Thorfinn
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Everything posted by Thorfinn
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Agreed. "Feed bird to snake" Can't tell you how long that took me. Absolutely. When I said "patch", I really meant "mod". Something I can choose not to install. I don't usually play with block info, either, as it's too much of a distraction, and I already know what most of the stuff I care about looks like. "and lubricant." IMO, by far its most valuable use.
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Sorry for dissin' the 'Tubes. It's just that in MP games, I kept running into people who told me, "Don't do that" or "You need to do this". When asked why, it was always from some dumb tip from a random 'Tuber. They are not all drek, obviously. Ashantin and Hypnotique are good, they just have a gamestyle that's different than mine. Vormithrax and GGBeyond are very similar to my playstyle, the latter very much so except he has the additional goal of playing an entire year, as if it were an endurance contest or something. There are others that are good, and a lot that are not. Welcome to the forums, @gilt-kutabe Don't take the response to your first post personally. It wasn't meant that way. If I'm following you, all you are recommending is a mini-version of the handbook. Interesting idea, not one for me, though. There's already enough to distract me from the important stuff going on to have that much text popping up every time I scroll the mouse wheel. It's like that incessant dinging that nags you if you don't fasten your seat belt. Well, maybe not incessant, but it goes on for at least 6 hours anymore. I'm pretty sure what you are proposing can be done with just a translation patch. Instead of the text "Blue Clay" displaying when you select that, it says, "People used to make useful pottery from clay. The pieces this particular type of clay produces can't handle heat sources more extreme than a simple cook fire." I don't know if the text box would expand automatically, or you would need to add a "\ for more" or something.
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Are you certain? Never seen that happen, and I've tried it multiple times in trying to figure out a way for n00z to kill a double-headed drifter. You should not be able to rotate more than 90 degrees while sitting.
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Oh, that's just sitting down. You only have so much rotation while sitting down.
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Right. That is irritating. I don't need to be reminded about handbaskets when I already have 2 handbaskets and 2 linen sacks. [EDIT] Oh, and I agree achievements are silly in a more or less open-world sandbox. I'm not suggesting adding them. I'd probably never even get most of them. "Grow an Orchard" and "Domesticate a Panda", I'm looking at you. [/EDIT]
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I vastly prefer as little of "tutorial" as possible. I'd much rather try everything, including every keypress (including all the Alt-, Ctrl, and Shift- variants, plus the Right-Alt-etc., in case they are different, as might be the case in Dwarf Fortress), but for the majority of players, I'm not sure I see a good way to get started in VS without something like a tutorial or watching a Let's Play, which are mostly absurd at best. (I say this after many people I know IRL who tried the game watched them, and developed all kinds of bad habits or worse.) I suspect most of us who went into the game blind hit evening without a torch, and starved and/or were killed in the nighttime. We also had little clue about pausing the game. Personally, my first death was on the character generation screen, which did not pause at the time, where I was asked to choose a lot of stuff I really couldn't care less about, but assumed it must be important for some reason. With Planet Crafter, and maybe that's OK for some games. VS does nothing at all remotely like that, and we still get suggestions as if it did. I think VS might be better served with a popup at, say, 4PM that warns that nighttime is really dark, and you will probably want a torch, assuming you don't have a torch already. It either uses an "achievement" system to get one lit, largely because so many people expect achievements for participation, or tells you to check the handbook and read the "Getting Started" or whatever. Same with one at noon or so that tells you that you need to get a knife or axe or SOMETHING, if you don't already have one. Maybe 2PM-ish that maybe you should try to harvest some reeds. But skipping through that is just a click, and, honestly, most players will never see it anyway because they already have those conditions met. Maybe that's already in the tutorial. I don't know. Like I said, I don't do tutorial, but I appreciate that there are those who do.
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Incidentally, I agree that <open handbook on whatever the crosshairs are pointed to> could be a little more obvious. I didn't learn that (or at least remember learning that) until recently.
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I don't mean to be dismissive, @gilt-kutabe. Welcome to the forums, BTW. I just have yet to find any implementation of a progressive mode that would not be a complete s***show in a game this involved. Other gamesof which I am aware are exactly none. If you have some ideas, concrete suggestions of how it would be better than I fear, I'm all ears. [EDIT] I get that you don't like what is, but what do you think would work better: [/EDIT]
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Yep. Baby pigs are omnipresent. As evidenced by adults attacking all the time.
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I thought the handbook was the best answer to a thorny problem -- how to communicate that vast amount of knowledge (much of which is different than, say, Skyrim) to the player. I would hate to have to chase down a particular NPC every time I forgot the recipe for, say, a large gear section. I think after a while I'd just write that recipe down in a handbook or something. Thirty hours might not have been enough time to figure out that you can tick a box in the top right of each popup and slide it wherever you like. This means that one can have several chests open (using Alt-Mouse to change your view so you can open even more), open your inventory and crafting, then open your handbook, slide the handbook off to one side, and you have access to all the open chests and crafting grid. Then the recipe is just staring you in the face. Others have asked for a progressive mode, and at least as described, I would find that somewhere between frustrating and infuriating, inclusive. Needing to have a particular material in inventory, or even in hand, when I speak to some random NPC who will tell me something about that item? For the plethora of objects in the game? What if the guy who would tell you about hides going bad and how to prevent it doesn't spawn for several game months? What is immersive about a tooltip? Why is that any more immersive than opening inventory and hitting "H" on any item to learn more?
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Why be afraid? Advances in coding don't tend to be revolutionary. They evolve over time, which gives the writers of the libraries and code banks that VS relies on time to adapt. If someone were to invent a three-state "gate" at nano scale which is also scalable. pretty much the entire binary world will be obsolete. Yeah, and? What will worrying about it accomplish? Might someone develop some radically different and more efficient database architecture? Again, sure, and there will be teething troubles, but the world will go on. And even when (not if) things come to an end, I know I've received a whole lot more than a double sawbuck's worth. It's already been a good run. Jump in with both feet and let tomorrow take care of itself.
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New player - having a lot of trouble with the game. Any suggestions?
Thorfinn replied to thatnub0541's topic in Discussion
I only play until I compete my goals (RA, kitted out in steel, which can happen by late summer, early fall if everything breaks right), and permadeath means the save gets deleted, but I've got 9 worlds on 1.19.7 alone, 8 complete, one in progress. Just 3 from 1.19.5, 2 and 1. Must have been slacking off. Or maybe those releases were close together. [EDIT] Oh, my bad. Five of the eight completed games were from some earlier version of the game. Whatever I copied that directory from. My guess is the last version of 1.17. Seemed weird I couldn't remember finishing that many games in 1.19.8. And that's why. [/EDIT] -
Suggestion - Having Pause Actually Pause Your Game
Thorfinn replied to Bach_Treebane's topic in Suggestions
I wish I paid more attention because it would be nice to have some specifics. It's so infrequent I wasn't expecting it this time, either. I don't even remember if VS was in focus, or if I had alt-tabbed out to something else. -
Suggestion - Having Pause Actually Pause Your Game
Thorfinn replied to Bach_Treebane's topic in Suggestions
Until it doesn't. Last night I started a game, moved a couple hundred blocks and paused with Escape. Everything looked paused, so I went to bed. When I got to that machine an hour or so ago, the game was still paused, but my poor seraph had frozen to death. Minimal mods, and none that should make any difference. And it's so hit or miss you can't reproduce it. Maybe I'll give it another whirl with pure vanilla tonight, but like I said, it's nothing consistent that I can put my finger on. -
My guess is it is like Terraria, where it randomly selects an X-Z coordinate, then scans that column for a non-air block to spawn on. Which for your game, is probably the mantle. As you build up more dirt (one of the compost blocks maybe?) a higher fraction of spawns will be at your elevation.
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Like the title says. I missed a dependency, so I tried this feature out for the first time. (It was the dependency for Bricklayers, if it matters.) It said it downloaded it, and prompted me to download the same file about a dozen times. I checked my --addModPath directory, no joy. I searched %appsdata% etc., and the file was not there. I broke down and searched the entire hard drive. Nope. So I did the manual download, it went where I expected it to go, and fired right up. I get that maybe you are a little hesitant about letting people download into potential locations that will inherit more privs than the Users directory, but the people using command line switches are probably knowledgeable enough about their system to let it slide.
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I never had much luck getting Better Ruins to not drag my system down. Similar performance hits whether I'm on my i5/980 Strix or my i9/4070 Ti. I'm not running out of ram or SDD in either case. And both are running 1024 or greater view distance. As cool as Better Ruins looks, I just can't.
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If. Turns out they are not. You need them not to establish a home but to create a spawn point. I play permadeath, so have no need of them apart from repairing translocators, which I largely find pointless, at least until I have the map to the RA. And usually then, too. Seems they never take me anywhere I have any interest in going. I could save-scum, I guess, but just feels too cheaty. Then, yeah definitely look into Homo Sapiens mode. I'm just saying that I think once you get a handle on how food works, you will find it's less a survival game and more a cozy builder game. I'm not sure the gears are, either. I think maybe it used to do that. A few bread, a temporal gear, and miscellaneous other stuff.
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New player - having a lot of trouble with the game. Any suggestions?
Thorfinn replied to thatnub0541's topic in Discussion
Oh, BTW, @thatnub0541, welcome to the forums. Sorry to hear about your troubles, but as said above, I think we all went through that phase. I forgot the other thing you can try until you get good enough at the game to survive those attacks -- set your death penalty to not drop anything. -
Welcome to the forums. If you are only playing for the survival, turn off storms, temporal stability, rifts, etc. Remember that drifters are your principal source of temporal gears, needed to set your respawn and fix the translocators. I think it won't take you very long to realize that the survival aspects of the game are not as challenging as you now do, and you need something to liven things up.
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New player - having a lot of trouble with the game. Any suggestions?
Thorfinn replied to thatnub0541's topic in Discussion
A third option would be to go into creative and gift yourself a temporal gear. Obviously, setting respawn was supposed to be more difficult than in that other game. Before I'd cheat a gear into the game, I think I'd start a new game with easier settings. Turn you HP way up, the damage taken way down, disable early spawns, etc., until you get good enough at the game to get a gear for yourself. -
tryOnlySurface means just that. It can only spawn on a surface block. Basically, if there's sky above. minForest is minimum forestation. I don't know of a way to check what the forestation level is, other than you can maybe try to guess based on other spawns. Maybe wild hives? Re: spawn radius, that's someone else's baby. I've never cared enough to find out. FWIW, I've never seen anything spawn except during a temporal storm. You might be out of luck with minForest creatures if your skyblock didn't have any (or enough) forest. You might try pulling view distance down as low as it goes, but later spawns are pretty slow things. Like game months slow.
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New player - having a lot of trouble with the game. Any suggestions?
Thorfinn replied to thatnub0541's topic in Discussion
Oh, the increased hunger in early game is the goal. The nutrition bars drop much slower than satiety, so you want to increase hunger rate so you eat more and increase your HP faster. The shield is just irritating, getting in the the way of seeing anything. So I usually use a torch in off-hand. That's also why its a good idea to take a little fall damage now and again to increase hunger rate. If there were other tricks to increasing hunger, I'd probably do that, too. -
New player - having a lot of trouble with the game. Any suggestions?
Thorfinn replied to thatnub0541's topic in Discussion
I vacillate on the shield. Yeah, its nice to have the chance to avoid damage, but the shield doesn't increase hunger rate, does it?