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RationallyParanoid

Vintarian
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RationallyParanoid last won the day on November 18 2024

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  1. I forgot to mention, I'm not wearing any armour
  2. Hey guys! I've noticed in my various worlds that damage caused by weather is kinda weird. I'll be outside and there will be tiny little water droplets and I'll start taking damage. In other cases, it'll be hailing golf balls and I'll take no damage whatsoever. I do play with mods, but none of them change any of the weather settings (as far as I'm aware). Anyone else experience this? EDIT: I'm not wearing armour when this occurs as well
  3. It will be interesting to see how they implement crocs and hippos in the future (pretty sure I saw a post with some animation demos they were working on) I will have to give up my hobby of diving for shells when they finally implement those menaces... buuuuuut croc armour would be really really cool
  4. As a millennial struggling to gain footing in the housing market, my dream home Jokes aside, I'd love to build some of the key locations my players have visited in my DnD Homebrew world. So much cool/outlandish architecture *sighs*
  5. NilHero - delightful childlike glee when running into new mechanics/creatures/situations TimmyTwoNipples - generally just a good player and also quite funny Solstin - his Eisenholm series is fantastic and also ongoing - can't wait to see what he builds next Kurazarrh - great for first time players who are trying to learn the game, has a long "Desert Life" series with some dope builds RubixRaptor - if you enjoy unserious roleplay servers with "lore" and longer form videos MajongBlonsky - really chill Czarls - makes beautiful, detailed build tutorials
  6. Ooooh I really like this idea. Perhaps a compromise with the surface instability is that it's "uncommon" or "rare", which would be exciting when you actually stumbled across it because it would mean there was a going to be something cool to go find beneath the surface. Perhaps tie that in with the procedural dungeons they've been working on?
  7. "It's your journey. It's your world. You can do whatever the hell you want with it." When I first started playing Vintage Story, I went into the world settings and configured everything to my liking, because the game allowed me to do that. When I encountered things after world spawn that I didn't like/found too difficult, I found a command or mod to counteract it (knapster and juicy ores my beloved). Temporal stability, storms, and rifts got turned off because I wanted to explore and build first so I could understand the basic mechanics. I turned them back on with longer times between storms, storms being shorter, and sleeping during storms turned on. I have bells removed from the game entirely via a mod because I find the noise they make jarring, and creatures are set to passive. You have options (many of them), so you should use them. Certain options not available that you specifically want? Start learning to mod or put in a mod request. Just because the base game doesn't suit your particular play-style doesn't mean that the mechanics are "holding the game back". That's a bit silly.
  8. I'd love to see freshwater and oceanic versions of eels and rays personally I want the water noodles and water pancakes please and thank you
  9. Very Low Oboe, it's the least obnoxious imo
  10. Aha! Thanks for the quick response Good to know I won't have to go sorting through my mods list
  11. Exactly what it says on the tin, folks! I recently went through my first medium temporal storm in my new forever world, and only drifters spawned. The previous storms graced me with drifters, bowtorn and shivers (absolute banger parties they were). Is this a rare occurrence in game? I'm on v 1.21.5 I do play with mods, but the only thing that affects spawns is that I have Bells turned off (hate the blasted things and the noise they make).
  12. Hello! Welcome to the forums. Are you sure it's a mod? Some player classes have bonuses to gathering certain items, such as the Malefactor. Malefactors get a bonus to foraging (crops, berries, mushrooms, resin, surface ore bits) and cracked vessel loot drops. It's why I love playing them so much
  13. Hello, After the glue is made you need to take a bowl and right-mouse-button click on the liquid within the pot directly. This will transfer a small amount of glue to the bowl each time. A bowl only holds one litre of glue, but I believe you can do the same thing with a bucket as well.
  14. I'm not a modder or model creator sorry I just wanted to drop in and say that the model you've done so far looks fantastic, and this little snippet of the hopping movement looks really good! This is aussie approved
  15. Ah I see, shame they don't point to anything Would have been cool if they did though Maybe in further updates there will be more little symbols and bits of graffiti in the ruins - they add a nice little touch of world building
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