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Rhonen

Very supportive Vintarian
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Everything posted by Rhonen

  1. Released Workbench expansion 1.7.0 for VS 1.18.8 Switch to .net-7
  2. Released Simpe Hudclock 3.3.0 for VS 1.18.8 Switch to .net-7
  3. Release medieval-expansion 3.10.0 for VS 1.18.8 Switch to .net-7
  4. never heard anything about incomaptibilities. only got reports about "bugs" in the medievel-fashion-mod so far.
  5. your are welcome
  6. this is not from my mod. i think you are mixing here something.
  7. Room room = entity?.World.Api.ModLoader.GetModSystem<RoomRegistry>().GetRoomForPosition(entity?.Pos.AsBlockPos); if (room.ExitCount == 0) { // Inside. IsInside = true; IsSmallRoom = room.IsSmallRoom; ... } public BitmapRef GetRoomIcon() { if(IsGreenHouse) { return GreenhouseIcon; } else if(IsSmallRoom) { return SmallRoomIcon; } else if (IsInside) { return RoomIcon; } return null; } Strange hmm? api tells, you are in a small room May be a bug in the room-registry. no idea. but thanks for reporting. nothing i can do anyway.
  8. Released Simpe Hudclock 3.2.1 for VS 1.18.x Fix: Fps brakes https://mods.vintagestory.at/show/mod/282 Known other issues: The IGameCalendar from Client seems to be async on startup. This log is from singleplayer. 23.6.2023 18:06:14 [Notification] DebugSeverityMedium DebugTypePerformance | Program/shader state performance warning: Vertex shader in program 45 is being recompiled based on GL state. 23.6.2023 18:06:15 [Event] Time: 8. May, Year 0, 15:53 ... cut off some log-entries ... 23.6.2023 18:06:56 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:06:58 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Event] Time: 8. May, Year 0, 15:53 23.6.2023 18:07:01 [Notification] Wow, client daytime drifted off significantly from server daytime (24,3 mins) 23.6.2023 18:07:03 [Event] Time: 8. May, Year 0, 16:18 23.6.2023 18:07:06 [Event] Time: 8. May, Year 0, 16:20 23.6.2023 18:07:08 [Event] Time: 8. May, Year 0, 16:21 after that delay shown date-time is visually updated
  9. Thanks for the report. i am working on a fix.
  10. hi, my mod hasn't any kind of weapons. sorry. Wrong mod
  11. @gndrneutralnoun no there is no config for that
  12. absolutely. But i have no idea what is going on in your game. Are you sure that you use the correct mod version? i can not explain it otherwise
  13. Can not confirm that. VS 1.18.6-rc + mod 1.6.3 ingame... Will also do against 1.18.5... and update this post. Update Same mod with 1.18.5
  14. from first post also in ModDB, see that screen
  15. Release medieval-expansion 3.9.3 for VS 1.18.+ Fix: deactivate experimental single-door-elements Add: italian translation by @Yota
  16. Do not use the single door-variant. Did forget to disable them. The game-api for multiblock-doors does not support larger then 2x3 size doors. so yes, they do not work correctly.
  17. Released Simpe Hudclock 3.2.0 for VS 1.18.x Add option to set 'Show rift activity' to 'always' - 'world config active' - 'never' instead of "on-off" Add support of VS 1.17.11 dot-net-7 - special thanks to @radfast of give me the info from the compatible API in both versions
  18. give me some seconds. but oak boards are not for wooden pathes Update: Oak boards working fine. so may be any mod which allows oarkboard for woodenpathes? then yes, this its possible that it has also impact.
  19. Now understood. will check it. until the new 1.18.x we did not achieve the tier of resources, to create overshot waterwheels Will recheck the recipe - thanks for report. Update: That conflict is only for aged boards. But i think that is mainly caused by the strange recipe of the wooden-path recipe, that reacts when placing saw and aged-boards on any place in the crafting-grid.
  20. Feel free to post your json file here as an attachment i always try to add them to the mod - sometimes i miss it - sorry for that Anyway: the language files are in the mod-zip asset folder.
  21. Released Simpe Hudclock 3.1.0 for VS 1.18.x ClaimInfo does not longer need the server-mod-extension
  22. Released Workbench expansion 1.6.3 for VS 1.18.5 Fixed a bug that sometimes the materials are not consumes. Thanks @DasPrinzip for reporting https://mods.vintagestory.at/show/mod/285
  23. Thanks for reporting. will investigate that.
  24. @AeroCoolEX Hello, I did not find how to write on I write here. I use Linux and VS for Linux, but when a storm approaches, it doesn't show the time to start. Resizing the interface does not solve the problem simply write here? I have no linux, so sorry that i can not help with that. on windows os its working fine.
  25. Released Simpe Hudclock 3.0.1 for VS 1.18.x Fix crash of client when world config "temporalRifts=Off"
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