Jump to content

Shoom

Vintarian
  • Posts

    98
  • Joined

  • Last visited

Everything posted by Shoom

  1. I'm a bit split on this, on one hand I really enjoy the added challenge of making your house insulated (and making these utility rooms) but on the other hand it can be such a frustrating endeavor, especially for new players. Once you kind of understand how the system works I feel like it's not that big of a deal but getting to that point involves what feels like bashing your head against a rock for ~10 hours. /debug rooms hi /debug rooms unhi /debug rooms hi /debug rooms unhi /debug rooms hi I'm not sure what the best solution would be, maybe incorporate the debug rooms command into the guidebook somehow and make it less jarring to look at?
  2. Are you really tight on space and have to run an axle perpendicular to a pulverizer? Too bad because the pulverizer will always take priority, no matter how hard you try your axles will NEVER connect, so you might as well put those foolish ambitions to rest.. Unless... you use an Archimedes screw, since not even Jonas himself could turn an Archimedes screw horizontally, your axles will FORCIBLY connect with the force of a thousand suns against the will of the drifters and even the universe itself. Just a neat little trick I found, thought I'd share.
  3. Trying to insulate a house with chiseled blocks can be very finicky, I fully understand your frustration. I've found that generally any chiseled block that's thinner than a slab, will not insulate properly, even if the block info says the block is insulating. Something like what I have circled here makes alarm bells ring in my head, if this door faces the outside and there's nothing behind that chiseled block, it could be the culprit (or one of them) check around for thin blocks like this and try replacing them with slabs or full blocks, or alternatively add some block/slab to the exterior.
  4. Strange, I haven't had any issues with pumpkins, I plant mine on terra preta and harvest about 4-5 pumpkins per seed on average. I do play on 30 day months however which slows down all the growth stages, perhaps that's why I'm having luck with them, I've never tried pumpkins on any other setting. Now I'm tempted to try growing them on low-fert soil just to see if that increases the yield, have to wait for spring however.
  5. I pray for more mechanical doohickies.
  6. Berries are great in summer, with enough bushes, the first sets of bushes will have fruited again by the time the time you pick the last ones, more firewood for the charcoal gods. As for fruit trees, apples and pears, peaches and cherries got me scratching my head, I think only fruit mash and raw dough beats them in the rot race, more juice for the booze gods. Pumpkins deserve a honorable mention, probably not the most space efficient but they're really fun to grow. Don't sleep on pumpkins, metaphorically speaking (solid figurative advice as well)
  7. Shoom

    Japan Map

    Lovely! I've always wanted to build a Japanese style castle but just thinking of the roofing part makes my right eyelid twitch.
  8. Thanks! That's such a neat trick I've never thought of, I've wanted to build a lighthouse out on this massive lake I got for a long time but avoided it because of the swimming it would take.
  9. I tried logging the issue but I'm unfamiliar with GitHub, you're obligated to attach a log file which I'm not quite sure to find, as you said I don't think there's any relevant information in there. To me it seems like a simple issue with the spawn location of the sailboat following the launch animation, right now it seems to spawn the sailboat at the origin point/center of the construction area rather than construction area + a few blocks forward as it should, I hope that makes sense, I do a little gamedev for fun in my spare time and it's what my spidey senses are telling me.
  10. I remember when they added those things about a year ago or so, I was blissfully unaware until I saw this in my peat cellar one night.
  11. Some light sources are deceptively bad at spawn proofing, namely oil lamps and candles. Lanterns are the best and what you really want to get rid of those pests (except for a full chandelier but good luck finding a steady supply of those) Still, even with a lantern, enough clutter and blocks inside a room can cause some block in a corner somewhere to drop it's light level just low enough to allow drifter's to spawn on it, so even a small change to a room could result in a drifter spawning somewhere in your house a few days later, and since those bastards tend to run around like they own the place it's seldom clear exactly where they decided to suddenly start existing, it's kind of an endless battle, until you build a rift ward I suppose, but by the time you can build one of those you can probably kill mantle-tier drifters in your sleep.
  12. I just tried it quickly in creative in the current version and got the same result. I don't think you're doing anything wrong, could be a recently introduced bug.
  13. You have visually missing chunks.. inside your physically missing chunks.. I'm at a complete loss here.
  14. This is what my inventory usually looks like, minus the steel axe and sheers. Numkey 1 is always pickaxe, 2. is self-defense, 3 is whatever tool I'm currently using. 9 is food and 0 is bandages, the rest can be whatever, usually ladders, torches/light source and some type of block. I always keep clay, flint and sticks with me as you can use them for lots of things. Spare pickaxe, prospecting pickaxe and flint goes in mining bag to save space, can also chuck main pickaxe in there if a extra slot is needed. Tools like knives, shovels and axes I make using flint and sticks on the go if needed. I always try to round up dry grass into bales, the blocks can be useful for navigating, building or blocking as they break quickly, can also be turned into sleeping bags in a emergency. The spare backpack doesn't see much use, but occasionally I'm far away or deep underground and find loads of cool stuff inside a ruin and those extra few slots can save me from having to make an extra trip. Oh and of course my gears in case I find a trader selling something cool.
  15. Here's my solution for an airtight, automated pulverizer/quern accessible from kitchen/smithy. The quern is powered from above, with a input vessel, 3 hoppers chuting into a vessel at the bottom (not the ideal 4 hopper setup but I couldn't fit it, this works adequately enough) The pulverizer has the input chest on the above floor, accessible through a door. Getting this all to work was a tedious endeavor (an eldritch abomination of axles and gears live inside my walls) but being able to do everything from one (warm) room is quite nice.
  16. Shoom

    Firearms

    Crossbows would be neat, fires instantly unlike the bow but has a long reload leaving you vulnerable and a somewhat expensive recipe requiring both a bow stave and some metal parts, maybe give the hunter class a exclusive recipe for a better version. There could also be a late-game recipe for a semi-automatic Van Helsing style crossbow requiring Jonas parts, a bit over-powered but considering just how arduous of a task Jonas devices are to craft in the first place I think it'd be fine, a schematic for it could be locked behind story progression like the glider.
  17. High readings do exist, needless to say they're quite rare. I think I've come across 2 or 3 in total.
  18. Carpenter could get an extra plank when sawing logs, maybe an extra piece of firewood as well when chopping wood, maybe some increased woodworking tool durability as well. Side note, would be cool to have a mechanic for chopping wood, maybe you need a chopping stump, sort of like an anvil, you put a log on it and split it with an axe, get 2 slabs, put a slab on it and you get 2 firewood for each slab.
  19. Curious what tree you guys farm for charcoal, I'm currently using birch because I have crates full of seeds from shearing bushes. I've heard some say pine because they grow tall, but oak seems more useful to me since you can use it for tanning and they can grow quite big as well, I'm guessing oak has longer growth time than pine? I haven't really looked into it, a 3x3 pit of coal used to last me ages but now that I got steel furnace my coal consumption suddenly increased like tenfold.
  20. I made 4 pickaxes, 2 hammers, 1 axe and 1 chisel using 8 of my first 16 ingots. I'm saving the other 8 for later.
  21. Crude > Flint > Bone > Copper > Silver / Gold > Tin Bronze / Bismuth Bronze > Black Bronze > Iron > Meteoric > Steel https://wiki.vintagestory.at/Arrow
  22. It's a fun feature but it can wreck your scenery quite hard, some areas may end up looking like they were shelled by artillery fire because some naturally generated caves will collapse and some mountains will have their dirt slide off as animals walk on them. If you don't mind some chaos and want more challenging mechanics to wrestle with, then go for full soil instability!
  23. Correct, to be honest the forth regular backpack doesn't see much everyday use, I usually do what you describe, but when you're very far away from home, being able to gain 5 extra regular inventory slots can be valuable, especially if you find something cool and you don't plan on ever trekking back there. Once I finally get the sturdy leather bags I might stop doing this.
  24. I also always keep a mining bag inside my regular bags, just in case I find some ore or stone while outside, however I feel like this is likely common knowledge.
  25. Carry around hay blocks instead of dry grass, you can store 8 times more dry grass that way in a single inventory slot, hay can be turned back into dry grass by simply putting it in the crafting menu, the blocks themselves are also pretty useful to, especially for when building because you can break them extremely quickly compared to dirt, stone or wood.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.