Tumble Trash Posted September 21 Report Share Posted September 21 I have finally found some iron, I put the ore into a bloomery and broke it open after it quite smoking, I put the iron bloom on my anvil and broke away the slag and started forming it into an ingot, yet there's a problem, I don't have enough iron to make the ingot. Is this a normal thing to have to add more iron to get a full ingot? Link to comment Share on other sites More sharing options...
Solution Streetwind Posted September 21 Solution Report Share Posted September 21 (edited) Huh. I've seen single missing voxels before, but never three. You must have cut off some metal that wasn't slag. It's important to be really careful with this. ...But, generally it's recommended to let a helvehammer handle the iron blooms - for two reasons. One is that it saves you a whole lot of drudgework. Iron deposits can be huge, and it's not unlikely that you will produce more than a hundred bars of the stuff during a playthrough. Doing this by hand takes forever. Additionally, helvehammers can be set up in multiples (given enough windmills), so you can spend your time just heating blooms up in forges and feeding the hammers. And two, because they can't make mistakes. They don't produce missing voxels... and in fact, they will fix missing voxels. You can put this broken ingot aside for later, and when you have a helvehammer, let it work on this ingot. It will add the missing voxels back. Edited September 21 by Streetwind 2 Link to comment Share on other sites More sharing options...
Tumble Trash Posted September 21 Author Report Share Posted September 21 Interesting, was in the process of getting material for a helve hammer. Didn't know that they fixed voxels. Link to comment Share on other sites More sharing options...
Thorfinn Posted September 21 Report Share Posted September 21 The other huge advantage, @Streetwind, is that helve hammers don't suck durability points off your hammers. Not yet, anyway. @Tumble Trash, a helve hammer won't repair that ingot. It will just keep blooms from ending up that way in the first place. Particularly if you have a little bit of lag, that's a lifesaver. Link to comment Share on other sites More sharing options...
Streetwind Posted September 21 Report Share Posted September 21 @Thorfinn Are you sure? Last I played in 1.18.5, they did indeed re-add missing voxels magically. Link to comment Share on other sites More sharing options...
Thorfinn Posted September 21 Report Share Posted September 21 No, I'm not sure. I'm bad enough at striking manually that I don't bang out any more than necessary. Even if I notice it in time, it takes so long to bring a voxel over to it, I may as well not have done it. Either it didn't work that way in an earlier version or I never tried it. Either is plausible. Link to comment Share on other sites More sharing options...
idiomcritter Posted September 21 Report Share Posted September 21 been awhile since I made use of the helvehammer to repair the missing pixels. just tested, yes with normal hammer in hand, chopped many missing pixels so that a complete ingot would be impossible. place this incompleteness then onto the helvehammer and watched as the repairing/restoring ingot to its full completeness! 1 Link to comment Share on other sites More sharing options...
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