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Some crops 1/9, others 3/9, exact same water/nutrients


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Posted (edited)

Hey, I have crops growing for around 6 days already. Some are at growth stage 3/9 already, others are staying at 1/9

I started growing this on May 1st, now it's May 7th, in temperate climate (around 47 degrees latitude). All these crops were planted on the same day.

All these crops have always been showing the same stats: same moisture of 75%, same growth speed of 88%, and sufficient nutrients (K here. In fact the ones at state 3/9 have a bit less K because they used it!)

There is no message whatsoever about any problem in the tooltip, but I have the feeling something is wrong, if they're still at 1/9 after 6 days. What could be going on here? Will these crops ever grow on time (before the 7-month long winter starts again)? What explains the speed difference with crops right next to them with same moisture and nutrients?

 

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Edited by Flexbyte
Posted
3 hours ago, Flexbyte said:

There is no message whatsoever about any problem in the tooltip, but I have the feeling something is wrong, if they're still at 1/9 after 6 days. What could be going on here? Will these crops ever grow on time (before the 7-month long winter starts again)? What explains the speed difference with crops right next to them with same moisture and nutrients?

It's a bit random on when the crops decide to advance a stage. Most will usually be pretty consistent and grow around the same rate, but sometimes you have a tile or two that's exceptionally fast or slow. In this case, it looks like you may have just gotten unlucky with slow tiles. They should still mature before winter hits though; you indicated it was May, and given the background it looks like you're playing either a Temperate or Cool climate. So there should be plenty of time before winter hits, assuming standard settings.

Posted (edited)

Honestly, there may be something up with this. I've seen reports of this kind of thing pop up intermittently ever since 1.19 came out - some on the forums, some on reddit, some on Discord. Maybe ten such reports spread over a year, all in all. Some crops grow, other identical ones right next to them won't. I've seen bigger disparities than just two growth stages, too.

It's hard to say exactly whether this is actually a bug, or just a case of player expectations not lining up with the game's reality. But what I can say is that I remember no such reports from before 1.19 - and I've been here since 1.12.

Unfortunately I don't have personal experience, as I skipped 1.19 to wait for 1.20.

 

Edited by Streetwind
  • Like 2
Posted (edited)

Now the ones next to it reached stage 4 / 9, and those non-growing ones are still at 1 / 9

The tooltip of these non-growing ones has always been saying 88% growth speed, 75% moisture and 50% of the appropriate nutrition and no issues listed, so this really could be a bug.

EDIT: also, I use the default month length of 9 days, and I'm playing homo sapiens mode but with various tweaked settings (like 50K equator distance, allow the coordinates, etc...). And latest version 1.19 indeed (not 1.20). I have no mods installed.

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Edited by Flexbyte
Posted

Yeah, I see a lot of randomness in maturity rates. It irritates me to no end since I go out of my way to plant 8 crops at a time (what I consider 1 plot), so that I can harvest all 8 at once.

Posted
6 hours ago, Streetwind said:

Honestly, there may be something up with this. I've seen reports of this kind of thing pop up intermittently ever since 1.19 came out - some on the forums, some on reddit, some on Discord. Maybe ten such reports spread over a year, all in all. Some crops grow, other identical ones right next to them won't. I've seen bigger disparities than just two growth stages, too.

It's hard to say exactly whether this is actually a bug, or just a case of player expectations not lining up with the game's reality. But what I can say is that I remember no such reports from before 1.19 - and I've been here since 1.12.

Unfortunately I don't have personal experience, as I skipped 1.19 to wait for 1.20.

 

Good point. Especially if all the other tiles are halfway grown and the others have yet to grow at all. I seem to recall someone having crop difficulties because some tiles were in the shade instead of sun, but that doesn't seem to be a factor here. 🤔

Posted (edited)

Early spring can be a problem on default starts, depending on exactly where it spawns you. I've had starts where the crops I planted on day 1 and 2 did little to nothing until day 4 or 5, and the crops planted day 4 and 5 matured first.

I suspect what's happening is that at the moment that tile was checked for growth, the temperature was too low. If that particular tile's check happened early morning, no grow for you! Same happens with heat stress -- one turnip is fine,  its neighbor is a partial harvest.

If this is really a place with seven months of winter, you may not get crops to grow reliably until June.

Edited by Thorfinn
  • Like 1
Posted
19 hours ago, Thorfinn said:

I suspect what's happening is that at the moment that tile was checked for growth, the temperature was too low

Maybe it would we helpful to plant the seeds at the afternoon...? (Actually my usual opposite, because I start harvests on evenings and do planting seed in the dead of the night...)

  • Like 1
Posted
3 hours ago, Vratislav said:

Maybe it would we helpful to plant the seeds at the afternoon...? (Actually my usual opposite, because I start harvests on evenings and do planting seed in the dead of the night...)

It would be worth a try. I don't know how the farmland stack fills. Don't even know that it is a stack, but it seems to me the game code is tight enough that it must exclude blocks that don't have future events, No use checking to see if rocks will remain rocks, or if air will remain air, etc. But it could just be an indexed SQL file or even a linked list for all I know.

First thing I'd try is a reload. For whatever reason, a lot of those appear to be skipping growth checks. Could be nothing more than a bugged pointer. Or it could be that a single low temperature puts a 24h hold, so will check again tomorrow when it's also too cold.

  • Like 1
Posted

An update: in the meantime, the fastest flax crops have matured and I harvested them

The 1/9 flax crops also have started to grow, some are already at 3/9 by now.

So they're not bugged (forever at 1/9) after all, but there is just a huge variability in the growth speed.

So the farming is working after all, what I thought would be very orderly crop rotation has become a rather messy mix of multiple types of crop per field now though due to the high variability in which things mature :)

I do still think that this huge difference is not normal, it may be due to the "planted in morning when it was cold" issue mentioned above. It would be useful if the game would show more info in the crop tooltip that explains this (since it's now showing the exact same thing involving growth speed percentage and nutrients in both the fast and slow crop's tooltips), and perhaps do more checks of temperature of the block to not have a single morning affect the growth rate for such a long time!

Posted (edited)

Final update: the slow crops matured on 6 august, over 3.5 months after being planted. But I got all the flax I need now for a long while :D

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Edited by Flexbyte
  • Like 1
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