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Rhonen

Very Important Vintarian
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Everything posted by Rhonen

  1. absolutely. But i have no idea what is going on in your game. Are you sure that you use the correct mod version? i can not explain it otherwise
  2. Can not confirm that. VS 1.18.6-rc + mod 1.6.3 ingame... Will also do against 1.18.5... and update this post. Update Same mod with 1.18.5
  3. from first post also in ModDB, see that screen
  4. Release medieval-expansion 3.9.3 for VS 1.18.+ Fix: deactivate experimental single-door-elements Add: italian translation by @Yota
  5. Do not use the single door-variant. Did forget to disable them. The game-api for multiblock-doors does not support larger then 2x3 size doors. so yes, they do not work correctly.
  6. Released Simpe Hudclock 3.2.0 for VS 1.18.x Add option to set 'Show rift activity' to 'always' - 'world config active' - 'never' instead of "on-off" Add support of VS 1.17.11 dot-net-7 - special thanks to @radfast of give me the info from the compatible API in both versions
  7. give me some seconds. but oak boards are not for wooden pathes Update: Oak boards working fine. so may be any mod which allows oarkboard for woodenpathes? then yes, this its possible that it has also impact.
  8. Now understood. will check it. until the new 1.18.x we did not achieve the tier of resources, to create overshot waterwheels Will recheck the recipe - thanks for report. Update: That conflict is only for aged boards. But i think that is mainly caused by the strange recipe of the wooden-path recipe, that reacts when placing saw and aged-boards on any place in the crafting-grid.
  9. Feel free to post your json file here as an attachment i always try to add them to the mod - sometimes i miss it - sorry for that Anyway: the language files are in the mod-zip asset folder.
  10. Released Simpe Hudclock 3.1.0 for VS 1.18.x ClaimInfo does not longer need the server-mod-extension
  11. Released Workbench expansion 1.6.3 for VS 1.18.5 Fixed a bug that sometimes the materials are not consumes. Thanks @DasPrinzip for reporting https://mods.vintagestory.at/show/mod/285
  12. Thanks for reporting. will investigate that.
  13. @AeroCoolEX Hello, I did not find how to write on I write here. I use Linux and VS for Linux, but when a storm approaches, it doesn't show the time to start. Resizing the interface does not solve the problem simply write here? I have no linux, so sorry that i can not help with that. on windows os its working fine.
  14. Released Simpe Hudclock 3.0.1 for VS 1.18.x Fix crash of client when world config "temporalRifts=Off"
  15. no problem. while i have no problems here and get no report i cant do anything. sry to you. Also playing online ... no problems.
  16. Released Simpe Hudclock 3.0.0 for VS 1.18.x Fix bug of shown wrong rift-activity Allow customisation of shown informations Add Room-Indicator Sample
  17. Investigation of showing wrong RiftActivity - Update 2 Problem found: Its the messaging-channel-system which does only allow one messagehandler per game-client per channel So fix is in progress. But will take some time, while want to bring some configurations to the mod for more customisation of shown informations (from the existing one).
  18. Investigation of showing wrong RiftActivity - Update For now i have no further knowledge why the rift-weathermod is given an other information to the mod then to the character-window
  19. i wondering that planks can be used for chissel? i can not chissel any planks any other mod active that allows chissel planks?
  20. yeah, heard of that problem. This behaviors from the mod-management-system is unexpected for me too. Nevertheless, the workaround until patch version-> update mod on server delete the mod in the client, then server can send the changed version.
  21. @Filip Nowak thanks for reporting. after retest of your description i can confirm the collision-glitch. And that is the point. its the thin collision box of the door, which seems to cause a partial body glitch through the door. while now the body hits the following block, triggers the floorplate. So overall not a bug in the mod. But understood the problem. I will see if i can improve the floorplate-behavior but i fear that this is the limit of the game api.
  22. You used the wrong gates. The single-gate-elements are experimental of using Tyron's Door-Api. for now that api is limited and the larger gate-elements are not working correctly. I missed to remove them from the Mod - sorry for that. @Community i have reuploaded v3.9.1 without the experimantal gate-elements.
  23. will further investigate. thanks for reporting.
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