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Rhonen

Very Important Vintarian
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Everything posted by Rhonen

  1. Released: Version 3.5.4 2 fixes and 1 feature Download in ModDB https://mods.vintagestory.at/show/mod/280
  2. @Aledark may be add so many rows as a file or a spoile block. i can not confirm that this memory-leak is coming by medieval-expansion mod. i have no logs in client-main nor in client-debug. Debug with memory information: before start a game instance; running instance stop instance so the mod is not producing any memory leak. i had that bug in one of the mid 1.14.x version, but that is gone for a long time.
  3. Released: Version 3.5.3 Add support of experimental-feature of catchable animals for the aurochses https://mods.vintagestory.at/show/mod/280
  4. Released: Version 3.5.2 Fix hurt and dead animation for aurochses Fix aurochses do not eat https://mods.vintagestory.at/show/mod/280
  5. Released: Version 3.5.1 Fix rendering shapes - thx @Hexedian for reporting https://mods.vintagestory.at/show/mod/280
  6. Some guessing but i think i got a solution. patch coming soon
  7. ok now understood what the problem is. dont know what this is causing in 1.15. nothing in mod changed. will fix it when i have an hint what the causer is.
  8. cannot confirm your problem. can you send a screenshot?
  9. thx for report, will check it.
  10. read the game-version info in ModDB 2.5.0 is for 1.15.0 During API changes by Tyron, 2.5.0 will not work with 1.14.10. mod 2.4.1 will also not work with 1.15.0
  11. Released: Version 2.5.0 Also ServerMod 1.1.0 extension Download in ModDB https://mods.vintagestory.at/show/mod/282
  12. Released: Version 3.5.0 Download in ModDB https://mods.vintagestory.at/show/mod/280
  13. Released: Version 1.3.0 Download in ModDB https://mods.vintagestory.at/show/mod/285
  14. Released: Version 2.1.0 download in ModDB https://mods.vintagestory.at/show/mod/287
  15. yes, that was it what i want to describe. Have fun.
  16. the flume construction must be direct above the wheel to detected. sorry for the bad explanation that is why it's only detecting the water on the downside and the effectiveness is only maximum of 30.
  17. then your construction is not well. the Overshot Construction should have more effectiveness. may be your construction is wrong and the waterwheel is working as undershot, then the 30% is maximum. so your construction should look like this: . a single undershot has not enough power to empower a helve hammer may be this tutorial by @Julius van Vernmay help you to construct it correctly.
  18. no there is no public git of my mods, cause of bad experience by try to manipulate and then calls for "bug support". But if you need some code snippets, i can send you some snippets from the gui implementation.
  19. it's a game. like talked here you can change the item-json file inside the zip. for future (next stable version of VS) i will introduce value to the config file for lowering / disable the damage indicator. but first i wait for the next stable to check that all works fine.
  20. possible. depends how often the entity is called by engine, the check is not called by the mod itself. and it checks only in front, not sorrounded.
  21. thanks for the information. i am not using any custom renderer. only using technics from the vanilla game - combined loading of 2 shapes and the rendering of the water, as same as the barrel is using. So may be the combination is not good for older computers. but i don't think that i can change that, without remove one of both technics.
  22. no it has no different durability reduce. zip-file\assets\medievalexpansion\itemtypes\part\waterwheelspin.json Please note: manipulate the mod is your own risk
  23. if the material is not able to identified, it would need a workarround. so when its not working then not for now. may be later.
  24. seems you added same blocks 2 times. so the multiblock has 6 materials, not 3.
  25. the server need the server-side-mod of this Mod. otherwise the settings will have no impact.
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