Jump to content

MadAlchemist

Vintarian
  • Posts

    26
  • Joined

  • Last visited

Everything posted by MadAlchemist

  1. Well, this post is really old, but just yesterday I got exactly the same bug after dragging UI sections around the screen. It can be fixed by deleting %APPDATA%\VintagestoryData\clientsettings.json and (optionally) it's backup file. After that, you will have to login to your Vintage Story account again, and all client settings will be reset to default (GUI layout, keyboard layout). No risk of damaging world. Google keeps this post at top when searching for this problem, so I hope this will be useful for someone who will have the same problem.
  2. In newer version (1.1.0), open %AppData%\VintageStoryData\ModConfig\tinytweaks.json (on Windows, not sure where it is on Linux), and set everything you don't want to false. Stick crafting cannot be disabled, this option is reserved for future versions! You must have the same config on both server and client, or it may have strange behavior (will try to make it auto-sync in next versions).
  3. Update: https://mods.vintagestory.at/download?fileid=3935 Added config options to disable specifig features. "SticksCraftable" does nothing for now (need to figure out how to load/unload recipes on the fly). Not sure what will happen if server and client have different settings. Will they auto-sync?
  4. This is my first Vintage Story mod that is fully working. It still lacks some features which I will add later, like config to disable what you don't need or already have. Are you tired of being eaten by wolf just because game is blocky? Ok, now you will auto-jump to 1 block high obstacles when sprinting; Do you just like me think that sticks must be craftable? Ok, now you can turn a piece of firewood into stick using a knife; Do you think that seraphs breathing underwater are cheaty? Ok, now they can't. Once your head is underwater, your air bar starts to deplete, and you take damage when it is empty; Isn't it terrible to lose all your precious stuff because you can't find a place where you died? Ok, now deaths are marked on maps; Mod is for 1.16.0 and may not work with any older version! Sources will be available, too, once I will upload them on github. tinytweaks_v1.0.0.zip
  5. I really cannot understand why is my mountable entity crashing. I have copied most of code from bed block entity, the difference is that my entity is EntityAgent and not BlockEntity, and that it does not have any sleep-related code. Just trying to make player mount an entity, no other functionality at this moment. Main class: Entity class: Crash log: Entity JSON:
  6. I have spent a night in mountainous area less than 2K blocks away from spawn (on a 2M * 2M map, realistic climate zones), and a polar bear spawned near my shelter. It was not hostile until I poked them with a spear few times.
  7. I have some questions about how weather is working in VS. 1) Wind direction. I know wind is only decorative, but does it change direction? Are there some way to make entity pushable by wind like particles? 1.1) If I have to implement real wind myself, how do I make "decorative" wind push particles in same direction? 2) Absolute minimum and maximum for temperatures, in coldest region during harsh winter and in hottest region during hot summer? 3) Maximum possible height (not a build limit, but absolute maximum where player can fly). And, what happens if it's exceeded - player dies or just can't fly higher?
  8. Yes, I have found that GitHub page, and, with source code of survival mode available, it works (partially): Not controllable yet, but I have attached drifter's wander AI to it, and it does carry player when moves!
  9. Bed will not help at all. Because, unlike in Minecraft, sources are not visible
  10. The bed really may be what I need. Never thought about it, because it's not moving entity but a block.
  11. How do I create rideable entity (air balloon, in my case)? I have a working model and basic entity, but how to make player ride it? There are some mods that have this feature, but no sources available
  12. My attempt to create a perfect-looking spheroid in VS model creator. Looks really good if using simple textures like linen. Bottom is sealed too, which is good for H2-filled balloon. Actually, copy-paste functionality in VS model creator is just "bad" and not "terribly bad".
  13. Vintage Story due to it's world size definitely needs some transport, and air balloons are perfect because: 1) They are very lore-friendly due to low tech requirements (even if filled with hydrogen instead of hot air); 2) They are not affected by forests, mountains and lakes; 3) They don't need any animations except movement ov whole balloon. So I decided to create some aeronautics mod. Realistic mechanics are my top priority, I don't want to make lot of different aircrafts, just two air balloon types: hot air and hydrogen. Some planned features: 1) Balloons depend on wind direction. No motors, just liftoff when wind is right and land when not; 2) Balloon efficiency depends on temperature. If air outside is too warm, balloon needs more fuel to keep flying (probably not affects hydrogen balloons as warm hydrogen expands too); 3) Air dangers: hostile birds (if i will be able to make it look normal), hydrogen explosiveness, temporal storms affecting balloons; 4) Maybe, propellers - allows to control flight direction. Requires motor which requires lost tech stuff like rusty gears and temporal gears, and some exotic fuel. 5) When everything functional is ready - maybe more aircraft designs...
  14. How did you heat up balloons in your mod? I don't see anything similar to burner. With torch? Or they fly without any fuel?
  15. Seems billion times better than my balloon model. Are you using VS Model Creator, or there is any program that has more features? Maybe Blockbench plugin? Because VS Model Creator is as terrible as awesome is the game, unless creating something small and simple... P.S. Thanks for JSON's!
  16. But how did you make non-rectangular shapes? Don't seems that VS Model Creator supports them at all...
  17. Is there any way to use different texture file for each part of entity, just like for block faces? I am making air balloon mod, and want to use different texture files for basket, balloon and burner. It's really difficult to make all these textures as single file. And entity tutorial describes only how to specify one texture file (or it's variants, but not parts).
  18. Found it, in jakecool19's mod "Lands of Chaos", which has more complex version of feature I want. It uses harmony, and I didn't fully understood how it works (I know java enough to mod minecraft, but new to C#). Are there some tutorials or examples of simple way to use it?
  19. How can I attach an integer attribute to player or entity? For example, count how long player is under water?
  20. What is really strange: with comma, it works! (And yes, I have checked it again, NO commas in vanilla recipes... or viewer is buggy (Notepad++)) Thank you!
  21. But vanilla recipes don't have commas between sections!
  22. 15.12.2021 18:06:33 [Error] Grid Recipe with output Item code game:stick has no ingredient pattern or incorrect ingredient pattern length. Ignoring recipe.
  23. Hello! I am trying to create my first VintageStory mod, but constantly getting an error, something like "ingredient pattern size wrong" or "no ingredient pattern" (it disappearss too quickly to write down, and not appears in logs). Recipe is not loaded, of course. Here is my recipe JSON: { ingredientPattern: "K F", width: 1, height: 2, ingredients: { "K": { type: "item", code: "game:knife-*", isTool: true }, "F": { type: "item", code: "game:firewood" } }, output: { type: "item", code: "game:stick", quantity: 2 } }
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.