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Rhonen

Very Important Vintarian
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Everything posted by Rhonen

  1. portcullis working for me.
  2. thank you very much for your fast response
  3. no problem. and again: seems there is a bug in the api. before anything is loaded from my recipes, the game recipes are duplicated loaded. CustomRecipeLoader only initated and you can see in the log that all game recipes are duplicated. @Tyrondo we have to use another way now?
  4. will investigate you log in the evening. What i can directly see is: 5.9.2022 22:09:02 [Error] [medievalexpansion] An exception was thrown when trying to start the mod: System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch (System.Int32 patchIndex, Vintagestory.API.Common.AssetLocation patchSourcefile, Vintagestory.ServerMods.NoObf.JsonPatch jsonPatch, System.Int32& applied, System.Int32& notFound, System.Int32& errorCount) [0x00168] in <295da874cf4b4805b875028eac98d390>:0 at medievalexpansion.src.businesslogic.JsonPatchComplex.applyPatches (Vintagestory.API.Common.ICoreAPI api) [0x0002c] in <44276cb1665e42f09aadb8e1d8e84aff>:0 at gates.src.MedievalExpansionMod.Start (Vintagestory.API.Common.ICoreAPI api) [0x0000e] in <44276cb1665e42f09aadb8e1d8e84aff>:0 at Vintagestory.Common.ModLoader.TryRunModPhase (Vintagestory.API.Common.Mod mod, Vintagestory.API.Common.ModSystem system, Vintagestory.API.Common.ICoreAPI api, Vintagestory.Common.ModRunPhase phase) [0x0002a] in <9818055ad9944364982e7cd3796d846c>:0 5.9.2022 22:09:02 [Error] Failed to run mod phase Start for mod gates.src.MedievalExpansionMod this indicates your server-side is running wrong mod version. ... may be i missed to deactivate that manual patcher. but i am sure that i removed that patcher while not longer need.
  5. i remember there was a problem in the past... i think in 1.15. or 1.14 ... when using the recipemanager from game to load own recipes into the manager, that we had to watch on a special handling. may be there was a change or that handling has a bug itself. not sure about that. while using the recipemanager there was no codechange in the mod. also no api-change on the manager.
  6. its always a risk to continue playing with updated game but outdated and incompatible mods that something is going lost.
  7. i do not anything with the originals. so no idea.
  8. i do not understand want you want to say.
  9. no there is no support for that.
  10. seems some blocks are broken while tried playing with an incompatible mod. mod updated and is working for me.
  11. Released Starter-Pack 2.3.0 for VS 1.17.x Fixed API changes https://mods.vintagestory.at/show/mod/287
  12. Released Medieval expansion 3.8.0 for VS 1.17.x API fixes of VS 1.17.x https://mods.vintagestory.at/show/mod/280
  13. Released Workbench expansion 1.5.0 for VS 1.17.x API fixes of VS 1.17.x https://mods.vintagestory.at/show/mod/285
  14. Released Simple Hudclock 2.8.0 for VS 1.17.0+ https://mods.vintagestory.at/show/mod/282 also tested with VS 1.17.2 Also released the server-side extension 1.2.0
  15. the current version is not compatible to 1.17. update should be ready on monday evening european time
  16. update should be ready on monday evening european time
  17. mine not too. All is fine. As written, i think on monday evening european time it should be available.
  18. i do not tell what i have need for. but think it will be ready on next monday.
  19. yes and it seems a problem by the game itself there are "unknown" blocks mixed ... so, unknown blocks could lead to such errors. There i can do nothing.
  20. retest your problem. From: TO: no problem.
  21. until today it's the same code for the sounds, also in 1.17. i have no idea what is going on there, that the sound for my workbench seems played so weird at some players. seems not all are involved.
  22. ok i will take a look into it - currently i am working on the migration for V1.17. But when its working, i'll test it with the book shelf. may be the block is not supportable
  23. There where many API changes / reworks / removes. so currently i am low on time to fix all problems - but its not lost so, stay tuned.
  24. thats absolutely possible. current mod version is not flagged for 1.17. There where many API changes / reworks / removes. so currently i am low on time to fix all problems - but its not lost so, stay tuned.
  25. thanks for report. Which game version you used?
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