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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Think you are right, @ifoz. I've seen that from time to time, but usually its been in mountains or very rugged terrain. Maybe it's any unstable block?
  2. Thorfinn

    Map size

    I think it is. Near as I could tell, from the top of northern temperate to the bottom of southern temperate was around 30k, 35k on a 51k map, 25k pole-to-equator distance. Unless there were several "equators" in the roughly 8k left to the south, there was just the one equator. I believe what they are trying to say is that under default worldgen, 100k polar to equator distance means 200k from pole to pole. You get 5 such in the default map size of 1 million. [EDIT] What I'm pretty sure that means is if you set your world to twice your polar-equator distance, you get just one north and one south "pole". I'm guessing it's done this way because people already complain about how far they have to travel to find ebony and purpleheart, and if they had to travel 5x as far....
  3. I used to think that was a big deal. Turns out in practice it is not as big a factor in efficiency as I had thought. There are far better ways to shave time off a given job. But I do get that waiting for a tree to chop down can be boring, and some people take that worse than others. For example, I'm a little disappointed if I find resources (including bauxite) too quickly. Exploration is one of the things I find enjoyable about the game. [EDIT] Realized I wasn't quite clear. I enjoy the search. Once the search is over, all that is left is the time and effort, even drudgery, of putting those resources to work. Kind of like cars. I enjoy diagnosing the problem. Once all that's left is the cuts and scrapes and banged up knuckles, it's not nearly as fun. It's why my builds are almost always strictly utilitarian. I could not care less about whether a roof tile is rotated properly.
  4. Wait, what? Personally, I hope bees don't get to be even less of a challenge than they already are. Skeps are period accurate, and reeds make them just enough trouble to not go overboard, by which I mean more than 36 or maybe 49 skeps per apiary.
  5. Huh. I thought the only bit that was a tiny hassle was putting them all into your hotbar so you could stack them to the top of the world. A single deposit gave 4 ovens and more bricks than I could ever use. I didn't mind the change at all, though I noticed it by day 2, I think, so it didn't impact my game very much. I viewed it not so much in terms of flint as, "Hey, finally a reason to pick up granite!"
  6. Welcome to the forums, @GamergoTV. I'd be a little cautious heavily modding the game before you've been through the base game. At the very least, you are missing Herbarium, required for WildcraftTrees.
  7. Good thing it already is, then. "Off" is even the default in Wilderness Survival.
  8. Set it aside until later in the game. Unless the devs changed something, putting it on a helve hammer will restore it to an ingot. [EDIT] Oh, and welcome to the forums, @Zerephild
  9. Most mods are just JSON files. Open 'em up and read them before you "install" them if you are curious. I usually do. They are almost as easy to understand as COBOL. Of course it's possible that a mod in C could be a problem. The most common exploits might be tough to catch if you don't understand pointers and buffer overflows. Most such would get found really quickly. If you are worried, skip anything released only as a .dll. As for anything "official" I doubt you will find anything like that. It would take too much effort to fully vet every change uploaded every day. As with anything else, you can always run VS on a virtual machine, and limit which files it can access. If someone manages to steal your "identity" you are putting way too much information on the 'tubes.
  10. Thorfinn

    Map size

    Used to, at least it was possible to go far enough south that the snow stuck around. No idea if it went to true polar conditions. There was no difference between a south temperate and a north temperate, so decided there was no point to crossing the equator. Heard from someone recently that is no longer the case, but, again, unless there's something different about southern climes, what's the point?
  11. Welcome to the forums, @Pensir! Another possibility is to just play the game on its own terms. If the random number generator grants you a resource, you use it. You don't set out to build the Parthenon. But if you stumble into marble, figure out what you can build with the quantity of material you found. Even if it's not enough for the Parthenon, it's enough for something. The next world will give you a different set of opportunities.
  12. It is. Spend the first day filling your berry meter, and the second day you can get away with a handful of berries without losing much of your nutrition bar. Like the man said, wait until you take damage from hunger, eat one and only one of anything, and you can sprint for free for an hour or more. The only real downside is there's no healing.
  13. I'm not sure it's so much broken as abusable. An undocumented feature that is very useful for learning the game. It just takes the self control not to abuse it once you know the game well enough not to need it. [EDIT] The reason I don't think it's "broken" is that you do not build up your nutrition bars hardly at all, and early game, getting a few extra hit points is really important.
  14. I've had better luck running the server on an old i5. I've just assumed it had something to do with some Windows housekeeping. Makes single player run more smoothly, too.
  15. @-Glue-, have you tried @Vinter Nacht's From Golden Combs? Used to be that offered a reusable clay something or other that did that. You removed the honeycomb with a knife, iirc, and then took beekeeping to a whole 'nother level.
  16. Are you running a 3rd machine as a server or is one of the two machines acting as both client and server?
  17. I agree it is not a challenge of your game skills, but it is a skill not too dissimilar to being able to pick out each instrument part in music. Definitely something you have to train yourself to hear, at least at any distance. Seeing worker bees around flowers would be cool, I'd agree. And definitely useful for the hearing impaired. I'd suspect that even a single bee per hive would turn the quest for an apiary into an activity rather than a game, easier than even finding resin. Making the hive stand up to a couple bare-hand love taps? Sure, why not?
  18. [EDIT] Re: "base" design, you be you. If you want multiple buildings, or a tower with multiple floors, or just adding on as you need more space, whatevs. The only real constant is you will probably want something that counts as a cellar. I rarely build more than 2 rooms -- a cellar and an ante-chamber where I can pour ingots.
  19. Impressive. Pretty sure I had not found a wild hive in the first week I owned the game. I don't think I'd made my first saw, either, let alone made it to iron. But I had found out that porridges and stews in crocks last long enough in a cellar that I wasn't worried about it. And then finding out how much longer sealed crocks last...
  20. I take it you are a big fan of barrels. Why make juice? I'm still trying to come up with an excuse to bother with juice or booze or distilling. Bandages evaporate so quickly that they are only useful after combat ends, which means you need a stack of stuff for in-combat healing, a stack of linen and a jug of alcohol. That's a lot of slots.
  21. Welcome to the forums, @Team JEM! Fishing is on the Roadmap How would spearfishing be different than just attacking them with a spear?
  22. Welcome to the forums, @joceville! Rather than just running around willy-nilly, I generally have a lot better luck building a ladder 25-30 or so tall and look around. The difference is obvious from that perspective. Plus, it's easy to spot the crops, since they are mostly based on "#" rather than the "X" of grass. Sure you could do it with a nerdpole, but with ladders, you just climb down, knock out the bottom ladder section, and they all fall down. If you are on the 1.20 pre-releases, the new red clay is very easy to see. [EDIT] I don't know whether it forms in Uncommon rainfall -- unless I'm playing a challenge mode where my spawn is my home, I don't settle anywhere that's not at least Common.
  23. Build your house 4 blocks high, add a flat roof, and prepare a plethora of spears. A single block with tool racks all the way around holds 16 spears. Then get good at throwing. On standard, you can also build "skyways" out of dirt out to your berry patch so you can get a closer shot. If you dig your 4-deep bear pit under your skyway, you can lead him into it, or, if you do too much damage, make him flee. [EDIT] If they haven't changed bears, you can also dig a 1x1 pit and climb down. He can't fit in it, and you can kill him or make him flee.
  24. One reason to check out the mod is that based on the features that make it into the game, I'm pretty sure they look at how many downloads mods have to get some idea how popular the feature is. And S&F is one of the more diligent in keeping mods updated. I see he's already put out a version compatible with 1.20 pre. Anyway, this mod gives you the ability to make a rotor that supports 40(?) sets of sails, so vastly more powerful.
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