Jump to content

Thorfinn

Vintarian
  • Posts

    4023
  • Joined

  • Last visited

  • Days Won

    96

Everything posted by Thorfinn

  1. That's largely what I do. But the method @Dubbs Malone describes is a very good one to learn, as it's more generally useful. Bears and shivers and certain story elements... [EDIT] I've tried recording, and it's been something of a disaster, but if you felt so inclined, that would be a very good video to make, @Dubbs Malone
  2. Both shale and sometimes basalt can have sedimentary layers below them.
  3. That's the beauty of Perlin noise generation. You essentially only have to generate the boundaries of an arbitrary-sized "chunk", then interpolate all the intermediate points within those boundaries. You can verify it for yourself. Find a piece of ore or stand of crops, collect it, then regenerate the chunk. /wgen regen 1 It will put it back exactly as it was, and you can collect it again. Now this seed is not completely deterministic. Necessary, but not sufficient. Many, maybe even all the settings are included in the hash. But things like SysTime or CompID appear to not be. Also, things like which trader is generated, or what stock he has, is not seed based.
  4. Crops are flowers. Just how useful 3x3 tool is in clayforming. If you need something other than the 3x3 to make it, you probably don't need it. You have too few buckets. One stack of liquid in buckets is almost one full barrel. One chest holds almost 13 barrels of liquid. Just like in real life, you can run away from most of your problems.
  5. I wonder, what it was, too. Half HP is a bad place to be in caves. Nightmare level bowtorn can hit you several times in very short order, for, I think 9 points a pop And Nightmare shivers can be on top of you before you know they are there, for 20 points of damage. That's no different than nightmare drifters, other than shivers have a movement similar to a bear.
  6. It's one copy per email address. There's no reason you could not get another gmail acct, or I believe there's some way to append a number to your existing email. Something like my-email.1@gmail.com, but it could be with parentheses, too. Been a long time since I read that, and I've never used it.. Check their site for deets.
  7. Because spears are already way overpowered. What would you make them? 9 damage? 10? To the falx's 5?
  8. Baskets are pretty easy to swap out, long as you swap them out 3, 2, x, x. Basket 3 is the first 3 items in the second row, basket 2 is the last three of the first row. It takes almost no time to decide if there's something there, and almost no effort to either move or throw what is.
  9. That logical fallacy is called "begging the question." Your initial assumption was your conclusion, that is, good game design includes easy-to-set spawn points, therefore the game should have easy-to-set spawn points. VS is not a cozy sim, but if you wish a cozy sim experience, you can do it through mods.
  10. Tyron said in an interview that setting spawn was intended to be a challenge, unlike that other game. For those who have difficulty killing a couple dozen surface drifters, I can think of 3 really easy methods. Go into creative and give yourself a temporal gear. /gm 2 to enter creative, /gm 1 to get back to survival. Use the command to set spawn. /setspawnhere Download one of the bed sets spawn mods. Can't recommend any in particular, but they are thick as ticks on a dog. Now, granted, these don't work (probably) on a server, but that's likely because the server admin decided he liked the current method. [EDIT] On average, panning a couple stacks of bony soil gives you at least one gear. On average, 27 surface drifters gives you at least one gear. The other methods are much less reliable. [EDIT2] Oh, forgot one. /giveitem "gear-temporal" should work. Never tried it, so you might have to leave off the double quotes or something.
  11. Interesting. While I was doing some testing, one was spawned into with much less than that. Indeed, the conventional wisdom was that where I was watching from was spawn-proof. It wasn't. If you clip he corners a bit does it help? It looks as if the AI was pathing past the corner Don't worry too much about whether it's cheesy -- they will patch it out if the think it is. And some really oddball stuff has been patched out, like a way to stack barrels. Why that was game-breaking, I still do not understand.
  12. I've switched to mostly 1-deep by whatever I need to use up all the wood. Might end up switching back, don't know/ The reason I switched was one of the recent releases where the sliding charcoal would just disappear, rather than piling up on a lower level. I know it's supposed to just put all the loss into the top block, but it sure feels like I'm losing less when there's not a charcoal block below. Besides, it was a pain because as I'd excvate the pit, I would have to keep converting the soil to packed soil, then using that to keep the walls from falling on me. One deep, all that hassle goes away.
  13. Welcome to the forums, @Doobson Did you try using your finger?
  14. The Bard's Tale? [EDIT] Oh, wait, Fiend Folio was '81. Bard's Tale was '84 or so.
  15. TheMadGod. Boy, that takes me back. Ssendam? Sorry I don't have an answer to your Linux question.
  16. At a guess, you need to play around with .\assets\survival\entities\land\hooved\elk-tamed.json Its more involved than other creatures, probably for good reason. I'm guessing it's not as simple as just changing maxTurnAnglePerSec: 180 you will probably have to tweak the several instances of easeInSpeed: 3, easeOutSpeed: 10, Either that or get used to the real-life fact that faster movement necessarily entails slower cornering...
  17. He's, uh...probably pining for the fjords.
  18. Wait. You are allowed to use something other than dirt to build with? When did that change?
  19. This part is exhilarating! Spawn way up on some hillside, and have to sprint down slope guessing where a survivable drop will be based only on what typical mapgen does. Get done with that, I have to go smoke a cigarette. Or I would if I smoked. Nothing else in the game ever approaches that, because the rest of the game, you control where you are.
  20. That's a very similar render error to the one someone posted yesterday that he ran into exploring a BetterRuins structure. This is a little disturbing in that you are running 1.20.4. @Maelstrom reported that he rolled back to something like 1.20.1 and that resolved his issue. Offhand, I don't see any mods that I would suspect might throw that kind of an error, but then again, I don't use anywhere near that many mods. If I were to take a guess, since it appears to be some error thrown in rendering shadows, it might have something to do with the shadows and helve hammer error the team has already isolated. I think I'd try shutting off shadows, and if that doesn't work, disable your helve hammer mod and try that. [EDIT] Next, disable any nearby helve hammers, like by removing a single axle section. Again, I don't know. Not an error I've run into. Just what I'd do to isolate it, knowing what I've read in patch notes and know from modding. Welcome to the forums, BTW, @MonkeyManRogue
  21. Hmmm. Pretty sure in the case of lumber, I was switching from axe to axe. I don't think cracks show up in trees if you are not using an axe, but I could be mistaken.
  22. Are you thinking quasi-realistic or fantastical? Do your belay points have to be close enough that drops are survivable, or merely that they keep you from bouncing off the rocks below? Either is doable. Someone recently posted a similar idea of freeclimbing using a mechanism involving grip strength, but there wasn't really enough to go on, and when asked, said, sure, you should add some form of protection that keeps you from freeclimbing in certain locations. Got anything fleshed out a little better?
  23. I believe you are right. I have not looked at the code, because I don't want to spoil it, but the two times I've been there, they were different, moreso than the RA is different, which, I think, is purely in terms of clutter and lootgen. I've seen indications of procedural generation in ruins. Some of them no longer appear to be strictly schematics, and neither are they cut-n-paste jobs. Depending on your gaming background, I do not believe what I'm noticing are properly geomorphs or dungeonmorphs, but something different.
  24. I'd think by far the easiest way to be able to locate crops is to add the line lightHsv: [7, 3, 18], so that crops emit as much light as a regular lantern. Not sure I'd bump that last number any higher than 21, the brightness of the paper lantern. Not sure what the game does above that.
  25. Dunno, @Bumber. I only noticed it recently, as in 1.20 recently. I can tap away at a block of clay, then realize I'm hitting it with a stick, scroll to the shovel, and all the cracks go away. Same with chopping down the massive trees. "Ah, crap, I'm starting all over!" Might be because of that exploit. If you tossed the bronze axe so it wasn't in your inventory, all the durability would be lost in your stone axes.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.