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Steen45

Vintarian
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Everything posted by Steen45

  1. You should check out QP's Chisel Tools, it has a path maker tool. But overall I do agree with your suggestion
  2. I would love to see crops like tomatoes or beans which would have multiple harvests, acting like a temporary berry bush.
  3. It's mainly that the name field doesn't properly fit long names while typing them tbh, the description would either show up when hovering over the marker but smaller and below the title or only show up when you click the marker. I also colour code my markers but often when mining I find addition ores, and I don't have a separate colour for an iron mine where I also found brown coal at the top.
  4. Whenever I mark a mine on my map I put every ore I come across in the name (f.e.: L1:Medium Poor Cassiterite;L2: Huge Medium Magnetite), however this makes the names very long and so I thought it would be much better if there was an actual description to put this into.
  5. I am pretty sure you can't put soybeans in pie
  6. I think if this is implemented, they should also add a mechanised saw, to (semi-)automate the production of planks, beams and the like.
  7. Currently producing a large amount of shingles or tiles is very tedious. A clay press would require you to put clay on a mold beneath the press and it then the press stamps it into the mold. These would be useful for mass producing simple clay forms, and have potential to be mechanized (reciprocating press). Manual presses were already used by the romans. Mechanized clay forming came much later but I feel like it still fits in the game. If these exist clay bricks could also have to be formed (rather than just crafted) without being too tedious.
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