Jump to content

Rhonen

Very Important Vintarian
  • Posts

    492
  • Joined

  • Days Won

    21

Everything posted by Rhonen

  1. Released Workbench expansion 1.6.2 for VS 1.18.0 and VS 1.18.1 Fix a bug while copy chisseled blocks where materials had not rotation or orientation-informations in block-code Mod: https://mods.vintagestory.at/show/mod/285
  2. Confirmed. also found the causer. Released a fix. Thanks @Thor8472 for reporting
  3. @IgnorGTO so after thinking about what's your goal of the modinfo.json i will upload a second version for server-sharing. Update: @IgnorGTO added a 'hudclock-2.9.1-serversharedversion'. Feel free to test it.
  4. wooden paths are not required. so why do you think you need wooden paths?
  5. @Thorfinn i think you mean this post of @Robert Milligan ? Ye he confirmed, that there is a problem of spawning animals in closed rooms.
  6. @EightDigit aka Ocho that was a problem in the previous version 1.6.0 in 1.6.1 it got fixed an can not longer reproduce it. chiseled Block with 3 materials: placing others as required, no copy available putting only the correct materials, then its working.
  7. @IamJade if the description of Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates is misleading, i am sorry. but Vanilla i mean all the original VS Doors, which are contained in VS 1.18.x for now. So the Fence-Gates and normal Doors.
  8. ok, will check that out. thanks.
  9. Released Workbench expansion 1.6.1 for VS 1.18.0 and VS 1.18.1 Fix scaffold recipe Fix a bug when copy chisseled blocks without materials Mod: https://mods.vintagestory.at/show/mod/285
  10. negativ, loottable of them in json. But will change it on next update.
  11. Release medieval-expansion 3.9.1 for VS 1.18.0 Return of the Floorplates Return of the Auroches Based on the behaviors and settings like the bighorn sheeps Please feel free to post problems or bugs here in forum Mod: https://mods.vintagestory.at/show/mod/280
  12. @Alexandr Ponomarev thats the wrong one - sorry for that. will create a fix Update: Will be fixed soon. also a little rework of the recipe
  13. Yes, but first when simple hud clock and medieval expansion works, as expected.
  14. @Robert Milligan thanks for confirming that the spawning of auroches in closed rooms is not a bug of the mod. So i can confirm that they will also return soon.
  15. Dear community, i am happy to announce that the floorplates will return soon.
  16. Released Simpe Hudclock 2.9.1 for VS 1.18.0 Released Simpe Hudclock server mod 1.3.1 for VS 1.18.0 update japanase locale (thanks to @macoto_hino) Increase hud-width for display date time season Fix api change from 1.18.0.rc8 which caused an error when using servermod
  17. Bug Info - ServersideMod as i already know there is a problem with the 1.18.0-rc8 of server-mod 1.3.0 With that RC the API has been changed. System.TypeLoadException: Could not load type 'Vintagestory.API.Server.LandClaim' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at hudclockserver.src.busineslogic.MessangerUnit.OnReceiveRequest(IServerPlayer fromPlayer, ClaimInfoData networkMessage) I will fix that problem as soon as possible. Meanwhile deactivate the server-side mod or go back ro 1.18.0 rc7 Thanks for your patients
  18. Rope is a default game item. see in players handbook.
  19. Jap. hudclock@2.9.0-pre.2 und Spiel Version 1.17.11 Das wird nix. mod 2.9.0 ist für 1.18. Nicht kompatibel mit 1.17
  20. i am happy that you all love the mod. And i understand the wishes for 1.17.11. But i have not the time to make modding as a fulltime job. so i set my focus on 1.18.0
  21. Released Simpe Hudclock 2.9.0-pre.2 for VS 1.18.0-pre Its a PRE Version! Add rift activity as optional display Add wind speed as optional display https://mods.vintagestory.at/show/mod/282
  22. i will take a look into that WeatherSystem to gather the information from it. may be i can use the client-side-part from it. Thank you for the links.
  23. i understand that point, and i also would be happy to have that info the point is: is there an API to gather that informations? i would not recommend to scan x * y * z blocks activly. i am currently investigate some ideas, but it currently takes time. i agree about that info, but can not promise until i have no access to that info by the api.
  24. for me its workign the dot-net7 version. any messages in your logs?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.