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Jackal Black

Very supportive Vintarian
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  1. I see a wooden structure on the right... And from the structure, I might assume that a) You're using the Ancient Dungeons (Th3Dungeon) mod or b) You're using the Underground Mines... I don't know about option B... but the Ancient Dungeons (Th3Dungeon) mod certainly has points where it generates Gold and/or Silver... in which case, they won't show up in prospecting because those resources are generated as loot from the dungeon. Prospecting only shows you the resources generated during world generation or mods that add resources later... but not those that generate as loot.
  2. Interesting question, in fact I reported it as a bug, as I also reported that (at least in the Italian version of the game) it is specified that lightning will set fire only to dried vegetation, I knew that enabling that function could cause some problems, but this way perhaps it is out of scale for the purpose of gameplay, considering that in some parts of the world you have a storm literally every 2 days and you risk not only aesthetic damage but also damage to gameplay as you would find yourself without woods within a radius of hundreds of blocks if not even thousands. in fact I specified that mine was a new world, I don't dare to imagine with that function active what would happen to a world with 300 or 800 hours of life... However I believe that the issue of the leaves you mentioned is the same problem as the snow, where the snow or ice does not disappear even though it is now 30 or 40 degrees and spring is almost over. Simply the game engine does not correctly update the state of the map on the areas far from the player. For example, I see this forest that I posted on the Horizon from my house. But maybe I'm wrong about this
  3. thank you, you are my savior, I tried to look for that command to turn off the lightning fire but I couldn't find it. You were really helpful both for this advice and for being able to regenerate the portion of land. Thank you so much
  4. Hi, thank you very much for the answer I see it as very long to delete all those blocks by hand, at least know the command to disable that function, I'm looking for it in the wiki but I can't find it.
  5. Hey everyone, but I really need help with lightning damage. First of all, the world is about 18 hours old and when I created it I enabled lightning damage during world setup. Basically what happened was that after 3 long days of thunderstorms a considerable portion of a forest was wiped out by lightning, the real problem is the myriad of foliage blocks left floating as you can see from the screenshots. I thought about getting creative and deleting every single block, but there are just too many, and it's definitely not a solution to do every time a thunderstorm appears in the game. Does anyone know a way to delete all the floating blocks or regenerate the devastated portion? Really, I don't want to start the world again
  6. Hi, as mentioned previously, you don't have to look at how long the food lasts, but the values that the container where you place it are indicated to you. 0.2 0.13 0.27 Those are great values! and they should store the food very well. However, I ask myself some questions based on the screen. In the meantime, let's point out that the berries have a shelf life of zero once stored, they really last nothing compared to all other fresh foods and appear harvested, so the blue berries are consistent with their nature, while the red berries... I feel like to think that either they had already been there for quite some time or you kept them around for a long time and then put them away. You will rarely see berries put into storage lasting more than 10/15 days and this only happens when you pick them and store them immediately. Furthermore, if you are using mods, it would be better to always mention them when asking for help, as perhaps without your knowledge these affect the durability of the raw materials once stored. Even once I stored the berries for the first time I was very perplexed, however even in real life they don't last as long once put in the refrigerator, not as long as counterparts like Apples or Pears so to speak. So don't worry, it's normal
  7. Really can greenhouses now be 14x14? I had stayed with the old 7x7? o.o
  8. I agree with the question, I play in single player shared with a friend and I would also like to know if there is a way to always make ourselves visible on the map Thanks
  9. Look, seeing that there are people who play VS on Twitch and use perma-death, with the base game settings, I have to say that you're complaining about nothing, maybe games like Minecraft have accustomed us badly to not having too many dangers while we're shooting for the world. Other survival games like Ark instead teach you that death is around every corner, or worse right at the spawn I honestly learned to avoid the forests because of the low visibility and the risk of meeting wolves and to keep a close eye on where I'm going to avoid bears. But only at the beginning of a new world. Because with Gambesone's armor you can easily hold 3 wolves. while bears, at least if they are not the biggest ones, are easy to kill even the small ones. Then in an advanced stage of the game, I walk around with heavy iron or steel armor and I don't fear anything, it's true that the bears and wolves run away from me, but sooner or later I'll catch them again and since they don't recover their life immediately or quickly, the lethal blow comes later
  10. Thank you very much, you were very helpful in understanding how the game creates the world map
  11. Hi everyone, I wanted to ask all the players who have a good knowledge of the game, how do the biomes work in world generation? I know we have the polar zones in the extreme north and south of the map. But do we also have an Equatorial zone? Where maybe gazelles spawn? And the desert areas with cacti that I know are there but I never know exactly where? I have a basic survival world, with all the basic parameters set by the game, I just touched the tree growth rate, the amount of copper and removed the time gear usage counter. Having said that, I would like to understand where I am in the world, am I further north of the map? Am I in a southern area? Do these biomes really exist or are they rare to find? Here are these things so I would like to understand.
  12. Sorry, don't be offended... but it's a post from 2017, I'd say that this topic has been more than handled, in fact, I love the current penalty where you lose all your inventory with the exception of the armor you're wearing (With the effort that goes into producing one, it would be the worst thing to lose it), or during the creation of the new world being able to choose whether or not to lose the inventory in case of death
  13. Surely you talk about Minecraft, you don't have to be ashamed to say it or be afraid, no one kills you here. However, to say that that game is more stable than Vintage, this is laughable, just think of the heavy drops in FPS that the game brings if you dare to increase the viewing distance of the Chunks and if you add mods, that the game begins to show all its flaws. At least you're not talking about the Badrock Edition version, clearly 1000 times more stable than Java (I play with 99 Chunk viewing) but with the only flaw... that there are no real mods but only Add- on..... which invalidates it a lot, and the much acclaimed RTX function... well it's a rip off. Meanwhile, there are only set Jaw-breaking worlds where you can't start your own survival game... you look at those worlds, you just drool over them... The RTX Nvidea packages for those who want, have not been updated for years now, and therefore after all the latest additions from Mojang they do not work. So you have to resort to RTX packages created by users who however.... release them via Patreon.... Not to mention that the Java Version and Badrock still have too many differences... so I don't know where you see all this stability you're talking about. Now going back to what happened to you, I've been playing Vintage for at least 1 year now and the only world I "lost" was when there was the transition to 1.18, I'll put it between commas, because it wasn't lost, I'm the one who decided to start from scratch as I wanted to take advantage of the new worldgen. And believe me, I use many, many more mods than you. I wouldn't want the world to be corrected for you or because you made the mistake of porting your world to the Test version of the new 1.19 without making a minimum backup. Or does the problem come from your PC, because if the game was working until the other day I doubt it's the fault of some mod, or did you just need to remove the last mod inserted, or see if it has been updated perhaps? I would follow the advice of hearing Tyron before throwing mud for free on a game that in my opinion beats Minecraft hands down despite having existed for many fewer years and with a significantly smaller team. Someone who played Minecraft for 6 years tells you this, I know all the flaws of the title and also its pros precisely because it was a game I loved.
  14. Jackal Black

    LODs

    I'm sorry, but at least you don't have a pitiful pc, it seems to me that in many games VS we play with render distances much higher than 200 blocks. Also unlike Minecraft which is programmed in Java while VS is developed in C# which already makes it much more stable even with greater Render Distances. Which is the same thing that makes the Mincraft Badrock where I played it with 99 chuck render distance and with RTX active. So at least since you don't have a PC which is a bit old and you haven't bombarded the game with 1600 mods, it seems strange to me that you have frame or render problems. Also with the addition to net7 the overall performance of the game has improved a lot
  15. I don't know, I usually make my cellars underground and apart from the beginning of release 1.18 they have never given me any problems.
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