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Everything posted by ItzWalterino
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Butchering's best feature...
ItzWalterino replied to Nick Salt's topic in Videos, Art or Screenshots
Catch them all hahaha! -
I kinda like the idea of fishing, though i would love to see more 'fishing industrialization' in the future, similar to how you farm animals you could make ponds in which you raise fish and have a stable food source that can be great in some places where animals are hard to come by!
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Just some questions about what comes beyond steel
ItzWalterino replied to DitaDataDita's topic in Discussion
That would be interesting, we already have titanium ore and such yeah, but i doubt we'll get that anytime soon -
taming elk Taming Elk or Acquiring Through Shop/Trader NPC
ItzWalterino replied to Voldemort's topic in Questions
Highlands will be the issue probably! I've only explored cold forests or tundras, thanks for the tip! -
How do I expand my crafting abilities in this game?
ItzWalterino replied to gluemchen's topic in Discussion
If there are, I'd also like to know! Sounds like a fun addition! -
taming elk Taming Elk or Acquiring Through Shop/Trader NPC
ItzWalterino replied to Voldemort's topic in Questions
Where do elk spawn? I've yet to meet one -
Cool hat! We will watch your career with great interest
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How do you mean it that you're unable to stay with them too long? You can't find food or something in the same category? Or wander too far away, die without respawn point set and lose everything?
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Sometimes I've happened to find meteors not because of its circular shape but because of surface suevite stones. Look for those too!
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Perhaps too weak windmill, try adding fifth sail set. Helve hammer takes a LOT of power. Not sure what the minimal requirement is, but from my experience by the looks of it it should work just fine. Another idea i got is that perhaps the helve hammer requires rotation on the other side and gets stuck otherwise, though i'm not sure about it. Try changing the sides the helve hammer gets its power from and see if it works Edit: definitely weak windmill, noticed you have increased power because of the large gear, and thus need FAR more input. To put it to perspective (in my numbers lol, not precise), 4 sets of sails windmill gives 80 power. Helve hammer needs 30. BUT the increase of speed needs 5.5x MORE power, which is 165, and the 80 power gain from the 4-sail windmill is too low
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We're stuck with staircase or ladders for now. OR building a base high in the mountains
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Yeah i wasnt talking in precise numbers, thanks for the specification!
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What would your suggestions be for better temporal immersion?
ItzWalterino replied to Josiah Gibbonson's topic in Discussion
Agreed! I hope something like that will be added in the future, as in you going there and once and for all clear up the source of the problem! -
Exactly. In winter it can drop to around 0.1x spoilage and in summer it can rise up to 0.3x, even in cellar. You're doing it right. If you want to make huge apocalypse supplies to last you years, cure meat and bake charred stuff. Yummy!
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New Spear changes and implications for the future
ItzWalterino replied to Simeon Käser's topic in Discussion
I would like tools of higher tier to not have the "strings" holding the tool head, it looks too crude for lets say steel -
Chiselwork from my new House.
ItzWalterino replied to Andre Oberländer's topic in Videos, Art or Screenshots
German engineering (and building) at its finest -
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First fireclay in 130 hour save file
ItzWalterino replied to Dio L's topic in Videos, Art or Screenshots
Coal yes, clay doesn't show -
I'll be remembering the name of this mod, "Primitive survival". Thanks for the tip!
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Is there a way to pick up shed deer antlers off the floor?
ItzWalterino replied to Sir_Reginald_Duff_III's topic in Questions
I didn't even know that was possible, one more reason to love VS! I would try to relog, if that doesn't work it will just be easier to find new friend and slaughter them for their antlers kindly ask them if they would let you help with the weight they are carrying -
questions Can’t find Static Translocator cave - Geologic Activity?
ItzWalterino replied to AnUnusualVisitor's topic in Questions
I believe you just keep passing it, there should be no such thing as world changing, that could create problems with player bases and such. Geological activity as a whole means more hot springs, lava and such in your world. But perhaps if you are using mods there may be one that is doing exactly what you described. As for searching for the translocator, I guess you can logically dismiss some places by remembering what kind of rock was around it and how deep it was etc, and just keep looking for it, I'm sure you'll eventually find it! -
You can recycle copper when you haven't crafted it into a tool head yet together with some non-tool items, such as plates, chains, lamellae, rods etc., by crafting it together with chisel like shown in this picture Or by smelting it in a bloomery Other than that there could be a mod for it, but I don't know much about mods as I am a pure vanilla player (yet)
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Underwater base goes brrr, looks great!