petermandeena Posted June 27, 2025 Report Posted June 27, 2025 I needed to get use to the interface so I went with just the human only setting. I thought perhaps there would be some sort of village or others out there in the world ... there ain't, bummer. Having someone that can steal, depend on you, or trade might be an interesting add. Many features could be added easily and again really add to the game.
LadyWYT Posted June 27, 2025 Report Posted June 27, 2025 First off, welcome to the forums! 38 minutes ago, petermandeena said: I thought perhaps there would be some sort of village or others out there in the world ... there ain't, bummer. A village was added in 1.20 as part of the second chapter of the story. Whether or not more settlements are added, and how many, remains to be seen. I would expect at least another settlement or two, however, according to the lore most of humanity was wiped out, and the settlements that remain are very few and far between. 39 minutes ago, petermandeena said: Having someone that can steal, depend on you, or trade might be an interesting add. There are vendors that offer various goods and services in the village, though the village itself is self-sufficient and has no dependence upon the player. Aside from that, there are trader carts scattered across the world that also buy and sell various things. As for stealing from NPCs/NPCs stealing from you...NPC stuff is protected from player tampering, and I get the general impression that the devs are angling for a cooperative existence with NPCs. So I don't expect NPCs to be able to steal from you, although you could probably get that kind of experience in multiplayer depending on the server. 42 minutes ago, petermandeena said: I needed to get use to the interface so I went with just the human only setting. Here is the crux of the issue though. Homo Sapiens--the human only game mode--removes all of the lore and reduces the game to a pure realistic survival simulator. It's there as a nice addition for those seeking that kind of experience, but not what the game itself is developed around. You'll miss out on a major chunk of the game if you only play this mode. 1
ifoz Posted June 27, 2025 Report Posted June 27, 2025 3 hours ago, petermandeena said: I needed to get use to the interface so I went with just the human only setting. I thought perhaps there would be some sort of village or others out there in the world ... there ain't, bummer. Having someone that can steal, depend on you, or trade might be an interesting add. Many features could be added easily and again really add to the game. The human-only setting (homo sapiens) is specifically made as an option for hardcore wilderness players who don't want any of the NPCs, story locations, ruins or the village that are all featured in the main 'standard' game mode. The devs don't really design or balance around the homo sapiens mode, as it cuts a large chunk of content from the base game. This is what it is intended to do, however. 1
LadyWYT Posted June 27, 2025 Report Posted June 27, 2025 7 hours ago, ifoz said: The human-only setting (homo sapiens) is specifically made as an option for hardcore wilderness players who don't want any of the NPCs, story locations, ruins or the village that are all featured in the main 'standard' game mode. I would somewhat disagree. I don't know that Homo Sapiens players don't want to see things like villages; at least a few of them do or this thread wouldn't exist. However, Homo Sapiens was created so those who don't like the supernatural stuff at all can still have fun with the game's natural world and survival loops. Outside of mods, I don't expect to see villages or any NPC content for Homo Sapiens, as there is quite a lot of lore behind those things in Vintage Story, and adding them to HS to the same standards as the default game modes would essentially be developing an entirely new game. Not that it couldn't be done, but that's a LOT of extra work for something with not nearly as high of demand, that can just as easily be accomplished via a modlist.
Thorfinn Posted June 27, 2025 Report Posted June 27, 2025 3 hours ago, LadyWYT said: I don't know that Homo Sapiens players don't want to see things like villages; at least a few of them do or this thread wouldn't exist. However, Homo Sapiens was created so those who don't like the supernatural stuff at all can still have fun with the game's natural world and survival loops. Possibly. But like @ifoz says, it's based off Wilderness Survival defaults, 5000 block respawn, 150% creature strength, no map or coordinates, faster hunger, 10 HP, etc. It really is just WS, but without the lore. 2
Maelstrom Posted June 27, 2025 Report Posted June 27, 2025 14 hours ago, petermandeena said: Many features could be added easily and again really add to the game. [emphasis added] You can't say that, unless you're on the dev team. Something may seem easy, but coding something easy can quickly turn into a nightmare due to creating undesired downstream problems. 2
Thorfinn Posted June 27, 2025 Report Posted June 27, 2025 There are mods to fill that niche, @petermandeena, and probably better than the game ultimately will. The game is telling its own story, and that is not a story that has a lot of villages. Maybe someday after they finish telling the story they want to tell, VS will start working on another story. Or maybe with their emphasis on encouraging mods, to the point that the game itself is a mod, the goal is to let others tell their stories. 1
Maelstrom Posted June 27, 2025 Report Posted June 27, 2025 Now that would be interesting. Along with the playstyles as mods, make the story elements mods. Then we could see a storyline play out during Jonas' lifetime leading up to the current storyline. 2
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