Rhonen
Very supportive Vintarian-
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Everything posted by Rhonen
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no problem. while i have no problems here and get no report i cant do anything. sry to you. Also playing online ... no problems.
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Please add the report
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Released Simpe Hudclock 3.0.0 for VS 1.18.x Fix bug of shown wrong rift-activity Allow customisation of shown informations Add Room-Indicator Sample
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Investigation of showing wrong RiftActivity - Update 2 Problem found: Its the messaging-channel-system which does only allow one messagehandler per game-client per channel So fix is in progress. But will take some time, while want to bring some configurations to the mod for more customisation of shown informations (from the existing one).
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Investigation of showing wrong RiftActivity - Update For now i have no further knowledge why the rift-weathermod is given an other information to the mod then to the character-window
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i wondering that planks can be used for chissel? i can not chissel any planks any other mod active that allows chissel planks?
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yeah, heard of that problem. This behaviors from the mod-management-system is unexpected for me too. Nevertheless, the workaround until patch version-> update mod on server delete the mod in the client, then server can send the changed version.
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@Filip Nowak thanks for reporting. after retest of your description i can confirm the collision-glitch. And that is the point. its the thin collision box of the door, which seems to cause a partial body glitch through the door. while now the body hits the following block, triggers the floorplate. So overall not a bug in the mod. But understood the problem. I will see if i can improve the floorplate-behavior but i fear that this is the limit of the game api.
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correct.
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You used the wrong gates. The single-gate-elements are experimental of using Tyron's Door-Api. for now that api is limited and the larger gate-elements are not working correctly. I missed to remove them from the Mod - sorry for that. @Community i have reuploaded v3.9.1 without the experimantal gate-elements.
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will further investigate. thanks for reporting.
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Released Workbench expansion 1.6.2 for VS 1.18.0 and VS 1.18.1 Fix a bug while copy chisseled blocks where materials had not rotation or orientation-informations in block-code Mod: https://mods.vintagestory.at/show/mod/285
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Confirmed. also found the causer. Released a fix. Thanks @Thor8472 for reporting
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@IgnorGTO so after thinking about what's your goal of the modinfo.json i will upload a second version for server-sharing. Update: @IgnorGTO added a 'hudclock-2.9.1-serversharedversion'. Feel free to test it.
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wooden paths are not required. so why do you think you need wooden paths?
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@Thorfinn i think you mean this post of @Robert Milligan ? Ye he confirmed, that there is a problem of spawning animals in closed rooms.
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@EightDigit aka Ocho that was a problem in the previous version 1.6.0 in 1.6.1 it got fixed an can not longer reproduce it. chiseled Block with 3 materials: placing others as required, no copy available putting only the correct materials, then its working.
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@IamJade if the description of Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates is misleading, i am sorry. but Vanilla i mean all the original VS Doors, which are contained in VS 1.18.x for now. So the Fence-Gates and normal Doors.
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ok, will check that out. thanks.
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Released Workbench expansion 1.6.1 for VS 1.18.0 and VS 1.18.1 Fix scaffold recipe Fix a bug when copy chisseled blocks without materials Mod: https://mods.vintagestory.at/show/mod/285
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negativ, loottable of them in json. But will change it on next update.
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Release medieval-expansion 3.9.1 for VS 1.18.0 Return of the Floorplates Return of the Auroches Based on the behaviors and settings like the bighorn sheeps Please feel free to post problems or bugs here in forum Mod: https://mods.vintagestory.at/show/mod/280
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@Alexandr Ponomarev thats the wrong one - sorry for that. will create a fix Update: Will be fixed soon. also a little rework of the recipe
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Yes, but first when simple hud clock and medieval expansion works, as expected.
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@Robert Milligan thanks for confirming that the spawning of auroches in closed rooms is not a bug of the mod. So i can confirm that they will also return soon.