Ruyeex Posted February 23, 2023 Report Share Posted February 23, 2023 The whole reason to suggest is to stop newer players from suffering temporal instability when they're low. Link to comment Share on other sites More sharing options...
l33tmaan Posted February 23, 2023 Report Share Posted February 23, 2023 Or they can just go someplace stable? Link to comment Share on other sites More sharing options...
Ruyeex Posted February 23, 2023 Author Report Share Posted February 23, 2023 (edited) Sounds OP but it depends where you go as long as the POV doesn't becoming too difficult to navigate. Edit: And it's frustrating to relocate to somewhere even when you have a base. Edited February 23, 2023 by Ruyeex Link to comment Share on other sites More sharing options...
Maelstrom Posted February 23, 2023 Report Share Posted February 23, 2023 One can always check the temporal stability gear BEFORE deciding to build a home. Link to comment Share on other sites More sharing options...
Ruyeex Posted February 23, 2023 Author Report Share Posted February 23, 2023 (edited) What if a rift started to appear in the middle of nowhere in houses? Edited February 23, 2023 by Ruyeex Link to comment Share on other sites More sharing options...
Maelstrom Posted February 23, 2023 Report Share Posted February 23, 2023 (edited) What do you mean what if? I had that happen in my last play session. You do what everyone else does. Cope with it and move on. The description of this game makes it clear - an uncompromising survival game. It isn't easy. There are going to be challenges to overcome and some of those difficulties the game will force upon you. Thems the breaks and I wouldn't have it any other way as those difficulties and challenges are a lot of fun to overcome! Edited February 23, 2023 by Maelstrom 1 Link to comment Share on other sites More sharing options...
Streetwind Posted February 23, 2023 Report Share Posted February 23, 2023 (edited) 1 hour ago, Ruyeex said: What if a rift started to appear in the middle of nowhere in houses? There is an exclusion zone around the player where no rifts can spawn, just like no creatures can spawn within a certain number of blocks of you. If your house is large enough, you may still get a rift in one part while you're in another, but only if there are some areas that are not well lit. And it will not be near enough to you to affect your stability while you sleep. Additionally, the coming 1.18 update will add a thingamabob that players can build to block rift spawning in an area. Edited February 23, 2023 by Streetwind Link to comment Share on other sites More sharing options...
Ruyeex Posted February 23, 2023 Author Report Share Posted February 23, 2023 (edited) 22 minutes ago, Maelstrom said: What do you mean what if? I had that happen in my last play session. You do what everyone else does. Cope with it and move on. The description of this game makes it clear - an uncompromising survival game. It isn't easy. There are going to be challenges to overcome and some of those difficulties the game will force upon you. Thems the breaks and I wouldn't have it any other way as those difficulties and challenges are a lot of fun to overcome! Not to mention that when you die you will keep all the temporal instability. If you don't have a base it's game over. Edited February 23, 2023 by Ruyeex Link to comment Share on other sites More sharing options...
Ruyeex Posted February 23, 2023 Author Report Share Posted February 23, 2023 2 hours ago, l33tmaan said: Or they can just go someplace stable? Why it doesn't tell me on the wiki? It actually worked. Thx man. Link to comment Share on other sites More sharing options...
l33tmaan Posted February 24, 2023 Report Share Posted February 24, 2023 I dunno, I don't really use the wiki much. But I also don't recommend trying to settle in areas where your stability goes down all the time - it's asking for trouble! Link to comment Share on other sites More sharing options...
Ruyeex Posted February 24, 2023 Author Report Share Posted February 24, 2023 Is there a way to avoid those areas besides the the gadget on 1.18? Link to comment Share on other sites More sharing options...
l33tmaan Posted February 25, 2023 Report Share Posted February 25, 2023 The gadget probably won't make those areas stable. So no, you just have to move. Link to comment Share on other sites More sharing options...
Ruyeex Posted February 25, 2023 Author Report Share Posted February 25, 2023 Kinda of a weird flex Link to comment Share on other sites More sharing options...
Maelstrom Posted February 27, 2023 Report Share Posted February 27, 2023 That gadget in 1.18 deals with suppressing rift formation (to my understanding). That does nothing about modifying temporal stability in a given area. Link to comment Share on other sites More sharing options...
Frepo Posted February 28, 2023 Report Share Posted February 28, 2023 Or what if... Your stability goes down slowly no matter where you are (certain areas still makes your stability drop slower of faster). Sleeping will restore your stability. Add some tiered beds, restore more stability the better of a bed you're sleeping in. This would kinda simulate our natural need for sleep (but unnatural here). Then there could be another thingamabob that stabilizes an area, not making your TS go up, but at least stopping it from dropping any futher. Of course features fundamental to the game experience like these should be optional. So maybe a setting "No stable areas ON/OFF". Link to comment Share on other sites More sharing options...
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