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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Right, @TFT. Once you build your helve, you will never encounter the missing voxels again, which is why it's so rare. The people who will encounter it are those who for whatever reason can't find resin, or who choose to skip the bronze helve for some reason. There's very little point in putting it off and using up durability of your hammer for forging when a helve is so cheap and easy.
  2. Sure. A lot of it depends on how much cassiterite I find. If I find a decent amount, of course it's quicker to cast a few axe heads instead. But the beauty of splitting with stone (or even bronze) is you need so little charcoal. Yeah, I used to focus on several pits about to 6x6x6, but anymore, I rarely need much more than the initial 2x2x1 and a later 3x3x2, well within reasonable for stone or flint splitting. It's the bloomeries and blooms and steel that make things so charcoal intensive. That and calcining flint, which you don't have to do much of if you aren't processing much iron. Yea, that's one of those efficiency things, some might even go so far as to call it speedrunning. I just consider it opportunity cost. You only need lots of durability if you want to make lots of high-durability stuff.
  3. Meh. I've already explained how easy it would be to count voxels and figure out which blooms are problems, and most likely fixing it by simply re-enabling the problem "children", so easy that anyone here could do it, there has to be a reason it's remained. I'm with @Teh Pizza Lady -- someone miscounted, and liked the result, so it remains. But by all means, fix it if it bothers you so much. Literally no one is preventing you from doing that except you. Who would apparently prefer to have something to bitch about. [EDIT] I remember you once got around to patching something that bothered you. Don't remember what, but I do remember it was nowhere near as popular as one would think from all the bitching and moaning there was. Linen sacks being too expensive maybe?
  4. I still use flint or even stone for most of that. Admittedly, I'm making a lot less firewood, not needing nearly as much charcoal, but it seems I always have some slack time, waiting for cooking to finish, for example. Or waiting around for the last of the turnips so I can get stuff growing. Ripe crops do not count as flowers, so I want them at the first and last stages for as little time as possible.
  5. Interesting. Recently I've been focusing on copper and especially bronze for exactly the same reason. I can cast new tools vastly faster than I can beat them out on an anvil. By the time I have bombs, it's hard to justify making things out of iron. A stack of bronze axe heads works out a lot better than a single iron axe. Steel, dunno, maybe the faster cutting makes it worth it the extra effort and materials expended? Then again, I need a whole lot less resources like charcoal or iron ore if I'm using mostly bombs and bronze. The only point of a helve hammer becomes to make plates for lanterns, and with a "properly" sized apiary, candles are even better than lanterns. [EDIT] I still make the helve hammer and all, but it's mostly out of habit. Why waste the time getting resources for it if it has so little use?
  6. Sometimes Wildcraft feels like this. You've got to slash and burn some of those on a regular basis or they do the Pinky and the Brain thing...
  7. I do. I'm not sure it makes any difference, and the bronze is cheaper. The anvil does make a difference, I'm pretty sure. By the time I'm making a second helve, I'm second guessing myself, and always make it out of iron so I don't get blindsided if it really does take iron to do steel.
  8. If you have one of these blooms now, you could try overwriting the definition, close the world, open the world, see if the bloom you have still looks the same. Undo your change, apply it to a different child, close, load. Repeat until you find out which it is.
  9. I can't be sure, but it sure looks like @Soulstuff's blooms are the same. Has anyone looked to see if their deficient blooms are the same? That would sure make tracking it down easy. May take nothing more than overwriting one of the children with another.
  10. OK, now that I have that out of my system, if it really bothers you, just have the bloomery drop iron ingots, like it does for everything else. The file is: .\assets\survival\itemtypes\resource\nugget.json Or alternatively, if you want to retain the idea of blooms, likely one (or more) of the children doesn't have enough voxels for a full ingot. .\assets\survival\shapes\item\ironbloom.json I don't know that it's necessarily a bug. As easy as it would be to voxelcount and figure out which was short, there must be a reason they chose not to. [EDIT] If you want to go the latter route, the first thing I think I'd look at is trying to figure out why they set some of the faces to "enabled": false and whether you need to just delete that, or if one (or more) would set something out of bounds. Either way, creating an "enabled" key and implementing the code to use it doesn't sound like a bug to me. More like a conscious design decision.
  11. Another way to solve the problem is when you fill the bloomery, you select what tool you want popping out when you open the thing up. Get rid of the whole banging stuff on an anvil nonsense. Or maybe select what block you want mined, and forego the whole absurd business of seeking out rare stuff like cinnabar and chromite. Pop open the bloomery and you get 1000 durability's worth of that material. [EDIT] Oh, or how about during character creation, you look through a selection of homesteads, choose the one you want, and it teleports you there and gives you credit for having beaten the game, including filling your journal with all the lore?
  12. I just realized I think I described the cooking system from My Time at Portia. Cook it once successfully and it becomes a clickable recipe, and in volume.
  13. FWIW, Wilderness defaults aren't that much harder so far as hunger goes. Spoilage goes up a bit, hunger rate, too, cold kicks in earlier, such that you can go hypothermic into June, but its real effects are the reduced HP and increased strength of monsters. That and learning to go without a map. IMO, it's not that food lasts too long -- when I was a kid, we had potatoes and carrots and apples keep in the root cellar until late spring and early summer. Canned meat and veggies lasted years. Keep grain dry and away from rodents and bugs and it lasts for years. My grandparents used to keep grain in milk cans, and I remember my grandpa making flour out of 20-year old grain. Maybe it requires too little food to remain sated, or, alternatively, crops are way too prolific? But a square meter of carrots is a lot of food. Maybe it's that you can harvest that several times in a growing season? Dunno. But you are right. Even if you crank the settings to max, it still is not very hard to stay well fed once you understand the food system. But like others said, many people come here and complain about it being too hard. Tough to balance the two, considering that most likely, you would have to drastically change the crop growth model. There have been mods to do that, though I never found any of them that much more difficult, and I couldn't think of any tweaks they didn't incorporate. I suspect it has to do with how many wild crops there are, such that you can create a farm that provides more than enough food with just your first day's foraging.
  14. Wouldn't have said a thing if he weren't fairly new here. Granted, you've only been here twice as long, but most of us got used to you. Say that to a regular, and I wouldn't have batted an eye. I agree with you pretty much right down the line. Including that the handbook does too much handholding. For essential stuff, yeah, it needs to be spelled out. But for example the dying of cloth could have been left at one recipe, then, "Experiment with berries and flowers and other materials", and a brief explication of what mordants do, and which materials are mordants. Even materials that are not in the game, at least yet. You can probably figure out right quick that cassiterite nuggets don't work, so try all the other things you know for altering materials -- hammer, quern, pulverizer, firepit (like with flint)... People who want the handholding could check out the Wiki, which would have a purpose to be kept updated. I don't think you could probably treat mordants like real life, making the dying job much longer lasting, but you could make the brighter and more vibrant colors require mordants.
  15. I should think if you half tried, you could work in more, like "used", "stew" and "loo". "Used" isn't quite right, but I've seen far worse rhyming schemes, and I think you need some adjective for "stew". And that adjective can't really be "new".
  16. I don't know of an in-game way to do it. That's what I'd prefer. Open your journal to any given section, and if you have an empty book in your current hotbar slot (possibly with a quill in off-hand? Or vice-versa?), a "Transcribe" button is selectable, if you don't it's greyed out. Either way, when you read the lore, it's obvious that there must be some way to transcribe it somewhere, so you could open the handbook to the guides section to find out how.
  17. Not being rude. I don't personally use any of those mods that do that, so can't recommend anything. I was trying to put a little more light-hearted response than the other one of "Just deal with it" But I can nudge in the right direction. Go to the mod page and you can find something with pretty much any reasonable search -- temperature, fahrenheit, freedom, etc. TRIGGER WARNING: Joke in preceding sentence.
  18. Couldn't tell you, other than I'm not watching "C" as closely as I thought I was,. Might explain why getting the mill ready seems a whole lot easier anymore. Used to be I was never ready when the flax ripened, now I always am, often with time to build paths to the mill rather than climbing ladders up the cliff face. Guess I edited that out. Bees. That's it. If you don't do crop rotation, and instead put the same crops back on depleted soil, they stay in the stage that they count as flowers for pretty much the rest of the season.
  19. Re: your suggestion, I'd vastly prefer being able to transcribe the books in your journal into books you make when you get home. Gives you a reason to make them, and you can create various color schemes to show off your lore collection. Also gives a point to making the effort to find the last few books, whether through exploring ruins, panning bony soil, visiting traders, whatever. (Yes, I think you should be able to make book versions of the various tapestries, too.) Something like that I could see spending some time after finishing the story to create. I think it would be worth it to create a visually stunning library.
  20. Not true. With med fert soil, whatever flax you planted in the first 2-3 days comes in. Large farms are mostly for the bees, though. Which, yeah, I overdo, too. Not a real speed run when you quit harvesting skeps because you already have lanterns and several barrels of honey and a couple trunks of wax.
  21. While true, as explained above, n00bs learn strategies useless for the boss battle. Things like digging pits and jumping into deep water and running backwards in a circle while stabbing with a spear, and missiles from far enough away that you don't activate their AI. Including running away.
  22. Dunno. You can reach RA with absolutely zero combat. I often do anymore. Between permadeath and no map, TGs are next to useless. Jonas parts are too random to even hope to assemble a single tech, let alone one useful to your playstyle. Bears and wolves you can pretty much always evade, and even if you do a lot of spelunking, being quick and decent at parkour means you rarely even have to take a swing at a rustie, let alone kill him. Rabbits and fish and chickens, single spear "foes", provide more than enough protein. Deer and goats get you leather, assuming you care -- if you don't loot the RA, why do you need more than sacks? There's just no point to ever bothering with fighting unless you choose to.
  23. I think that's probably true, though I do not consider that a speed run. That's way too much effort for a speed run, considering that if you are good at dodging, Chapter 1 is achievable with day 1 equipment. You could do it right away, or, probably more realistically, put it off and do Chapter 1 and 2 back to back, maybe using jammies. A real speed run would use much smaller farms, as you could put off the jammies until just before doing the story, you don't need the sailboat at all, and a 3-sail set mill is plenty if you have it at altitude. The mill isn't even worth doing on a real speed run. If you are only making enough leather for 1 set of backpacks, and maybe one piece of borax, and only enough flour to make the pies you want, that's not worth automating. Probably isn't even worth building the ovens; stews work just fine. And since you don't care about making it through the winter, there's not much sense growing more than the bare minimum that you cannot forage, which is pretty much means you only need flax. Though people often turn their noses up at flax grain, I usually use it for porridge and pies, because otherwise your grain remains topped, and everything else drops. All told, this would probably have little to no effect on a true speed run. Only those who, to use the terminology from AoE/AoK, want to use a boom strat.
  24. You are not getting the scale I'm talking about. I consider my run a "fail" if I don't have battle jammies, a windmill with two full sets of sails and the sailboat by the end of June. Usually that takes on the order of 1800 blocks of farmland, though that depends on the mix of wild flax to everything else. I believe the story @LadyWYT is alluding to is once I tried one of the weed mods, and before I got all the way through my field, it was time to start over. Hoeing the fields was all I was doing, 24 hours per day. And that still was not enough. Granted the rates can be tweaked, but there is a world of difference between what most consider a reasonably-sized garden, and what I consider a minimum-sized field.
  25. Huh. I've never yet had to outrun a cave. They just sit there, waiting to swallow me up. But I can imagine leading them on a merry chase through the woods, you should be able to give 'em the slip.
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