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Rhonen

Very supportive Vintarian
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Everything posted by Rhonen

  1. Thanks, will investigate asap.
  2. Let's see if this is possible
  3. very confusing that it did not loaded before. but fine that its now working.
  4. Release medieval-expansion 3.7.1 for VS 1.16.0.rc3 Fix recipe for leather-item-renaming Added Aurochs food recipe ,supports also BTH-mod- / lazy-tweakmd -hay https://mods.vintagestory.at/show/mod/280
  5. i am sorry, i don't get it. but 1.16.0 rc2 is latest unstable release, as aledark already posted.
  6. Release medieval-expansion 3.7.0 for VS 1.16.0.rc2 API fixes Locale update https://mods.vintagestory.at/show/mod/280
  7. Released Simpe Hudclock 2.6.0 for VS 1.16.0 rc2 Fixed api changes Also serverside mod updated https://mods.vintagestory.at/show/mod/282
  8. Released Starter-Pack 2.2.0 for VS 1.16.0.rc2 Fixed API changes https://mods.vintagestory.at/show/mod/287
  9. Release Workbench 1.4.0 for VS 1.16.0.rc2 API fixes of VS 1.16.0. Fixed crashes Improved UI Support up to 13 materials. https://mods.vintagestory.at/show/mod/285
  10. thanks.
  11. support of more materials and scrollable material list and support up to 13 materials.
  12. nice, i will take one of them.
  13. still working on improving the ui. Try to get better text ouput for materials.
  14. ye i remember that. and i am sure your interval was close to that 1.5s. after have all working for 1.16.0, i will try to investigate again about that. but i can not promise anything, while did not found any kind of causer last time.
  15. the mmain thing is, that the mod tries only all 5 seconds to request an information by a message channel. the message channel system is given by the game itself. it's like a Messaging system in other languages, as i understood. so it's not that the mod is waiting for a message and blocks the ui until a timeout or something. so i can not see what the 1.5 seconds peeks are comming from. on my 2 years old system i have no peeks, with and without the 'server-side' mod for the hud. i believe your words, may be there is something, what is not optimal... may be. i am no expert in c-sharp, nor with this ui-framework. also the hud-update interval is not 1.5 secs. so, i have no idea why you have peeks on this interval.
  16. Seems there is a new bug, while rework the ui handling. the drawed information before inventory is not always in sync. FYI
  17. does not looks like so.
  18. ye i will try to add this in 1.16.0
  19. Update released - 1.3.2 For 1.15.10 Fixed UI Crash Fixed UI-Memory leak Tested as good as possible; but pls make backups of your maps. https://mods.vintagestory.at/show/mod/285
  20. yes
  21. yes, that was one point i found out by your 1.16.0 pre source on git. but thanks for confirm this point another was a wrong call which also creates the GUI-Itemslots again and again, seems the GUI Framework does not clear the instances before correctly, may be the GUI holds the itemslots in usage so the carbage collector does not collect them, but not sure how the GUI Framework works in backend. i hope on weekend i find enough time to test this changes with 1.15.10
  22. Some update from the BugFront. First investigation and difference-checks done (thx Tyron for publishing 1.16.0-pre1 code samples). 1. Memoryleak on GUI level seems fixed (pressing right click) 2. Changes to GUI-Control seems also fixed the `System.InvalidOperationException` Crash-to-Desktop, but will still invest some time to be 99%sure. 3. The changes are from 1.16.0-pre, have to check this changes would also work to 1.15.10 Stay calm, and please dont tell lies, i would not care about my mods.
  23. interesting, i will try to reproduce this one; this is very unexpected cause on starting the mod this instance must not be null, so on shutdown it should not be null too. Will make it mroe robust at this point. thx.
  24. thx for the hint, i will take a look for that
  25. @Aledarkthanks for reporting, seems the handling inside from the GUI crashed. Why i can not explain. May be there are changes by Tyron, which makes problems - also the memoryleak while GUI-Itemslot increase unexpected by redrawing the gui (right click). May be the mod needs a whole rework, but for now i do not have the time.
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