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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Hold Shift down when you click on the output slot. Think you need an open inventory slot. (Or backpack slot, if, for instance, you are crafting hand baskets from reeds.) [EDIT] Oh, and welcome to the forums! Great to see so many new faces! [/EDIT]
  2. Thorfinn

    Grinding

    When the process loses focus, time stops but the processing continues? (Must or you wouldn't call it "abusing it" would you?) Hunger? Wolves? Someone was talking a while back about the despawn timer continuing to run when alt-tabbed out. Or are you talking about you just no longer have to hold the mouse button down? That VS basically latches that input?
  3. I'm curious too. I've never played around with anything on the paperdoll. Thinking about it, everything I've ever done has been a placeable block. Not even sure what I'd look for. You probably know the names of some of the clothes, right? Have you done a "find in files" search for them to see how Tyron did it? (BTW, Notepad++ has a "Find in Files" that works awesomely. It will find all such instances, and you can just click on each to open the file and skip straight to that, then browse/edit the file. If you include some snippet plugin, you can extract that codeblock, save it as a snippet, and with one click insert it into your mod.)
  4. There is a mod that shortens that time. I forget what it's called, but, yeah, cranked all the way it made it impossible to get rid of anything the game did not consider a missile. [EDIT] From what I understand the delay is supposed to account for expected multiplayer lag.
  5. I'm indifferent to the suggestion itself. Sure, why not? I'm somewhat curious, or maybe even a little concerned that one might be infuriated by that limitation. In a game. A game which lets you move your spawn point. To the exact equator, or, probably within 1/2 block of the "true" equator. Though the world itself is not a sphere, anyway. It's a cylinder. Or maybe just a plane. I've never gone all the way east. I have no idea if it wraps around or not. Do you mind if I ask why it makes a difference? "Exactly at the equator" instead of "in the equatorial zone"?
  6. If beams cast shadows and work as I think they do (never used them, TBH), you probably could do it. The angle of the gnomen depends on your lattitude. Just piling up voxels is too crude. You need some way you can set the endpoint to due north (in northern hemisphere) at the same angle as your latitude, then put the gnomen between those points.
  7. Seen similar. I don't know for sure, but I think it's the way the range works. It is 0.75-1.25, with a stack size of 1. As I understand it, that means he has a 75% chance of buying one stack of one, and if he wants one, there is a 25% chance he wants a second stack of one. It just doesn't clear the item if it fails the first 75% check. Happens reasonably often with things like clothes and art and gems, which all share that same range. Often enough that I don't bother trading that kind of stuff anymore. Who am I kidding? Apart from buying cheese and seeking out a treasure hunter, I don't engage the traders at all anymore. [EDIT] I suppose it would be easy enough to create a mod to change those numbers to 1.00-1.25 and then seek out traders and see if that fixes the problem. Thing is, it's even easier to just sit here and not do it.
  8. Go to the banner at the top of the page. Buy --> Manage Purchases. Cheers!
  9. Looks like it's different than when I last bought. Looks like you should have received the key within a couple minutes. There may well have been a snag. I believe they are UTC+2 Portugal is +0? +1? Might have to wait for morning your time for a live answer. Did you fill out the support ticket? Google Translate: Parece que está diferente de quando o comprei pela última vez. Parece que receberá a chave em poucos minutos. Pode muito bem ter havido um obstáculo. Creio que são UTC+2 Portugal é +0? +1? Talvez seja necessário esperar pela manhã para obter uma resposta em direto. Preencheu o ticket de suporte?
  10. Would it be better had we left it at, "Toughen up, Snowflake. Learn to deal with it."
  11. From how sounds are layered, I would doubt it. Can you just enable game music for the short time you want to hear what's on the resonator? [EDIT] On reflection, you might be able to do it if you use an audio interface in addition to a sound card. I've done similar with several different audio tools, sending some outputs to Windows Audio, others to USB. It would depend on when and how the music channel is mixed into the effects channel. But I can't think that it would be worth the effort to do. [EDIT2] Welcome, BTW! [EDIT3] Just realized I could check that pretty easily. No, sorry, it appears the mixing is done within VS. There is only one stereo channel going into Windows Volume Mixer from VS. At least on Win11.
  12. Which mod is causing it? I'd suggest adding a comment on the ModDB page or its issue tracker as appropriate. Going to be a whole lot faster to get it fixed. At a guess, it might be related to the change in atlas size between versions, and that mod is based on the old value. If I understood it properly, some of those issues can be resolved on your end, others must be resolved on the modder's end. That the updater itself couldn't fix it tells me it's likely one of the latter. Absolute quickest way would be to just play without that mod until it gets fixed. Sorry I don't have a better answer. Welcome to the forums.
  13. By far the easiest method is to go to that site, open up whatever mods you want, and click on "1-click install". BTW, the mod page is linked to in the banner at the top of this very page. So is the Wiki. which might be helpful. [EDIT] Oh, and just noticed. Welcome to the forums!
  14. I tried the mod, and it made things way too easy. There was always some cave close at hand to get lime without risk. It probably just needs to be fine-tuned, so that it is about as attractive a source as grinding mp shells or searching out loot containers or traders. Offhand, maybe a 2% drop rate? That is a whole lot faster than the traders or containers, but on the other hand, you are going through pick durability. Not a whole lot at 2%, since you need so little lime to make limewater, but it would be more balanced than the 100% it is now. Ooh, or maybe somewhere around 1% of speleothems are lime-based? You are guaranteed to get lime for every pick durability point, but have to explore more of the cave to get it?
  15. Personally, I just go with running because drops from wolves are pretty much useless. Sure, fat maybe, but why not take on a much less dangerous pig and get decent meat, too? If you are having problems seeing them, I can't help you much. Just know that with time you get better at spotting them And once you learn to spot them, spears outrange their aggro distance, so you can kill them off in complete safety. I wondered about fire, but torches in the off-hand are available way too early it were at all effective. I understand that with a shield, improvised armor and club they are easy. But I don't know that for a fact. Like I said, I always go with running. It burns through the food faster, so I can boost my HP quicker. And, yes, welcome to the forums!
  16. Right. I just don't think that's what is on the roadmap. What else would he mean by
  17. Welcome, @skibidi mold. I'm definitely not the one to give any home decor advice. I'm a very big believer in form follows function. I even use chests/trunks for walls so I can drop stuff off without going inside.
  18. Mine works fine, too. Make sure you are using the email you registered with. It's not the same as your forum account.
  19. Sure, that would be perfectly reasonable, so long as it conveys the atmosphere the game is going for. Hanging up garlic or painting the lintels with sheep's blood seems like it would take some of the fear/horror out of the game. Though after some practice, there's not all that much fear or horror to a storm anyway. It's just not a credible threat unless you get cornered or something like that.
  20. I suspect there will be more to come with steel. Alloys would not surprise me in the slightest. But as I read the roadmap, I think a parallel goal of the game is to better automate the tedious parts of the game, which it sounds like TFC has in spades.
  21. Agreed, such a device would be interesting, but if it's powered by temporal gears, it's going to be pretty tough to use it to avoid storms, since that's where almost all the gears are coming from. Personally, I can't see building one, unless it were essential to the storyline. Storms barely rate as inconvenience anymore. I usually end the storms with stacks of hay bales, or with stacks of dirt or sand, or sticks, or I run the route to collect resin, or do something else that I was going to have to do anyway. I've even harvested firewood for a charcoal pit when that was getting low. The double-headeds are the only ones I go out of my way for, the rest I try to ignore. Most of them, including the double-headeds, end up fleeing if you keep a little distance from them.
  22. There are effective strategies, assuming you forgot to enable sleeping through them. By far, the easiest is just exiting out and restarting. At least that used to work. Next is sitting on a raft in the middle of a lake. At least that reportedly works. Swimming used to work, for sure, since drifters couldn't swim, but that's not very practical in the middle of winter. Next is establishing a de minimis structure to sit it out. While some of the ones that formerly worked have been shown not to anymore, to the best of my knowledge, being on a ladder that doesn't go all the way to the ground, and has a "roof" over it has never been found to cause problems. Then there are a variety of clever ways of using fire or boiling water to kill spawns while you remain "safe". My go-to in most other cases, running, has never failed me. There are plenty of viable ways of dealing with the storm. What there is not are viable ways of avoiding storms that don't require a change in your plans. [EDIT] Oh, sure, now italics works. [/EDIT]
  23. Yes. Go to Buy, choose "Giftable Account"
  24. Should be by baby steps. Certainly the aeolian effects. You can model pretty much anything, true, it's just a matter of processing power. Given that computing power is limited, what's the best use? Darker clouds, maybe, if I were actually making any decisions based on what I see. And since we have just the one wind direction... Aeolian effects are complex. Most modeling is still done physically, by constructing wind tunnels and seeing what results from various geometries. The Cliff's Notes version is that drifts form where wind speed drops (obvious on reflection), but those dropped particles (snow, sand) now affect the geometry and thus wind velocities. While they can form against the lee side of a building, drifts on the windward side tend to be several feet away from the structure. And you really do not want to model a hedgerow or thicket. Particularly not for everything sticking up within a thousand block radius.
  25. No, BT and M&M are way older than that. The flat walls were just a graphic from the point of view of the center of a corridor, showing a little of the tile both right and left of you, the entire tiles 1 space in front of you, and kind of a shadowy view of the tile 2 spaces ahead. Step forward 1 step and it puts up a different graphic of the new map. A step down from the Gold Box. But apart from the rotation, the walls look very similar.
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