Jump to content

Thorfinn

Vintarian
  • Posts

    4212
  • Joined

  • Last visited

  • Days Won

    96

Everything posted by Thorfinn

  1. It is. However, what that means is it would be trivial to adjust those weights to whatever you wanted to have in storms. A simple patch mod. [EDIT] In fact, in that same file, you could turn the storms into something quite different by spawning pigs, sheep, chickens, rabbits, etc., in lieu of supernatural critters. You still have Dave and the weird shifting landscape, and all the sepia, and the stability loss with no way to restore it. Well, I suppose you could make variants of the vanilla animals, and give them a chance of dropping a temporal gear... [EDIT2] What a wonderful way to incorporate @Zippy Wonderdust's Majestik Møøse Mod.
  2. FWIW, I'm not noticing any sounds dropping out in rc4. Starting June now.
  3. Welcome to the forums, @Cattastrafy I've always seen it in contact with the black coal. The very next block down. No, not all black coal has fireclay.
  4. IRL, it's not more efficient; stoves just make it easy for those who don't know campfire cooking. Rather than regulating the heat by getting a proper bed of coals, you shut down the air. There's no reason you couldn't do something with efficiency, though. What in particular were you thinking of? I don't know that cooking takes all that much fuel.
  5. My guess is there was a misunderstanding somewhere. And unlike the drifters and shivers, bowtorn do not have a wander aimlessly state that can get them too far to return. You have to actively engage bowtorn or they will accumulate.
  6. Sure, why not if you are playing with source blocks turned on. If playing Standard, default settings, no problem. You just have to use a bucket to fill the tiles you dug out. Just like what happens in real life. Global thermonuclear war.
  7. Expanded Foods adds some of it, though I think you still cook on a firepit. Primitive Survival adds its own take on smoking meat. And there's one called something like Stone Bake Oven added a lot of customization, though I believe its for baked goods only. [EDIT] If all you want is a different aesthetic, you can always just reskin the firepit. There's a reskinned skep mod that came out not too long ago if you want to see how to do it.
  8. Winner, winner, chicken dinner.
  9. Your first day on the forums, and you've already solved someone's problem. Outstanding!
  10. For prospecting, yes. It would be nice to be able to display only surface copper, and all the surface copper, and not have all the other stuff cluttering up the place. Particularly if you could with a single click, toggle all filtered results pinned status.
  11. What was your payment method? Here or Humble or itch?
  12. I don't have a machine that does not have VS on it, so I don't know how that operates. What I would suggest is going to the Client Area (on the taskbar above), and right below the Download the game links is a download .NET7 link. Click in it and save it somewhere. Then double-click on that file to go through the .NET7 install. After that finishes, without errors, try the VS install again.
  13. Creepy music is a good sign you have at least the basics of a cellar. One of those contextual cues that @LadyWYT mentioned in a similar thread.
  14. Welcome to the forums, @Lucio Magno The point of having lossy processes is the same as the rest of the things in the game -- to encourage you to go out and find more. I'd think bloomeries made with refractory brick might better fit the leitmotif of the game. Rather than 50% loss of firebrick, you have the same loss you see in cementation furnaces -- 10% for Tier 1, 5% for Tier 2, 1% for Tier 3. It's a good idea for a mod, so if one chooses to, he can reduce his need to explore, but I don't think it's a good fit for base game.
  15. The best part of it is that you have both horizontal and vertical axles. Opens up a lot of options that before required angled gears.
  16. You are running it after you download it, right? I'd try installing it on its own. The link to it is the same place you downloaded VS.
  17. You really need to see it delivered. Should be viewable pretty much any video platform. Look for "tears in the rain." ..................... I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time. Like tears in rain. Time to die. [EDIT] That's the way it's often rendered, but not how it was delivered. He added lots of pauses, which would make more sense to display as ellipses.
  18. Oh, does it load everything in the folder, regardless of whether it's enabled? I guess it might, for Mod Manager, but I'd think it should only need the modinfo.json for that, not the actual mod. Yeah, that directory has all the versions of 1.20 PS, EF, Bricklayers (don't know if that's well enough known to call it BL), etc., plus about 100 other mods I downloaded just to see how the mod was written. If I have to break that out, I will, but I'm not thrilled. Yes, you are right. It should be unloading the mods properly.
  19. Oh, I know it is. Pretty sure it's 5/4. I'm just like that horse who grabbed the bit in his teeth. Once I had latched onto the idea he was talking about crushing ore, not mining it, I couldn't think past it.
  20. It's a bit of a learned skill. Kind of like spotting meteorites. Until you grok what a dried up lakebed looks like, everything out there looks like a dried-up lakebed.
  21. More fields and crop rotation, my good man. Lots and lots of crop rotation. Your second flax crop goes everywhere first crops of all your other plants were. By mid-July, I often have at least 120 standard 8-around-1 plots. It's quite a bit harder to do in WS, without movable source, but still can be done if you are a little careful about where you settle. But in any event, it's a heck of a lot quicker than the very hit-or-miss halite deposit, and the paltry sylvite you usually get anyway.
  22. Oh, is that what's causing it? I'm not using anything close to 2g of mods in my Vanilla+, but there's no reason I need anything. I don't use CarryOn for anything other than rearranging things in my homestead, for example. I could easily go back to just breaking them. And I started using HUD Clock again just for the kerfuffle about storm announcements. I will miss Sortable Storage, though.
  23. I have not checked in 1.20.4-rcX yet, but this still existed in 1.20.3. Enough so that on my smallest system (16g), I'd reboot after every play because it would pretty reliably lose a couple g. It's easy enough to avoid it, a warm boot is enough. The problem is that there appears to be a different leak, which builds in play, which on a 16g system puts a pretty hard cap on about 3 hours. Again, fine after a reboot. And fine on a 32g system, still loses memory, but doesn't get to the point it's doing intense swapping to SSD for at least 6 hours of play. [EDIT] My preferred method of dealing with it on the larger systems is running on a virtual machine. Much faster than a reboot.
  24. Oh, doh! I was thinking chunks to nuggets, not deposits to chunks. And not aware of it ever being random, nor getting either 1 or 2.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.