Tyron Posted April 17 Report Share Posted April 17 Dear Extraordinary Survivalists v1.18.0-rc.7, a release candidate, can now be downloaded through the account manager (section "Other Goodies"). [Edit:] Also released rc.8 to fix up a startup issue as well as the Resonance Archives occasionally generating underwater More bugs fixed. Stable release even Sooner™ We are happy to report that you should now be able to play v1.18 on old worlds (worlds created in v1.17 or earlier) without too much sacrifice. To have the main story event in your old world, you do however need to run 2 commands by hand - see below. We have addressed two very long-standing bugs, one with dark chunks seen sometimes in the world and one with the land claiming system where players could walk through claimed doors with various tricks - this should no longer be possible, but has the potential to introduce new issues - please let us know if that's the case. Thanks! We have also simultaneously released a 1.17.12 version with the specific fixes below, to ease the process of servers updating from 1.17 to 1.18. Servers with existing maps now have the choice: export player claims and create a fresh map with all the 1.18 features, or retain the existing world and add the main story event to it at a suitably-chosen location (but in that case it will not have other 1.18 features including the new terrain and updated ruins etc., except in newly generated regions of the world)Screenshot by Cosmic Redshift#7238, shared on Discord Game updates 1.17.12 Fixed: Game crashing when trying to connect to a password protected server without password Tweak: Backported land claim downloading from 1.18. Accessible via /wec downloadclaim [index] - download to the player's data folder. Note: In 1.18 the same command is "/land claim download" /wec exportclaim [index] - save to game server data folder. Note: In 1.18 the same command is "/land claim export" Note for this to succeed in 1.17.12, the claimed chunks need to be currently loaded, therefore it is best to travel to each claimed region before running this command. Game updates 1.18.0-rc.7 Feature: Items from the new clothing sets can now be found in ruins Feature: Added /land claim export to allow players on multiplayer servers to export their claim to be saved on the server. Disabled by default, requires privilege "exportclaims" to run. It is up to server owners to determine what to do with these exports - they are in the server data folder. Useful for migrating to a 1.18 world via worldedit. Feature: Added ability for players to generate the main story event from 1.18 - the Resonance Archives - at a chosen location through commands. This is for players and server owners that would like to have the main story event also in their old worlds. Instructions: 1. Find a suitable location where there are no chunks that you want to keep, in a large area around 2. Look at a block for the desired center location. Run command /setstorystrucpos resonancearchive l[] 3. Then standing at the same center location, use either command /wgen regen 6 to generate the terrain on even ground, which might expose parts of the structure on the world surface in some instances, or use command /wgen regenf 7 to generate hilly terrain which will better cover the full extent of the Resonance Archives, but might create some chunk borders. Tweak: Continue work on new gadgetry. Added some initial game juice to the base return teleporter and made it 1-time use, the Rift ward is now grid-craftable, fixed night vision device no longer working, fixed temporal gears adding only 1 hour of fuel. Tweak: Made sand storms a bit less common Tweak: Added command /wgen regenf to also regenerate mapregions (/wgen regen no longer does that) Tweak: Added lots of missing translation entries Tweak: Worldgen errors are now logged to a separate, permanent log file, server-worldgen.txt for later inspection Fixed: One major cause of dark chunks (technical detail: fully dark chunks could result from errors (code exceptions) in worldgen in any of the worldgen passes before lighting is reached; now the world generator will normally attempt to continue with later passes including the lighting pass, while logging the error to new log file server-worldgen) Fixed: Can no longer walk through claimed doors (technical info: Land claiming / Privilege testing when breaking, placing or using blocks is now synchronized to client) Fixed: Work items displayed in the handbook were invisible and a source of lag Fixed: Improved ruin generation system Revert 1.18.0-rc.6 change that trader caravans could generate in slightly more places since that lets them end up with wheels in more weird places Structures placed by worldgen now accurately use local grass/soil/sand/gravel Sometimes ruins could be placed overlapping near the edges of mapregions, this should no longer occur Underground schematics which included water were sometimes filled with stone in place of the water Rivulets (waterfalls) can no longer generate in 1-thickness stone ceilings including the roofs of ruins Ground storage items, wall leaning tools, and interactable bookshelves should now rotate properly Api Feature: Structures (in structures.json) can now have suppressTrees and suppressWaterfalls bool settings: these prevent the stated worldgen feature from being able to spawn anywhere within the structure's bounding box (trees includes shrubs) Fixed: Various rare crashes (technical info: a rare chunkdbthread crash when 3rd party mods attempt to store data, crash when taking Boiling water with a bucket, random ChunkDataLayer.GetGeneralCase null reference due to a rare race condition during palette compaction; on multiplayer servers EntitySimulation.SendEntitySpawns log spam if the connected client had no entityPlayer; BehaviorDoor accesssing GetLiquidBarrierOnSide during worldgen; BEGroundStorage attach block to side when no StorageProps set) Fixed: Earthball mushroom picked item texture incorrect Fixed: Water lilies blocking specular reflection Fixed: Polar bears spawning on mountains Fixed: 4th slice of pie not stacking Fixed: Mushroom stew in pot invisible Fixed: Should address damage taken from inserting a temporal gear absorbed by armor 1.18 related changes Tweak: Updated community translations Fixed: Floating snow on top of support beams Fixed: 1.18 doors are now lockable again, in multiplayer. Thanks to @NoelleLavenza Fixed: Ground storage pickup sound gone Fixed: /land free X confirm not working Fixed: /serverconfig setspawnhere not working Fixed: Crafting recipe output quantity in the handbook wrong Fixed: Chiseled blocks in inventory were invisible Fixed: Gas lamps were named "Luminescent jonas lamp" Fixed: /player name privilege command no longer allowing use of custom privilege codes Fixed: Reso archive map not giving marking location on map on multiplayer View full record 2 1 1 Link to comment Share on other sites More sharing options...
Xommep Posted April 17 Report Share Posted April 17 (edited) My game started in rc6 can't be loaded in rc7. Upd: the new game can't be started too. Maybe it's beacuse of mods Upd2: no, switching mods off do not changed anything. The game seems broken in rc7. Edited April 17 by Xommep upd 3 Link to comment Share on other sites More sharing options...
Jane Dee Posted April 17 Report Share Posted April 17 (edited) No, its not mods, from the issue tracker on this it seems none of us can start a new world, default settings, singleplayer, no mods, fresh install. Just never gets past loading screen. https://github.com/anegostudios/VintageStory-Issues/issues/2604 EDIT: the new 118rc8 fixes it and now it works great Edited April 17 by Jane Dee 3 Link to comment Share on other sites More sharing options...
Torondor the Builder Posted April 17 Report Share Posted April 17 Ditto across the board. Link to comment Share on other sites More sharing options...
Rhyagelle Posted April 18 Report Share Posted April 18 Downloading noooooooooooooooow. 1 Link to comment Share on other sites More sharing options...
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