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Rhonen

Very supportive Vintarian
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Everything posted by Rhonen

  1. the rotation direction of the axis is from game, not from me.
  2. no you have to place a wheelbase, to put the wheel on it and get power.
  3. youre are welcome
  4. hey @l33tmaani think everyone who is loading custom recipes with the help of RecipeLoader has this problem so you have suche a custom RecipeLoader? public class CustomRecipeLoader : RecipeLoader { ... } then you have now to override the "AssetsLoaded" method. In this method you should also load now your recipes. public override void AssetsLoaded(ICoreAPI api) { //override to prevent double loading if (!(api is ICoreServerAPI sapi)) return; this.api = sapi; //now load your recipes here } That's all.
  5. it only takes the material-information from the chisseled block. seems then the material information itself is wrong saved in the chisseled block. there was a report in the past about that with an other material. i have no influence on that material-informations which are bind to the chisseled block
  6. which localisation is active in your game? so i can try to reproduce it with same locale.
  7. very unexpected. will take a look into that.
  8. seems to be to close to one other wheel base.
  9. Released Medieval expansion 3.8.1 for VS 1.17.x Fix calling behaviors on interaction for Gates and Portcullis - thanks @Craluminumfor reporting Fix texture drawing for steel- and meteoric-lantern on lampposts Add japanese language support - thanks @macoto_hino https://mods.vintagestory.at/show/mod/280
  10. Released Workbench expansion 1.5.1 for VS 1.17.x fix loading base recipes twice https://mods.vintagestory.at/show/mod/285
  11. seems to have override an other method. more in discord
  12. portcullis working for me.
  13. thank you very much for your fast response
  14. no problem. and again: seems there is a bug in the api. before anything is loaded from my recipes, the game recipes are duplicated loaded. CustomRecipeLoader only initated and you can see in the log that all game recipes are duplicated. @Tyrondo we have to use another way now?
  15. will investigate you log in the evening. What i can directly see is: 5.9.2022 22:09:02 [Error] [medievalexpansion] An exception was thrown when trying to start the mod: System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch (System.Int32 patchIndex, Vintagestory.API.Common.AssetLocation patchSourcefile, Vintagestory.ServerMods.NoObf.JsonPatch jsonPatch, System.Int32& applied, System.Int32& notFound, System.Int32& errorCount) [0x00168] in <295da874cf4b4805b875028eac98d390>:0 at medievalexpansion.src.businesslogic.JsonPatchComplex.applyPatches (Vintagestory.API.Common.ICoreAPI api) [0x0002c] in <44276cb1665e42f09aadb8e1d8e84aff>:0 at gates.src.MedievalExpansionMod.Start (Vintagestory.API.Common.ICoreAPI api) [0x0000e] in <44276cb1665e42f09aadb8e1d8e84aff>:0 at Vintagestory.Common.ModLoader.TryRunModPhase (Vintagestory.API.Common.Mod mod, Vintagestory.API.Common.ModSystem system, Vintagestory.API.Common.ICoreAPI api, Vintagestory.Common.ModRunPhase phase) [0x0002a] in <9818055ad9944364982e7cd3796d846c>:0 5.9.2022 22:09:02 [Error] Failed to run mod phase Start for mod gates.src.MedievalExpansionMod this indicates your server-side is running wrong mod version. ... may be i missed to deactivate that manual patcher. but i am sure that i removed that patcher while not longer need.
  16. i remember there was a problem in the past... i think in 1.15. or 1.14 ... when using the recipemanager from game to load own recipes into the manager, that we had to watch on a special handling. may be there was a change or that handling has a bug itself. not sure about that. while using the recipemanager there was no codechange in the mod. also no api-change on the manager.
  17. its always a risk to continue playing with updated game but outdated and incompatible mods that something is going lost.
  18. i do not anything with the originals. so no idea.
  19. i do not understand want you want to say.
  20. no there is no support for that.
  21. seems some blocks are broken while tried playing with an incompatible mod. mod updated and is working for me.
  22. Released Starter-Pack 2.3.0 for VS 1.17.x Fixed API changes https://mods.vintagestory.at/show/mod/287
  23. Released Medieval expansion 3.8.0 for VS 1.17.x API fixes of VS 1.17.x https://mods.vintagestory.at/show/mod/280
  24. Released Workbench expansion 1.5.0 for VS 1.17.x API fixes of VS 1.17.x https://mods.vintagestory.at/show/mod/285
  25. Released Simple Hudclock 2.8.0 for VS 1.17.0+ https://mods.vintagestory.at/show/mod/282 also tested with VS 1.17.2 Also released the server-side extension 1.2.0
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