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Posted
6 minutes ago, Ruyeex said:

The wiki doesn't explain how it works.
The spreadsheet can be inconsistent

I hear you, its a hot mess to pull apart

Quote

The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. In total the variables are:

Protection tier

   Relative protection

   Per tier relative protection loss for high damage tier

   Per tier relative protection loss for low damage tier

Flat damage reduction

  Per tier flat damage reduction loss for high damage tier

  Per tier flat damage reduction loss for low damage tier

High damage tier resistant

and then add in the player class that can further complicate the effects

 

I do look at the damage log while playing the game to check on what things have caused damage and to what degree 

Posted
2 minutes ago, Maelstrom said:

How do you pull the damage log?  I too am interested in analyzing things a bit to improve my gameplay.

You can click on it
But you need to get hit by something

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