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Posted

No, it doesn't seem to matter what the material is or if you are underground or not.

Any sealed room 7x7x7 or smaller counts as a cellar.

It is a bit flaky too, in extreme cold weather the cellar will be warmer than outside.

Posted
1 hour ago, Krougal said:

No, it doesn't seem to matter what the material is or if you are underground or not.

Any sealed room 7x7x7 or smaller counts as a cellar.

It is a bit flaky too, in extreme cold weather the cellar will be warmer than outside.

Okay but it does matter. The wiki explicitly state that if you mix materials you get penalized, so which one is best

 

Where is the game logic that defines the effectiveness?

Posted
1 hour ago, NastyFlytrap said:

Okay but it does matter. The wiki explicitly state that if you mix materials you get penalized, so which one is best

 

Where is the game logic that defines the effectiveness?

The wiki...pfffttt.

Seriously.

Posted (edited)

I last tested 1.17, I think. Stone, cobblestone, dirt, packed dirt, mudbrick, and natural clay all gave the "same" cellar. Hay and wood, and, oddly enough, snow were not as good. Glass was right out. ;) 

I think what you want to do is maximize the surface area with any of the better materials, so that whatever you use for a door or trapdoor is minimized. So assuming the rule is still 7x7x7, and that things have not changed in the meantime, the best you can do is six faces of 7x7, less two blocks for a door or 1 for a trap door.

[EDIT]

Go ahead and read the source if you like, @NastyFlytrap. Should be there somewhere. Or just run your own tests and come to your own conclusions.  Either works, though one takes away a lot of the fun, at least for me.

[EDIT2]

Yes, @Krougal, it does count as a cellar, but all cellars are not created equal. Or at one point in time, they were not.

 

Edited by Thorfinn
  • Thanks 1
Posted

They might not have been at one time, but seems like a bunch of stuff was broken at some point, at least in PR, but I believe 19.8 was the same if memory serves.

Hay is actually better than a door (if a little less convenient), unless you use the cellar door mod (and everyone should; it's a good mod).

Trapdoors are generally not good unless the room they go into is also a cellar (so like I have a surface level kitchen that qualifies as a cellar and I have a trapdoor in it going down to my real cellar, and then a door from that to my wine cellar) Otherwise they let in sunlight. Make a shaft a couple blocks away and then a door into the cellar itself.

Also, bonus tip. Shelves in cellar are better for keeping bread than storage pots. About equal for crocks.

Posted

I mean...when it comes to cellars and doors I just use a solid wooden door. Never had issues. In regards to "progression", a cellar is a cellar, and there's not really a way to make one more efficient other than being particular where you put and how you arrange things inside. If one cellar isn't enough, then you simply build more.

For progression in regards to food storage, you might look into finding a mod that adds an icebox, or something similar. I think there's a couple around, though I don't recall the names.

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