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Brick

Vintarian
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Everything posted by Brick

  1. There are only 3 things I can think of to do with metal progression. 1. The main one. The better the tools the faster you can gather materials for creative builds. 2. Equip some nice gear and go fight some enemies for fun. 3. Create a structure out of metal blocks as a monument of your progress (needs insane amounts of metal per block - 12 ingots, so you'd need not only a lot of metal, but also a good smithy to mass produce plates) Basically metal progressions can improve things, but the fun in the game doesn't really rely on metal progression, cause all of the features are basically available from copper age, and better metal only enhances them a bit instead of bringing something new.
  2. Tbh I think for balancing reasons it is better to remove this stuff from panning cause it doesnt really make sense to get it from a random pile of sand or gravel
  3. Well. Perma-death is fun while you are alive. When you play with it on, it gives more adrenaline and more tense situations. However when you fail and die after sinking enough hours - it is too hard to let go of the developed world, the world that contain traces of that adventure. In my case after restoring the world I didnt proceed to keep playing it. Just left the world as a reminder that I can revisit and look back. There is no shame if you dont try to trick others or yourself. Would be nice if VS had a default of switching to spectator mode instead of trying to delete everything dont you agree?
  4. Thanks man. I used the *Macro* method but instead of macro I simply opened chat, used ctrl+v, and pressed Enter during those three dots stage cause world was loading slow enough for me to do it manually without any software.
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