Mourning Wood Posted December 10, 2024 Report Posted December 10, 2024 I like to fight the temporal storms. First one I got obliterated easily. So, I grinded to get armor and still got nuked by ranged attacks. I don't want to disable them, but I might have to start sleeping through them if I just die constantly. Am I alone? BTW they have been light temporal storms.
ArcticWarfare Posted December 10, 2024 Report Posted December 10, 2024 It will help a lot if you get a good shield. 3
Thorfinn Posted December 10, 2024 Report Posted December 10, 2024 Welcome to the forums, @Mourning Wood Yeah, if you are dying to missiles, try the shield. 1
Mourning Wood Posted December 11, 2024 Author Report Posted December 11, 2024 I will try that. Ive never needed it before, but if it helps im game
LadyWYT Posted December 11, 2024 Report Posted December 11, 2024 I think the shields have been changed to always block projectiles, at least when actively blocking. But even if not, a shield is still a good investment, as it will stop a lot of incoming damage. There's also somewhat cheesy strats too, such as hiding somewhere where enemies can see you but have a hard time hitting you, and then attacking them from relative safety. Granted, this strategy is harder to pull off now that it was before, due to the new monsters. If I'm using this strategy, I'll usually just hide in my house and play peekaboo with the door. 3
Krougal Posted December 11, 2024 Report Posted December 11, 2024 Not cheesy at all, that's just good tactics. Fighting fair is for losers. Considering the numbers they come at you with, using choke points seems to be the only viable strategy to me. I like the concept of the temporal storms, but I think the execution sucks. Most of the time they come at the worst possible times, always when I am in the middle of something more interesting. Unless I am ready and looking to farm loot sleep through it. 2 3
trashsouls Posted December 13, 2024 Report Posted December 13, 2024 I've tried so many times to pick this game up long term and I just had my first temporal storm ever. They are the worst implemented, most disjointed mechanic I've ever seen in a game. I just had to console command my way through it because they are absolutely unbearable. The enemies they spawn massively outclass you at that point in the game and there's basically nothing you can do except die over and over. They've honestly killed my enjoyment of the game completely and I don't even know if I want to commit to playing any further. I have very limited time to play games and I don't want to waste my entire day's progress just to create a new world with different settings. Genuinely disappointing since so many other mechanics are so well implemented and thought out. 2
Thorfinn Posted December 13, 2024 Report Posted December 13, 2024 Welcome to the forums, @trashsouls. Just disable the storms. If you don't want the eldritch stuff at all, play in Homo Sapiens mode. Storms are obviously not everyone's cup of tea. 1
LadyWYT Posted December 13, 2024 Report Posted December 13, 2024 Tagging on to what @Thorfinn said, you can also enable sleeping through storms, if you don't want to disable temporal mechanics entirely. Then you can choose whether or not you want to skip the storm, or go hunting monsters for gears and Jonas parts.
Zane Mordien Posted December 17, 2024 Report Posted December 17, 2024 It is annoying to go back to cowering and hiding during storms until I get reasonable armor, which is not fast. I wish they would implement something like 7D2D where the mobs in the storm/horde gets harder as time goes on and doesn't start day 1 with ranged attackers. 1
Echo Weaver Posted December 17, 2024 Report Posted December 17, 2024 I tried out @Thorfinn's suggestion of setting up a pit kiln inside a pit trap. It was reasonably successful, though the higher-end drifters that it killed in that storm didn't have any interesting loot. I have learned that gambeson armor will still get you one-shotted by the bigger bads in a severe temporal storm, so I am still not sufficiently geared to take the fight outside. I have enough iron now for armor, so I'll see how that goes when I've completed it.
LadyWYT Posted December 17, 2024 Report Posted December 17, 2024 7 minutes ago, Echo Weaver said: I have enough iron now for armor, so I'll see how that goes when I've completed it. I've got iron brigandine at the moment. The tier 4 monsters will still hurt, but the armor will keep you alive provided you aren't getting mobbed. You'll probably still need to duck inside and heal a time or two though, depending on what's after you and your combat skill.
Echo Weaver Posted December 17, 2024 Report Posted December 17, 2024 3 minutes ago, LadyWYT said: I've got iron brigandine at the moment. The tier 4 monsters will still hurt, but the armor will keep you alive provided you aren't getting mobbed. You'll probably still need to duck inside and heal a time or two though, depending on what's after you and your combat skill. That sounds promising to me. I'm still not much into head-on combat. I prefer to cheese things as much in my favor as possible, or as I put it, outwit the enemy. I should probably put in the disclaimer that I'm still on 1.19, so I'm not even dealing with the new nasties.
LadyWYT Posted December 17, 2024 Report Posted December 17, 2024 7 minutes ago, Echo Weaver said: That sounds promising to me. I'm still not much into head-on combat. I prefer to cheese things as much in my favor as possible, or as I put it, outwit the enemy. I should probably put in the disclaimer that I'm still on 1.19, so I'm not even dealing with the new nasties. If it also helps...I got into a ranged duel with the base tier of the new ranged nasty...and won, as a Blackguard. Your wits and reflexes will definitely be your best friends when it comes to combat in 1.20.
Echo Weaver Posted December 17, 2024 Report Posted December 17, 2024 14 minutes ago, LadyWYT said: If it also helps...I got into a ranged duel with the base tier of the new ranged nasty...and won, as a Blackguard. Your wits and reflexes will definitely be your best friends when it comes to combat in 1.20. LOL. It's the wits I want and not the reflexes. I don't have the long history of platformer and combat games that hones one's reflexes for elaborate combat. I like the sense of danger but don't care so much for the actual combat. I really want the jonas parts, though. 1
N0ma13 Posted December 24, 2024 Report Posted December 24, 2024 Is this what happened when I was casually chopping a tree for my first charcoal pit and the entire world randomly warped (no portals or anything around) and I was made into a chew toy? Very disconcerting lmao. Even on respawn the world is warped and I'm constantly harassed I have no idea what to do.. So close to my first pick.. QQ
Andael Posted December 24, 2024 Report Posted December 24, 2024 1 hour ago, N0ma13 said: Even on respawn the world is warped and I'm constantly harassed I have no idea what to do. The storm will pass. Give it another 10-15min. Meanwhile, keep moving! Or bury yourself into a vertical coffin. Yeah, not the most enticing gameplay. I agree with some of the other points here than the storms kinda suck. I like some of the ideas and intent (perhaps), but not the current implementation. Without exploiting the game (which I never feel is good) or having end-game gear, it's easy to be insta-ganked. By chance, the most powerful enemies can spawn behind you, immediately attacking as they're still settling to ground. I think the light should still be a valid deterrent (at least to spawning), but have light itself being part of the game -- to sustain it. Such as lobes of darkness drifting up (akin to all these little dark particles)... so you can see where your light might dim and either bolster or prepare from such directions. There needs to be more ways to *play* with the storm by *design*. Rather than exploiting implementation details of spawning or other mechanics. 1
N0ma13 Posted December 24, 2024 Report Posted December 24, 2024 39 minutes ago, Andael said: The storm will pass. Give it another 10-15min. Meanwhile, keep moving! Or bury yourself into a vertical coffin. Yeah, not the most enticing gameplay. Hid inside a trader's wagon until it did finally pass. Got my pick, got some copper chunks, realized the hammer is not a 'suggestion'.. Panning for copper is so much better than running around looking for it btw. That second set of 20 took 2 game days compared to 2 real days looking for surface nodes. Now to decide what to spend the copper on. decisions decisions..
Zane Mordien Posted December 27, 2024 Report Posted December 27, 2024 So do they want us to just build cheese fighting pits instead of fighting out in the open? I really enjoyed the thrill of running and fighting never knowing if a nightmare drifter might spawn on top of me and hit me as I was trying to loot in 1.19 or before. Now I'm back to the fighting pit just killing them without risk. The nightmare bowthorns and shivers are just too much out in the open IMO. Am I wrong?
LadyWYT Posted December 27, 2024 Report Posted December 27, 2024 45 minutes ago, Zane Mordien said: The nightmare bowthorns and shivers are just too much out in the open IMO. Am I wrong? The bowtorn I actually don't mind all that much. Tier 3 armor and a decent shield is good enough to deal with them, along with a good supply of bandages stashed in a safe room so you can duck in and heal when you need to. The shivers are harder to deal with, in my opinion, because they're fast and the current goofiness of the knockback often means you'll get sent flying. When dealing with those, it's better to wedge yourself into a spot they can't bite you easily, and beat them to death. On 12/24/2024 at 11:34 AM, N0ma13 said: Is this what happened when I was casually chopping a tree for my first charcoal pit and the entire world randomly warped (no portals or anything around) and I was made into a chew toy? Very disconcerting lmao. Even on respawn the world is warped and I'm constantly harassed I have no idea what to do.. So close to my first pick.. QQ Most likely. One important thing to remember about temporal storms is that you'll always get a message eight in-game hours prior to their arrival, and then another message thirty seconds(real time) before it actually hits. That gives you enough time to wrap up whatever you're doing and either gear up for the storm, or find a safe spot to hide until it passes...provided you notice the messages, that is. The other thing to watch is your gear icon. If it drains too much(ie, turns almost entirely grey), you'll start crossing into the Rust world and be under an effect similar to a temporal storm until you recover your temporal stability(ie, turning the gear teal again). If the gear drains completely, you'll start losing health. I will also note that dying does not reset your temporal stability, as far as I'm aware. To recover stability, you'll either need to go to a stable area, kill some monsters(higher tiers restore more stability), or sacrifice a temporal gear and a bit of health. The last thing that can potentially get you is a rift spawning right on top of you. It's rare, but it does happen. It's also not especially dangerous and easily remedied. You'll notice if it happens, since the world will go rusty and warped like a temporal storm. However, you will also hear the rather obvious rift noises, and your gear will be whizzing counterclockwise draining stability at lightning speed until you move out of the rift. Unless it's nighttime, or you run too low on stability, monsters shouldn't spawn in this scenario. 1
Kevin Eric Snell Posted December 27, 2024 Report Posted December 27, 2024 The survival game mechanics are interesting and immersive, but it seems like all combat requires you to use cheap, cheesy metagame tactics. 1
N0ma13 Posted December 27, 2024 Report Posted December 27, 2024 (edited) Didn't notice the first one starting but saw that it ended so that's what happened. Have had many since but can't seem to figure out what 'actually' causes them. The only time my gear shows even a sliver is when I go deep into a mine. Took for darned ever to finally find a solid vein cause can only stay underground for a few minutes at a time and half that is spent travelling down/up the shaft.. Storms keep happening though. Even had a 'nightmare drifter' spawn inside my lit house during a 'light' storm.. That was fun. Only dropped a thread too. Cry. Really loving this game though. Solid in the 'tin bronze' age now and got my cellar stocked up for the winter. Next year food is going to be easymode. Even got a few beehives waiting for a swarm so yay alcohol! Edited December 27, 2024 by N0ma13
Zane Mordien Posted December 27, 2024 Report Posted December 27, 2024 10 hours ago, N0ma13 said: Didn't notice the first one starting but saw that it ended so that's what happened. Have had many since but can't seem to figure out what 'actually' causes them. The only time my gear shows even a sliver is when I go deep into a mine. Took for darned ever to finally find a solid vein cause can only stay underground for a few minutes at a time and half that is spent travelling down/up the shaft.. Storms keep happening though. Even had a 'nightmare drifter' spawn inside my lit house during a 'light' storm.. That was fun. Only dropped a thread too. Cry. Really loving this game though. Solid in the 'tin bronze' age now and got my cellar stocked up for the winter. Next year food is going to be easymode. Even got a few beehives waiting for a swarm so yay alcohol! The storms are just every 9 days or so. You don't do anything to trigger them. During a storm the light level doesn't stop them from spawning. Congratz on Tin Bronze!
Adnyeus Posted December 27, 2024 Report Posted December 27, 2024 On 12/10/2024 at 5:23 AM, Mourning Wood said: I like to fight the temporal storms. First one I got obliterated easily. So, I grinded to get armor and still got nuked by ranged attacks. I don't want to disable them, but I might have to start sleeping through them if I just die constantly. Am I alone? BTW they have been light temporal storms. I think they are too easy.
LadyWYT Posted December 27, 2024 Report Posted December 27, 2024 2 hours ago, Zane Mordien said: The storms are just every 9 days or so. Not necessarily. Depends on the gamemode you're playing, and what adjustments, if any, you made to the temporal settings. 12 hours ago, N0ma13 said: Didn't notice the first one starting but saw that it ended so that's what happened. Have had many since but can't seem to figure out what 'actually' causes them. When you create a singleplayer world, you'll always get a warning about how many days you have until the first temporal storm hits. The message will only appear once, though you will still get the standard two warnings when the temporal storm is actually about to hit. After the first storm though, you won't receive any details on when the next one will occur, outside of the standard couple of warnings before they strike. As to the intervals between storms, that depends on which game mode you chose, and whether or not you changed the default settings yourself. Standard: Occurs every 10-20 days. Exploration: Temporal storms are disabled, along with the temporal stability mechanic. Wilderness Survival: Occurs every 5-10 days. Homo Sapiens: All story/lore content is disabled, which includes all temporal mechanics and items. Creative: Same as Exploration--temporal stability and storms are both disabled. If you change the options yourself, you can have interludes anywhere from 3-6 days, to 30-40 days. And if you aren't opposed to using console commands, /nexttempstorm will tell you exactly when the next temporal storm will arrive. As for what causes them...I'd recommend playing through the main story. 3 1
Recommended Posts