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Rhonen

Very supportive Vintarian
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Everything posted by Rhonen

  1. Grundlegend funktionieren sie wie die vanilla Leiter. Da wir den movementmod nicht nutzen, kann ich es nicht ausschliesen, dass es hier ein problem geben könnte.
  2. thanks for your report, will have to invest what exactly is happening. by debugging this is no default leak, while creating new instances of objects, but the inventory's itemslots grown up unexpected, this causing a memory usage.
  3. sorry missed your question. So ye, should work without any problems
  4. ah okay, we play still on 1.15.7 so i did not see that information yet. Hmm may be it could be an optional display... i will think about it.
  5. what do you mean with "Rift activity" ?
  6. they are in creatures, may be mod not activated?
  7. thanks for reminder. did not forgett, but have some medical issues since 2 month. hopefully its fine in january and then i will try so clean up some minor warning / handlings. until i will only make patches if something went wrong / crashes. sorry for that news, but i hope you understand that point.
  8. and again: you can ignore that, this is only why this mod supports the straw of lazytweak. if that mod is not installed, this error appers in log.
  9. thanks for your suggestion. But this is currently not planned.
  10. it is same behavior like the sheeps, so, you have to feed them to get a higher level by domnesticate. i am not sure which level it is, but on a higher level they do not attack instantly.
  11. hmm was not intended to let the test inside. sorry for that. if building plus is overwrite my recipes, then i can not change anything there. sorry.
  12. read my last post first. only by changing the json files inside of mod. currently same values like the sheeps.
  13. this is not medieval expansion; also seems there was a json moved. you can ignore that, this is only why this mod supports the straw of lazytweak. if that mod is not installed, this error appers in log. oh, seems i mixed my oil-test into that patch. no worries, will not take effect; but will reupload.
  14. Released: Version 3.6.1 Fix for Waterwheel-Basements for 1.15.6 (there was a backend change) May be not working for 1.15.5 ! Be aware. Download in ModDB https://mods.vintagestory.at/show/mod/280
  15. Danke für deine Meldung. Bin bereits an einem Fix drann.
  16. if you provide that new class by `survival/config/characterclasses.json` yes it will work.
  17. i don't know if that mod supports other mods. but you should try medievalexpansion:aurochs-* instead of game:aurchs-*
  18. as i see in the aitask for meleeattack there is no setup for degrees in front of or something like that. so all is the same like pigs or sheeps. if i am right there is a better chance to get close by sneaking.
  19. it is shown in vanilla... also shown by the aurochs. it is a default game behavior. you are always reporting interesting miracles. so, the spawn conditions are almost same Sheeps: spawnconditions: { worldgen: { TriesPerChunk: { avg: 0.08, var: 0 }, tryOnlySurface: true, minLightLevel: 10, groupSize: { dist: "verynarrowgaussian", avg: 3, var: 4 }, insideBlockCodes: ["air", "tallgrass-*", "snowlayer-1"], minTemp: -10, maxTemp: 20, minRain: 0.43, companions: ["sheep-bighorn-female", "sheep-bighorn-lamb"] }, runtime: { group: "neutral", tryOnlySurface: true, chance: 0.0006, maxQuantity: 4, minLightLevel: 10, groupSize: { dist: "verynarrowgaussian", avg: 3, var: 4 }, insideBlockCodes: ["air", "tallgrass-*", "snowlayer-1"], minTemp: -10, maxTemp: 20, minRain: 0.43, companions: ["sheep-bighorn-female", "sheep-bighorn-lamb"] } } Aurochs "spawnconditions": { "worldgen": { "TriesPerChunk": { "avg": 0.08, "var": 0 }, "tryOnlySurface": true, "minLightLevel": 10, "groupSize": { "dist": "verynarrowgaussian", "avg": 3, "var": 4 }, "insideBlockCodes": [ "game:air", "game:tallgrass-*", "game:snowlayer-1" ], "minTemp": -10, "maxTemp": 30, "minRain": 0.33, "companions": [ "medievalexpansion:aurochs-female", "medievalexpansion:aurochs-lamb" ] }, "runtime": { "group": "neutral", "tryOnlySurface": true, "chance": 0.0006, "maxQuantity": 4, "minLightLevel": 10, "groupSize": { "dist": "verynarrowgaussian", "avg": 3, "var": 4 }, "insideBlockCodes": [ "game:air", "game:tallgrass-*", "game:snowlayer-1" ], "minTemp": -10, "maxTemp": 30, "minRain": 0.33, "companions": [ "medievalexpansion:aurochs-female", "medievalexpansion:aurochs-lamb" ] } } so, same conditions instead of max temperature. can not explain why they spawn in your rooms.
  20. seems that Cabbage and Straw. Dry Gras (Hay) is working fine. Do not realy understand what is wrong, but i am on investigation for that. So, use a Large Though and dry gras / hay. Thats working for us.
  21. @Aledark thanks for reporting of wording. i will improve that. the lake ice recipe is intended. and chisseled blocks will not be supported
  22. Yes, same behavior like sheeps currently.
  23. Released: Version 3.6.0 Read notes and compatibilities in ModDB includes also fix for Waterwheel Download in ModDB https://mods.vintagestory.at/show/mod/280
  24. Confirmed... seems there was a technical change. have to find out what has been changed CURRENT MOD VERSION is not working correctly with 1.15.4+ during technical change!
  25. This should be possible
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