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Professor Dragon

Very supportive Vintarian
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Everything posted by Professor Dragon

  1. I'm pretty proud of having finally found Chromite, which has enabled me to make Sturdy Leather, and hence Sturdy Leather backpacks. (Admire them). That took a while, but the extra slots should make everything so much easier. I just did a large build (by my standards) and it is a perpetual shuffle moving resources. Now, having got that ulterior motive nicely snuck in, in plain site, here's "Professor Dragon's Standard Loadout." Discussion point: I am assuming that everyone has their favourite layout? This is my typical "day to day, ready for anything" kit. The shield tucks in next to the lantern when not in use, and the rest of the space is for food or whatever is needed. Some points. Everything in my Inventory and Hotbar is always in the same position. If there is an empty spot, at least I know that something should be there, even if I take a little while to figure out "There should be torches there." I reset everything after each "activity" - whatever that may be. For example, I knew that I had left my shears somewhere after doing my reset and finding a gap. I might not have spotted that otherwise. Reed baskets are invaluable. Use them for overflow when out harvesting. Use them for "special projects" such as a windmill or farm or mine or whatever. You dump all the parts you have in them, and that way if you are interrupted and come back five real weeks later, at least you can see what you were working on - and have at least some of the items at hand. Also have a permanent light source (preferably several in a stack) and I find torches handy. I'm a "fully equipped" type of person. So there is a full range of tools there. Most stacks will go a few below their limit. Eg 60 rather than 64. This lets you clean up without having odd blocks. Hotbar Slot 8 is key for me. It always has food ready to go. Hotbar Slot 9 is usually "free" for whatever. It is my "pick up, put down" slot. Hotbar Slot 0 is kept for swapping with the offhand. Not shown is a raft and oar, which come in for big trips. Also linen and logs. Much bigger trips get a cookpot and storage vessel. My main base has organised chests to back this up. This loadout always stays, UNLESS I'm doing something super specific such as a large build or mining trip. Then I'll unload all of this into its own chest/reed baskets and put in a the new specific loadout. Any common items go into their same slots. I probably don't need the spear, but it's a remnant of my early days, and you might always run out of arrows, right? Professor Dragon.
  2. Oh right, got you. You want to know the details of what the privileges do, not just which Roles contain which Privileges. I'm up to speed, now! Uh, I don't know. I've had a quick look around but have not found anything. If anyone else knows, feel free to chip in. Most of them are fairly self explanatory I would think, such as "build." You could try doing a text search against the code here: https://github.com/anegostudios For example, my initial search against this brings up entries such as this: https://github.com/anegostudios/vsapi/blob/7a623149c858d44f5a570f734eae14ca9a6e5d0a/Server/API/IPlayerDataManager.cs#L74 /// Set given role for given player. Role must exist in the serverconfig.json. For a list of roles, read sapi.Config.Roles Now, I've got no idea what that is referring to or whether it helps. (Sorry!) No doubt someone with code experience could chase this down a lot quicker. Or someone who already manages a server EDIT Found it. https://apidocs.vintagestory.at/api/Vintagestory.API.Server.Privilege.html This is from an older post: Paging @Thorfinn in case they wish to add anything. Professor Dragon.
  3. To be fair, it is pretty well hidden. It could well be part of a helve hammer, as far as most of us would know. What's that window, BTW? Nice. And yes, it's happened to all of us. I couldn't find my steel shears that I put down somewhere, so I made some more, and only found the original weeks later. I try to stay fairly organised. There's too much to keep track of otherwise.
  4. To add on to what Thorfinn explained. * For beginner bases, keep the rooms a LOT smaller - only a few tiles bigger than a single oil lamp in the middle. Unless you like running around relighting torches every two days. * Light sources on the wiki here: https://wiki.vintagestory.at/Light_sources * For when you start serious base building with bigger rooms, I highly recommend a light level checker mod. Yes, they may be a bit "cheaty", but honestly, not too much. You do your building, put the lights in, flick the mod on and see if there is a red square or too you missed, fix it up and turn it off again. Otherwise, you're forever counting taxi-cab square spaces to lights, and that gets old fast. Eg Easy Light Levels - works on the current version v1.21.5. * Finally, there is this 10 minute (ish) video on light levels which is a pretty good overview. The main image actually captures your situation perfectly.
  5. Oh yeah, that's not good. Try running in "Repair Mode" first - see this page. https://wiki.vintagestory.at/Repairing_a_corrupt_savegame_or_worldmap Professor Dragon.
  6. Yes, it's the serverconfig.json file. It contains a list of Roles and what they do, as per the example on that page. Professor Dragon.
  7. Ta dah! Chromite found using the in-game Prospecting system. (Propick Node Search = 6) I can finally make Sturdy Leather, and hence backpacks worthy of my quests. Professor Dragon.
  8. Hello @th3w4rd3n, I should have thought to check the Issue Tracker earlier . . . There is actually a similar issue there. Nadinya villagers randomised trade #5469 "Nadinyan villagers either dont trade or have randomized trade giving things like uranium chunks or creative items such as moving water." You should add your comments to that thread. Professor Dragon.
  9. That is such a nice set of rooms. You could easily have put this in the "Builds" thread. I particularly like the banister rail - although the roof is amazing, and I'm wondering just how you stacked that big book like that . . . so much inspiration here. Thanks
  10. I don't know if the information from this post in 2021 is still true, but it likely is: Assuming it is true, all you can do is set the time forward with commands . . . by more than 506 days. This will, of course, have big impacts on your world. All your stored food for one will likely rot, or at least lose a lot of its freshness. Saplings will grow etc etc. Still, time moving forward - apart from that - is not usually a problem. Sure, your game year will be in the future, but what of it? I'd almost be inclined if I were you to: Backup your current world. Take a copy of the world Remove the likely offending mods Work on the copy, not the original world Regenerate the structures which house the above traders. Creative Mode, of course. See if they get the right trades in. In which case, happy dance. Apply the same to your world. It's a bit of a "hammer to a walnut" approach, but it should work. And/or contact the mod authors. The thing is, if it has happened once, what if it happens again? It won't matter if they restock if they are still selling you . . . Uranium??? Who are these guys??? You could also try an Issue Tracker request, but maybe make it the same question you asked here "Is there/can I have a command to restock a Trader?" Professor Dragon.
  11. You . . . you can do that? ! ? <Mind blown.gif> Thanks @Valsalan! (Very nice little interior, BTW.) That certainly is an option, and a great one as well. I am going to give that a try! Maybe I'll have a red cushion? Hmmm . . . Chiselling is a bit "end game" though, when all you want is a nice chair and table set to place inside your basic up-and-coming house. So I still would like to support @Danny97 in requesting that a basic chair be added to the game, rather than the stools - that are called chairs - that are currently there.
  12. I admit to having similar thoughts. There are stools out-of-the-box in the game, but a chair? No - that's too hard! I went on a quick search, and of course, there are mods that address this. Eg Just Chairs. On the general topic, chairs are actually one of the toughest design challenges there are. They are often a final project for students doing courses like this, both because most of the best chairs have already been invented, but also because of the severe design constraints that are imposed. Humans come in many shapes, sizes and weights which your standard chair most accommodate. All angles are in three dimensions. All materials need to withstand sharp, odd forces and movement. There are often curves. Even though the basic premise of a chair goes back to the Ancient Egyptians (at least), what you and I might think of as a chair didn't actually become common until surprisingly late, until after the Industrial Revolution if I'm reading Wikipedia correctly, after the 1830s. Although as usual, the Renaissance kicked things off a bit. https://en.wikipedia.org/wiki/Chair So interestingly, at least VS is "historically" accurate. I second this! More intractable furniture. But a chair is an obvious one. It would be nice to move around sailboats also. Professor Dragon
  13. There's a what, now? Where?!? That sounds like the thread I should be hanging out in full time. EDIT Found it! TIP Put a "Reaction" against threads you like, in areas of the forum that you don't frequent as often, and with the default Forum settings they'll pop up in your "Notifications" when there is a new post there.
  14. That's a great question! Regular trees (pine, oak, maple, birch etc) grow to their full size in one step and do not get bigger nor change after that. Fruit trees (apples, pears, peaches etc) go through several growth stages. Even though I was pretty sure, I went into a Creative world to confirm my understanding on the current version v1.21.5. I experimented both by speeding time up and by advancing years. Both confirmed that trees behave in the way described above.\ The moral of the story is, if you're trying to get "the perfect tree" to put outside your house, you may need to chop and replant it several times. There are, of course, also mods that change this tree growth behaviour. Professor Dragon.
  15. That is very unusual. See if you can find an Agriculture Trader. They sell flax seeds and food, but you'll need a few gears.
  16. I think they are the four weather regions on the block surrounding the player. I have had a search around and can't find a good explanation. The best post I've found is this one, where we can see that the ".weather" command USED to also include things which MIGHT be co-ordinates (?) such as the "@975/976" (???). So the command has changed in five years The help gives no further command options for ".weather". So they are not something you can plug into that command. The command "/weather" has a lot of options, but nothing that clearly matches up to the "tl tr bl br" annotation. I'm not sure what to read into that. Maybe, it as you say, as simple as "Top Right", but "tr" is used in other commands such as World Edit for something completely different. And the original language of the authors is not English, so who knows what it is abbrieviating? I went into Creative and tried issuing different weather commands and . . . yup, the results of ".weather" change as well. So, yeah. I think you might be a trail blazer here if you want to go and find out exactly what that information is telling us! I'd start by screenshotting the result where you are, and then fly (Creative) North, South, East and West and check that. Professor Dragon. EDIT Actually, reading that other thread further, it looks like the Mechanical Power page has been edited. It was referring to possibly four adjoining regions for windspeed.
  17. We must play at opposite ends of the spectrum. I began by building farms and my house, and only in-game YEARS later did I find iron. (Like, year 8 or something?). But finding iron was what really opened up BUILDING for me. I practically jumped straight to steel, having already established the infrastructure. Having steel was the gateway that opened creative building to me, as the tools support it. Each to their own, but it sounds like you need more supporting infrastructure - such as the crops you mentioned. A flax and reed farm in particular will be particularly important.
  18. Is the cross hair pointing right at the oar and the black wire frame comes up? It's fussy. Interestingly, there is no "Block Interaction Help" (Cntrl + N) for the oar on a raft. (I might look into this - seems an oversight.) However, check under Settings, Controls and if the "Mouse click modifiers locked to Sneak/Sprint keys" is set, and if so, that the Sneak and Sprint keys are different and as expected. I expect the mouse click to be "On", Sneak to be "Shift" and Sprint to be "Cntrl". Finally, if none of that - any mods that might be impacting this? Current version? Try a small test world in Creative, make a raft and oar and see if those have the same issue. Professor Dragon
  19. Yes, it does. See this comment by @Streetwind
  20. I recommend a new post if you've got an issue with this. We'd need to know what you're facing/trying to do in order to be helpful, and there could be any number of reasons for that error. Thanks, Professor Dragon.
  21. You're correct. I think this is it. Culinary Artillery "The mixing bowl can be crafted into a powered mixing bowl. The mixing bowl must be crafted above a table and axle, with a saw in the slot next to the table. It can then be powered from the top or bottom of the block, similar to a quern." Professor Dragon.
  22. I'd be happy if the Character "Body Temperature" could be added as an option to the Simple HUD Clock Patch mod.
  23. OMG. I didn't notice the last post date - good pickup. I just came into it via "Recently Updated."
  24. Ahh. I see the issue. If you look at my settings, I have two controls - "Shift + right click" and "Cntrl + right click" - doing different things. Your screen pop-up has the same "Tab" + right click doing DIFFERENT things. I recommend you check your Settings, Controls against my image. Professor Dragon. EDIT. Thanks for the screen shots with the tool tips, by the way. That really helps to explain the issue. I wish this was more common.
  25. Ah, right. I think of that as "placing" water, not "emptying a bucket." Anyway, it's the same thing. If you have a hole, then <Tab> + right click in your case will create a water source block in the hole. Ttarget inside the hole with the crosshairs - side or bottom of the hole does not matter. The bucket will empty, and you will have created a water source block - which you can now use to refill your bucket. Emptying a bucket is the same thing. If you point with a full bucket at a water source, and do the same thing, then it will empty the bucket. Clear as water? Professor Dragon.
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