Rhonen
Very supportive Vintarian-
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Everything posted by Rhonen
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Released Workbench expansion 1.7.0 for VS 1.18.8 Switch to .net-7
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Released Simpe Hudclock 3.3.0 for VS 1.18.8 Switch to .net-7
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Release medieval-expansion 3.10.0 for VS 1.18.8 Switch to .net-7
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never heard anything about incomaptibilities. only got reports about "bugs" in the medievel-fashion-mod so far.
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your are welcome
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this is not from my mod. i think you are mixing here something.
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Room room = entity?.World.Api.ModLoader.GetModSystem<RoomRegistry>().GetRoomForPosition(entity?.Pos.AsBlockPos); if (room.ExitCount == 0) { // Inside. IsInside = true; IsSmallRoom = room.IsSmallRoom; ... } public BitmapRef GetRoomIcon() { if(IsGreenHouse) { return GreenhouseIcon; } else if(IsSmallRoom) { return SmallRoomIcon; } else if (IsInside) { return RoomIcon; } return null; } Strange hmm? api tells, you are in a small room May be a bug in the room-registry. no idea. but thanks for reporting. nothing i can do anyway.
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Released Simpe Hudclock 3.2.1 for VS 1.18.x Fix: Fps brakes https://mods.vintagestory.at/show/mod/282 Known other issues: The IGameCalendar from Client seems to be async on startup. This log is from singleplayer. 23.6.2023 18:06:14 [Notification] DebugSeverityMedium DebugTypePerformance | Program/shader state performance warning: Vertex shader in program 45 is being recompiled based on GL state. 23.6.2023 18:06:15 [Event] Time: 8. May, Year 0, 15:53 ... cut off some log-entries ... 23.6.2023 18:06:56 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:06:58 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Notification] Wow, client daytime drifted off significantly from server daytime (24,3 mins) 23.6.2023 18:07:03 [Event] Time: 8. May, Year 0, 16:18 23.6.2023 18:07:06 [Event] Time: 8. May, Year 0, 16:20 23.6.2023 18:07:08 [Event] Time: 8. May, Year 0, 16:21 after that delay shown date-time is visually updated
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Thanks for the report. i am working on a fix.
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hi, my mod hasn't any kind of weapons. sorry. Wrong mod
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@gndrneutralnoun no there is no config for that
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absolutely. But i have no idea what is going on in your game. Are you sure that you use the correct mod version? i can not explain it otherwise
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Can not confirm that. VS 1.18.6-rc + mod 1.6.3 ingame... Will also do against 1.18.5... and update this post. Update Same mod with 1.18.5
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from first post also in ModDB, see that screen
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Release medieval-expansion 3.9.3 for VS 1.18.+ Fix: deactivate experimental single-door-elements Add: italian translation by @Yota
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Do not use the single door-variant. Did forget to disable them. The game-api for multiblock-doors does not support larger then 2x3 size doors. so yes, they do not work correctly.
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Released Simpe Hudclock 3.2.0 for VS 1.18.x Add option to set 'Show rift activity' to 'always' - 'world config active' - 'never' instead of "on-off" Add support of VS 1.17.11 dot-net-7 - special thanks to @radfast of give me the info from the compatible API in both versions
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give me some seconds. but oak boards are not for wooden pathes Update: Oak boards working fine. so may be any mod which allows oarkboard for woodenpathes? then yes, this its possible that it has also impact.
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Now understood. will check it. until the new 1.18.x we did not achieve the tier of resources, to create overshot waterwheels Will recheck the recipe - thanks for report. Update: That conflict is only for aged boards. But i think that is mainly caused by the strange recipe of the wooden-path recipe, that reacts when placing saw and aged-boards on any place in the crafting-grid.
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Feel free to post your json file here as an attachment i always try to add them to the mod - sometimes i miss it - sorry for that Anyway: the language files are in the mod-zip asset folder.
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Released Simpe Hudclock 3.1.0 for VS 1.18.x ClaimInfo does not longer need the server-mod-extension
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Released Workbench expansion 1.6.3 for VS 1.18.5 Fixed a bug that sometimes the materials are not consumes. Thanks @DasPrinzip for reporting https://mods.vintagestory.at/show/mod/285
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Thanks for reporting. will investigate that.
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@AeroCoolEX Hello, I did not find how to write on I write here. I use Linux and VS for Linux, but when a storm approaches, it doesn't show the time to start. Resizing the interface does not solve the problem simply write here? I have no linux, so sorry that i can not help with that. on windows os its working fine.
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Released Simpe Hudclock 3.0.1 for VS 1.18.x Fix crash of client when world config "temporalRifts=Off"