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RationallyParanoid last won the day on November 18 2024
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Ooooh I really like this idea. Perhaps a compromise with the surface instability is that it's "uncommon" or "rare", which would be exciting when you actually stumbled across it because it would mean there was a going to be something cool to go find beneath the surface. Perhaps tie that in with the procedural dungeons they've been working on?
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"It's your journey. It's your world. You can do whatever the hell you want with it." When I first started playing Vintage Story, I went into the world settings and configured everything to my liking, because the game allowed me to do that. When I encountered things after world spawn that I didn't like/found too difficult, I found a command or mod to counteract it (knapster and juicy ores my beloved). Temporal stability, storms, and rifts got turned off because I wanted to explore and build first so I could understand the basic mechanics. I turned them back on with longer times between storms, storms being shorter, and sleeping during storms turned on. I have bells removed from the game entirely via a mod because I find the noise they make jarring, and creatures are set to passive. You have options (many of them), so you should use them. Certain options not available that you specifically want? Start learning to mod or put in a mod request. Just because the base game doesn't suit your particular play-style doesn't mean that the mechanics are "holding the game back". That's a bit silly.
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I'd love to see freshwater and oceanic versions of eels and rays personally I want the water noodles and water pancakes please and thank you
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What Does Everyone Set Their Character Voice To?
RationallyParanoid replied to ifoz's topic in Discussion
Very Low Oboe, it's the least obnoxious imo -
Temporal Storm - only drifters spawned?
RationallyParanoid replied to RationallyParanoid's topic in Questions
Aha! Thanks for the quick response Good to know I won't have to go sorting through my mods list- 2 replies
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Exactly what it says on the tin, folks! I recently went through my first medium temporal storm in my new forever world, and only drifters spawned. The previous storms graced me with drifters, bowtorn and shivers (absolute banger parties they were). Is this a rare occurrence in game? I'm on v 1.21.5 I do play with mods, but the only thing that affects spawns is that I have Bells turned off (hate the blasted things and the noise they make).
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- temporal storms
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Hello, After the glue is made you need to take a bowl and right-mouse-button click on the liquid within the pot directly. This will transfer a small amount of glue to the bowl each time. A bowl only holds one litre of glue, but I believe you can do the same thing with a bucket as well.
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do these little symbols have any meaning to them?
RationallyParanoid replied to RationallyParanoid's topic in Discussion
Ah I see, shame they don't point to anything Would have been cool if they did though Maybe in further updates there will be more little symbols and bits of graffiti in the ruins - they add a nice little touch of world building -
Was running around in a new world and came across a ruin with this little symbol on the wall. Does it direct to anything within the ruin? I dug around for a bit but didn't find anything extra in the walls or flooring. I'm pretty sure I've seen other ruins with this painted on it in my other worlds too
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It was a rose quartz one too Was just chugging along in an basalt quartz vein hunting silver when I noticed a strange pocket of granite and then boom pretty pink crystals! The desire to make pink glass is strong.... but crystals in a display case is good too
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locating Kimberlite & Phyllite
RationallyParanoid replied to RationallyParanoid's topic in Questions
Hi everyone! Thank you all for commenting and letting me know that you also have struggled locating these elusive rock types I'm gonna try locating them via the ores that can spawn in them so fingers crossed -
Is there a trick to finding Kimberlite and Phyllite? I'd like to use some for a build but I've had no luck locating it, and I haven't found anything in the handbook to help either. Any help would be appreciated
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Passive Mode drifters/locusts won't attack when hit?
RationallyParanoid replied to RationallyParanoid's topic in Questions
Ah okay, I thought passive mode meant the drifters and locusts would also fall into the same mode as the wildlife I guess it means I get to try out a new world then Thank you!