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Copperman

Vintarian
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Everything posted by Copperman

  1. Thanks for clearing that up! That makes sense! Yes it was silly. We did it more as a flex than out of practicality
  2. On a server, me and my friend decided to to actually create the stated largest possible charcoal pit which the handbook states is 11x11x11 Unfortunately when we fired it we discovered that the burning only affected 6 blocks deep. I went to confirm this in creative and made several 11x11x11 woodpiles and burned them and found this effect to be consistent. Is it actually the case that the maximum size is 11x11x6? Attached are some pictures of the woodpiles.
  3. Healing effectiveness is reduced by 33% when wearing a piece of plate armor. When combined in a full set this is a 99% reduction, and effectively makes healing impossible wearing it. However I noticed that as armor does not fall off a player on death even re-spawning does not restore your health. Additionally, if you use a command to kill yourself at full health you also re-spawn with about 1/3 HP. Is this a bug? Or an intentional part of gameplay.
  4. I am aware F1 and F2 Also change movespeed. Regardless: The Wiki states the server command for Movespeed is /player [Playername] Movespeed and when typing /help or /player [Playername] it does indeed list movespeed as the correct term to use, however i'm having an issue with finding the right Syntax /Player [PlayerName] movespeed [Integer] does not work and yeilds the error
  5. I think so too, I was unable to find mention of this change in any of the patch notes, a friend speculated it may have been when the new doors were implemented but it doesn't say as much
  6. Im making a youtube video about the benefits of the saw and more advanced smithing and I wrote a section on the Crude (Formerly Rough) Door falling off periodically, however I am unable to replicate this. Please see attached is over a full minute of opening and closing without having it happen.
  7. Wow! I always wanted to do something like Skyblock in VS but with the differing nature of certain resources I couldnt swing it. I love this! I was going to comment that it is not possible to be truly lifelong sustained as you will eventually run out of metal, therefore rocks, therefore no tools. BUT your generator that uses a shovel is revolutionary to that. Will definitely try it.
  8. I'm making a museum of items and I couldn't find a good list of everything that Display Cases Hold, if anyone knows how to make Wiki pages I think this would be a useful resource for players on the VS Wiki. Anyways here is the list in no particular order Bread - All Types including dough Bushmeat - Cooked, Cured and Raw Cheese - All Types Fish Meat Poultry Vintage Beef Night Vision Mask Emitters Night Vision Lens Night Vision entity Elucidation lens Night Vision mask power assembly Base Return teleporter alignment pylon Base Return teleporter thermal diffusion port Base Return teleporter reductive interval pylon Terminus Teleporter thanatos coupling Terminus Teleporter transpressor Terminus Teleporter transit anodes All Jonas Sub-Assemblies All Jonas Parts Resonance Archive "Pump Heads" All Crafted Books All Aged Books All Rotten Books Paper Scrolls All Lore Books Parchment Blasting Powder Bonemeal All Crushed Stones and Gems (Alum, Quartz, Baucite, Olivine etc etc) Salt Peter Salt Potash Lime Beeswax Bones Blue Clay Brick Fire Clay Brick Crafted Stone Bricks Refractory Bricks Blue Clay Fire Clay Candles Charcoal Brown Coal Black Coal Anthracite Coke Cinnabar Sylvite Borax Fluorite Graphite Kernite Phosphorite All Ore Chunks All Gemstones All Stone Pieces All Metal Nuggets (Bits) All Metal Ingots All Cloth All Crystals (Large Mily Quartz Crystal, Small Rose Quartz Crystal, Clusters, etc etc) Fat Flax Fibers Flax Twine Flint Rusty Gear Iron Blooms Leather Resin Rot All Shingles All Tree Seeds Clean Bandages Alcohol Soaked Bandages Multi-Tool Artistic Bottle Horus Statuette Zoolite Strange Device Prototype Gunbai Hourglass Human Skull Deformed Human Skull Sabretooth Insect Amber All Butterflies (Dead, not pins which are clothing) All Sea Shells Stuff that won't go in display cases as a general rule: All Clothing, All Jewelry, No Blocks, No Tools, No Fruits or Berries or Vegetables or grain (Why meat is allowed I dont know lol) no crop seeds,
  9. In real life primitive pottery, you quickly learn about something called Temper. Temper is any non-plastic non water absorbing material. Usually it's ground up old pottery. Because unlike clay it does not expand, it cannot crack or distort as it dries, which means the pottery will dry more evenly, expand and shrink less, and won't crack. Of course, in Vintage clay dries instantly so I propose for the sake of having some fun stuff that makes a nod to real life that temper can be produced and added to clay to make a faster building, and faster firing clay body. This is still realistic as greater strength and resistant to thermal shock are both positives of Temper
  10. I'll accept that as good enough without delving into too much spoilers. The treasure map, got it, thanks!
  11. I've gotten pretty far in the game so far, made steel, all the machines, good stuff etc. Now I wanna find that Archive. My question is: How? I'm not looking for a definitive guide that will guarantee me success but more just general info. What is the expected way to discover it? Is it random chance? Do the treasure maps lead to it? How do I get a treasure map if so? Is there an item that guides you to it? Any info is appreciated
  12. Unfortunately it's far worse, when I say tight waves of mountains I mean like this. This is really really nasty to travel through because it's too thick to mine through and too far apart to bridge past. The world is mostly wide flat areas surrounded on all sides by walls of these mountains and ravines that go for hundreds or sometimes even over 1000 blocks. Combine these slow slogs to travel over that you can't really prospect effectively with a bear randomly punching through iron chainmail and an iron shield in 3 hits and exploration is dead on arrival. I hate to be a naysayer, this update is really great but this world gen imo just has to change.
  13. Personally I have found the world I generated at random pretty bad in terms of mountains. I like the idea of mountain ranges but it seems often that every little area of flat grass is surrounded by enormous tight waves of mountains that shoot up to the build limit and then plumet straight down to like y level 100 abd then straight back up. It makes exploration in those environments really nasty
  14. You know I realized that Lignite, Borax, Sulfur and the like all spawn in Sedimentary Ore more often and this whole area is mostly metamorphic and igneous rock types so I realized traveling south to a more claystone area allowed to find those in better quantities. Aaah the age old adage of travel moar...
  15. When new players seek out copper, the two options they have are to either: Locate 40 Copper Nuggets via Panning and at least one surface deposit to come back to (20 for the Pick, 20 for the Hammer to process the ore) or Pan 60 Nuggets (20 for Pick, 20 for Hammer, and 20 For a Prospecting Pick as you do not know where any copper ore is) My idea is to allow the player to use the large clusters of rocks that sometimes spawn to produce a very crude hammer which is capable of crushing ore into nuggets or harvesting stone and ore at greatly reduced efficiency and at a higher time cost in making multiples of the tool due to low durability and its slow mining speed. The reason I believe this could be a good addition is that it provides a player who might be having trouble finding large amounts of surface deposits to reach the required 40 nuggets the option to be more proactive and source a tool that will allow them to take advantage of the minimal copper they have discovered. I do not feel this is imbalanced or unfair as in exchange for insulating the player from bad luck it demands more thought, time, and action to get to the end goal (The Ability to prospect and mine ores) Please feel free to comment on whether you think this is a good or bad idea or what could be changed.
  16. It's a pretty common staple I'd say of these forums for new players to come complaining of the difficulty finding Cassiterite/Tin, but I've noticed suddenly having the exact opposite problem. There's way too much of the stuff! With the new update and changes to world generation though I've found suddenly just about one in 5 spots I prospect is not only containing Cassiterite but is likely to be Decent, High or Ultra High. I used to have to search long and hard for a good chunk with it but now I can't seem to get away. In a radius of around 3000-6000 blocks around spawn in all directions I've found an honestly shocking amount of it. To the point it's become something of a running joke. Within that bubble (as well as several straight offshoots that go out farther than that) I have located no less than 17 High to Ultra High Cassiterite spots. Here you can see only spots that are rates as "High or Ultra High" marked in red (Copper is Blue) I understand some of these are close enough they are the same "Motherlode" but many are not and have spots of 0 Cassiterite between them Did the Ore generation actually change? I know the default answer to this oddity is simply that the map is an outlier but no matter how much travel I do it seems to be everywhere.
  17. Not to accuse you personally but Zinc is kinda legendary in how hard it is to spot even if you do find it and arent looking right at it and reading it. Assuming that inst the case I also recommend going into another save and in creative mode use the eraser tool with a wide size to "replace with air" and remove all the stone and soil in an area with similar readings to get an idea of what they actually look like. Frustratingly you may find that even poor readings seem absolutely flush with ore, but when not cheating it can be a major pain to find it. In truth when you find stuff like copper you're really just playing a numbers game with better odds. Theres TONS of copper discs in a single 4x4 chunk area and you usually just find one or two in a cursory search so yeah... can be a challenge I changed my Zinc texture to something more obvious to help as well but again that assumes you might have missed some ore
  18. Copperman

    Winter

    Why is that? Id be curious to know what to look for in that regard. I usually only find Meteoric Iron by coincidence. Also to answer the OP I 100% recommend building a gigaroad south a few thousand blocks (or just run it normal) and having a summer home. Way more fun!
  19. Eh well its accurate enough, the values of the single block probably are roughly accurate to the chunk
  20. Answering my own question. Examining the games code (Which is hopefully acceptable as I did not use my own copy of the game but rather the publically available github code) it would seem that the answer is (sort of) B The game is actually giving you a reading on the basis of a single block, which is actually the first one you break This sort of changes the meta as I used to try and put as much distance between readings as possible to get the widest area but its actually most efficient to go the minimum distance since it doesnt actually matter
  21. Before I start i'll just say this isn't my usual whining about not being able to find ore haha What I mean by "Fake" is this: The prospecting pick is claimed to work by triangulation. Take a reading in 3 points and get an idea of the ore generation within the area you have defined. However, when in creative mode it is only required you break a single rock to get a reading. This means 1 of 3 things is possible A: The propick is giving a reading for a triangular area of ores in survival mode, but only a single block in creative B: The propick is always giving a reading of a single block, the last one your break. The triangulation is just for show to make it a challenge C The propick is just giving you the reading for the whole chunk. The triangulation is arbitrary Thoughts?
  22. That is a good point, realistically they should vanish for most of the coldest season
  23. Just mentally prepping for a new Friends server thats going up end of the week. Real excited. Gonna try to be king of Steel fastest
  24. Copperman

    Bears

    Yeah after I realized that wolves can be handled easily in deep water and that they can be outrun the woods got less scary but the bear adds some of that fear of God back into me lol
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