Pavlosky Posted September 25, 2022 Report Share Posted September 25, 2022 (edited) Hello, I'm having the same problem with the skill HUD not showing up when I press "O". We play on LAN Server and for my friend this mod works fine. Here are the logs 9/25/2022 12:13:40: Critical error occurred in the following mod: xskills@0.6.11 Loaded Mods: aculinaryartillery@1.0.6, weaponpacka@1.3.1, tonwexp@1.1.0, bettercrates@1.5.1, weaponpackg@1.0.1, meteoricexpansion@1.2.2, primitivesurvival@3.0.5, game@1.17.4 , alchemy@1.6.4, carrycapacity@0.6.5, expandedfoods@1.6.1, hudclock@2.8.0, medievalexpansion@3.8.1, creative@1.17.4, survival@1.17.4, xlib@0.6.10, metalrecovery @ 0.1.18-rc.2, xskills@0.6.11 System.IO.FileNotFoundException: Could not load file or assembly 'exper, Version = 1.4.2.0, Culture = neutral, PublicKeyToken = null' or one of its dependencies. The specified file could not be found. Filename: 'exper, Version = 1.4.2.0, Culture = neutral, PublicKeyToken = null' in System.Signature.GetSignature (Void * pCorSig, Int32 cCorSig, RuntimeFieldHandleInternal fieldHandle, IRuntimeMethodInfo methodHandle, RuntimeType declaringType) in System.Reflection.RuntimeMethodInfo.get_ReturnType () in HarmonyLib.Patch.GetMethod (MethodBase original) in System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext () in System.Collections.Generic.List`1..ctor (IEnumerable`1 collection) in System.Linq.Enumerable.ToList [TSource] (IEnumerable`1 source) in HarmonyLib.PatchSorter.Sort (MethodBase original) in HarmonyLib.PatchFunctions.UpdateWrapper (MethodBase original, PatchInfo patchInfo) in HarmonyLib.PatchProcessor.Patch () in XSkills.ManualPatch.PatchMethod (Harmony harmony, Type type, Type patch, String method) in XSkills.BlockEntityMixingBowlPatch.Apply (Harmony harmony, Type blockEntityMixingBowlType) in XSkills.XSkills.DoHarmonyPatch (ICoreAPI api) in XSkills.XSkill.OnConfigReceived () in Vintagestory.Client.NoObf.NetworkChannel. <> c__DisplayClass12_0`1. <SetMessageHandler> b__0 (Packet_CustomPacket p) at VintagestoryLib \ Client \ API \ NetworkChannel.cs: line 74 in Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket (Packet_Server packet) at VintagestoryLib \ Client \ API \ NetworkAPI.cs: line 108 in Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks (Single deltaTime) at VintagestoryLib \ Client \ ClientMain.cs: line 1139 in Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary (Single dt) at VintagestoryLib \ Client \ MainMenu \ Screens \ GuiScreenRunningGame.cs: line 125 in Vintagestory.Client.ScreenManager.Render (Single dt) at VintagestoryLib \ Client \ ScreenManager.cs: line 671 in Vintagestory.Client.ScreenManager.OnNewFrame (Single dt) at VintagestoryLib \ Client \ ScreenManager.cs: line 615 in Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (Object sender, FrameEventArgs e) at VintagestoryLib \ Client \ ClientPlatform \ GameWindow.cs: line 132 in System.EventHandler`1.Invoke (Object sender, TEventArgs e) in OpenTK.GameWindow.RaiseRenderFrame (Double elapsed, Double & timestamp) at \ Users \ Nexrem \ Desktop \ transfer \ opentk \ src \ OpenTK \ GameWindow.cs: line 479 in OpenTK.GameWindow.DispatchRenderFrame () at \ Users \ Nexrem \ Desktop \ transfer \ opentk \ src \ OpenTK \ GameWindow.cs: line 454 in OpenTK.GameWindow.Run (Double updates_per_second, Double frames_per_second) at \ Users \ Nexrem \ Desktop \ transfer \ opentk \ src \ OpenTK \ GameWindow.cs: line 375 in Vintagestory.Client.ClientProgram.Start (ClientProgramArgs args, String [] rawArgs) in Vintagestory.ClientNative.CrashReporter.Start (ThreadStart start) at VintagestoryLib \ Client \ ClientPlatform \ ClientNative \ CrashReporter.cs: line 93 {TimeGenerated = 09/25/2022 12:13:41, Site =, Source = .NET Runtime, Message = Application: Vintagestory.exe Architecture version: v4.0.30319 Description: The process terminated due to an unhandled exception. Exception Info: System.Exception in MonoMod.Utils.ReflectionHelper._ResolveReflection (Mono.Cecil.MemberReference, System.Reflection.Module []) in MonoMod.Utils.DMDEmitDynamicMethodGenerator._Generate (MonoMod.Utils.DynamicMethodDefinition, System.Object) in MonoMod.Utils.DMDGenerator`1 [[System .__ Canon, mscorlib, Version = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089]]. Generate (MonoMod.Utils.DynamicMethodDefinition, System.Object) in MonoMod.Utils.DynamicMethodDefinition.Generate (System.Object) in HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2 <Int32, HarmonyLib.CodeInstruction> ByRef) in HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase, HarmonyLib.PatchInfo) in HarmonyLib.PatchProcessor.Unpatch (System.Reflection.MethodInfo) in HarmonyLib.Harmony + <> c__DisplayClass13_1. <UnpatchAll> b__1 (HarmonyLib.Patch) in HarmonyLib.CollectionExtensions.Do [[System .__ Canon, mscorlib, Version = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089]] (System.Collections.Generic.IEnumerable`1 <System .__ Canon>, System.Action`1 <System .__ Canon & gt in HarmonyLib.Harmony.UnpatchAll (System.String) in XSkills.XSkills.Finalize () } Edited September 25, 2022 by Pavlosky Link to comment Share on other sites More sharing options...
RogueRaiden Posted September 26, 2022 Report Share Posted September 26, 2022 Getting this error sometimes when the server is shutting down. Didn't see anything else in the debug log, this was in the console.https://pastebin.com/KYPjT9W8 Link to comment Share on other sites More sharing options...
RogueRaiden Posted September 26, 2022 Report Share Posted September 26, 2022 When having the Strongback perk and the Soulbound perk along with the PlayerCorpse mod, the soulbound slots still get placed into the PlayerCorpse instead of staying in the inventory. Not sure exactly what mod would be the culprit... haha Link to comment Share on other sites More sharing options...
Xandu Posted September 26, 2022 Author Report Share Posted September 26, 2022 41 minutes ago, RogueRaiden said: When having the Strongback perk and the Soulbound perk along with the PlayerCorpse mod, the soulbound slots still get placed into the PlayerCorpse instead of staying in the inventory. Not sure exactly what mod would be the culprit... haha I would assume that the PlayerCorpse mod just takes out all items from the player inventory. So I think there is nothing I can do about this. Link to comment Share on other sites More sharing options...
Vika Catova Posted September 27, 2022 Report Share Posted September 27, 2022 (edited) Not working with expanded foods when play on friend's server Edited September 27, 2022 by Vika Catova Link to comment Share on other sites More sharing options...
Xandu Posted September 27, 2022 Author Report Share Posted September 27, 2022 1 hour ago, Vika Catova said: Not working with expanded foods when play on friend's server Do you have the same error as Wholesome Breadman posted earlier. If you have another error can you please post the error report. Link to comment Share on other sites More sharing options...
Vika Catova Posted September 27, 2022 Report Share Posted September 27, 2022 4 minutes ago, Xandu said: Do you have the same error as Wholesome Breadman posted earlier. If you have another error can you please post the error report. Yeah, same. No differences. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 27, 2022 Report Share Posted September 27, 2022 Just, uh... let me know if there's any code I can add to ACA or EF that might make things a bit easier for you, Xandu. Link to comment Share on other sites More sharing options...
Xandu Posted September 27, 2022 Author Report Share Posted September 27, 2022 21 minutes ago, Vika Catova said: Yeah, same. No differences. It seems like A CULINARY ARTILLERY crashes. But i still try to figure out why it crashes with xskills. And I wasn't able to reproduce it so it is hard to track it down or test fixes. 6 minutes ago, l33tmaan said: Just, uh... let me know if there's any code I can add to ACA or EF that might make things a bit easier for you, Xandu. The A CULINARY ARTILLERY github link seems not to work at least for me. Looking at the code that crashes could be helpful. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 27, 2022 Report Share Posted September 27, 2022 It shouldn't be private... I'll see what I can do. Link to comment Share on other sites More sharing options...
Tetsune Posted October 1, 2022 Report Share Posted October 1, 2022 Hi! I, too, am crashing on my LAN server with my sister and I am unable to open my skills screen even after I reassign it. My sister has no issue using the menu. Crash Log: Spoiler Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.4 (Stable) 10/1/2022 4:54:38 PM: Critical error occurred in the following mod: xskills@0.6.12 Loaded Mods: aculinaryartillery@1.0.6, tonwexp@1.1.0, armoroverhaulsuite@1.0.0, attributer@1.0.3, bth@1.2.4, cottagewindows@1.0.8, FlexibleTools@2.0.0, HangingOilLamps@1.0.1, hideandfabric@1.2.7, reducedarmornegatives@1.0.4, necessaries@1.1.3, nightwatcher@1.3.0, primitivesurvival@3.0.5, rpgitemrarity@1.0.2, smokychimneys@1.0.0, sortablestorage@1.5.0, temperaturescales@1.0.1, tinytweaks@2.0.0, visibleore@1.0.1, game@1.17.4, wildcrafttrees@1.0.1, wildcraft@1.4.4, autosifter@1.0.1, carrycapacity@0.6.5, expandedfoods@1.6.1, extraoverlays@1.1.1, hudclock@2.8.0, immersivecrafting@1.1.0, lecheesedecubique@1.0.0, lichen@1.6.1, medievalexpansion@3.8.1, mortaldamage@1.3.1, petai@1.5.4, playercorpse@1.4.3, prospectorinfo@4.1.1, resmeltableslight@1.0.0, roadworks@1.0.7, usefulstuff17@1.0.1, creative@1.17.4, survival@1.17.4, waypointextensions@1.0.2, xlib@0.6.10, xorberax-bloodmod@0.3.2, xrowboat@0.0.5, metalrecovery@0.1.18-rc.2, bullseye@2.4.0, cats@1.5.3, foxtaming@1.2.0, xinvtweaks@1.4.2, xskills@0.6.12 System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsSkepBehavior.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2187 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 57 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 190 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 105 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1196 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 1103 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 669 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 613 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 10/1/2022 4:54:43 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1928217691248925191, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c0020001 P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF235.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF728.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF738.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF746.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF776.tmp.txt \\?\C:\Users\Owner\AppData\Local\Temp\WERF90F.tmp.appcompat.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_95ff8f944bf5a8301ef5d97aeba035c8d62ef463_4220f55b_ae972853-1b80-4d00-8783-faa0ebeae6fe Analysis symbol: Rechecking for solution: 0 Report Id: ed9ed5bc-d4fb-4d6d-a99e-6a6795651f25 Report Status: 268566528 Hashed bucket: 1bf0209caeb072250ac267c628841a07 Cab Guid: 0 } -------------- { TimeGenerated = 10/1/2022 4:54:42 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c0020001 P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF235.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF728.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF738.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF746.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF776.tmp.txt \\?\C:\Users\Owner\AppData\Local\Temp\WERF90F.tmp.appcompat.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_95ff8f944bf5a8301ef5d97aeba035c8d62ef463_4220f55b_cab_ae972853-1b80-4d00-8783-faa0ebeae6fe Analysis symbol: Rechecking for solution: 0 Report Id: ed9ed5bc-d4fb-4d6d-a99e-6a6795651f25 Report Status: 131076 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 10/1/2022 4:54:40 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.17.4.0, time stamp: 0x6329a6de Faulting module name: KERNELBASE.dll, version: 10.0.19041.1949, time stamp: 0xcb12e58e Exception code: 0xc0020001 Fault offset: 0x0000000000034fd9 Faulting process id: 0x4320 Faulting application start time: 0x01d8d5d0a3aed17a Faulting application path: C:\Users\Owner\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report Id: ed9ed5bc-d4fb-4d6d-a99e-6a6795651f25 Faulting package full name: Faulting package-relative application ID: } I was looking at a bee skep when I crashed. Happened similarly with a bloomery base. Link to comment Share on other sites More sharing options...
RogueRaiden Posted October 3, 2022 Report Share Posted October 3, 2022 user was putting rot into a barrel and crashed with this loghttps://pastebin.com/yxLDJu3M hasn't seemed to happen again though Link to comment Share on other sites More sharing options...
melodelic Posted October 3, 2022 Report Share Posted October 3, 2022 Hi, I'm wondering what exactly "Ability: Heavy Hits Your heavy hits on slag works as a split." actually means because when I hit an iron bloom's slag, it doesn't look like it does anything. Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted October 4, 2022 Report Share Posted October 4, 2022 Spoiler [Error] [xskills] An exception was thrown when trying to start the mod: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei XSkills.LatePatcher.AssetsLoaded(ICoreAPI api) bei Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:Zeile 613. 4.10.2022 09:19:39 [Error] Failed to run mod phase AssetsLoaded for mod XSkills.LatePatcher 1.17.5 1 Link to comment Share on other sites More sharing options...
RogueRaiden Posted October 4, 2022 Report Share Posted October 4, 2022 On 9/26/2022 at 12:59 PM, Xandu said: I would assume that the PlayerCorpse mod just takes out all items from the player inventory. So I think there is nothing I can do about this. https://github.com/DArkHekRoMaNT/PlayerCorpse/issues/9 Link to comment Share on other sites More sharing options...
Xandu Posted October 4, 2022 Author Report Share Posted October 4, 2022 On 10/1/2022 at 11:02 PM, Tetsune said: Hi! I, too, am crashing on my LAN server with my sister and I am unable to open my skills screen even after I reassign it. My sister has no issue using the menu. Crash Log: Reveal hidden contents Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.4 (Stable) 10/1/2022 4:54:38 PM: Critical error occurred in the following mod: xskills@0.6.12 Loaded Mods: aculinaryartillery@1.0.6, tonwexp@1.1.0, armoroverhaulsuite@1.0.0, attributer@1.0.3, bth@1.2.4, cottagewindows@1.0.8, FlexibleTools@2.0.0, HangingOilLamps@1.0.1, hideandfabric@1.2.7, reducedarmornegatives@1.0.4, necessaries@1.1.3, nightwatcher@1.3.0, primitivesurvival@3.0.5, rpgitemrarity@1.0.2, smokychimneys@1.0.0, sortablestorage@1.5.0, temperaturescales@1.0.1, tinytweaks@2.0.0, visibleore@1.0.1, game@1.17.4, wildcrafttrees@1.0.1, wildcraft@1.4.4, autosifter@1.0.1, carrycapacity@0.6.5, expandedfoods@1.6.1, extraoverlays@1.1.1, hudclock@2.8.0, immersivecrafting@1.1.0, lecheesedecubique@1.0.0, lichen@1.6.1, medievalexpansion@3.8.1, mortaldamage@1.3.1, petai@1.5.4, playercorpse@1.4.3, prospectorinfo@4.1.1, resmeltableslight@1.0.0, roadworks@1.0.7, usefulstuff17@1.0.1, creative@1.17.4, survival@1.17.4, waypointextensions@1.0.2, xlib@0.6.10, xorberax-bloodmod@0.3.2, xrowboat@0.0.5, metalrecovery@0.1.18-rc.2, bullseye@2.4.0, cats@1.5.3, foxtaming@1.2.0, xinvtweaks@1.4.2, xskills@0.6.12 System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsSkepBehavior.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2187 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 57 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 190 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 105 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1196 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 1103 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 669 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 613 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 10/1/2022 4:54:43 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1928217691248925191, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c0020001 P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF235.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF728.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF738.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF746.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF776.tmp.txt \\?\C:\Users\Owner\AppData\Local\Temp\WERF90F.tmp.appcompat.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_95ff8f944bf5a8301ef5d97aeba035c8d62ef463_4220f55b_ae972853-1b80-4d00-8783-faa0ebeae6fe Analysis symbol: Rechecking for solution: 0 Report Id: ed9ed5bc-d4fb-4d6d-a99e-6a6795651f25 Report Status: 268566528 Hashed bucket: 1bf0209caeb072250ac267c628841a07 Cab Guid: 0 } -------------- { TimeGenerated = 10/1/2022 4:54:42 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c0020001 P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF235.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF728.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF738.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF746.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF776.tmp.txt \\?\C:\Users\Owner\AppData\Local\Temp\WERF90F.tmp.appcompat.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_95ff8f944bf5a8301ef5d97aeba035c8d62ef463_4220f55b_cab_ae972853-1b80-4d00-8783-faa0ebeae6fe Analysis symbol: Rechecking for solution: 0 Report Id: ed9ed5bc-d4fb-4d6d-a99e-6a6795651f25 Report Status: 131076 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 10/1/2022 4:54:40 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.17.4.0, time stamp: 0x6329a6de Faulting module name: KERNELBASE.dll, version: 10.0.19041.1949, time stamp: 0xcb12e58e Exception code: 0xc0020001 Fault offset: 0x0000000000034fd9 Faulting process id: 0x4320 Faulting application start time: 0x01d8d5d0a3aed17a Faulting application path: C:\Users\Owner\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report Id: ed9ed5bc-d4fb-4d6d-a99e-6a6795651f25 Faulting package full name: Faulting package-relative application ID: } I was looking at a bee skep when I crashed. Happened similarly with a bloomery base. This seems to be the same issue that was already mentioned a few times. I still try to figure out why this happens. The current working hypothesis is that if you have xskills and expanded foods installed on a lan-server (at least i only heard the issue from there which is weirdly specific) something breaks the initialisation process. Than the game tries to access non existing data and crashes randomly. 19 hours ago, melodelic said: Hi, I'm wondering what exactly "Ability: Heavy Hits Your heavy hits on slag works as a split." actually means because when I hit an iron bloom's slag, it doesn't look like it does anything. It should remove the slag as if you would use the split. I've always had the problem that when smithing iron blocks, I would accidentally remove pieces of iron when trying to aggressively remove the slag. I made this ability so I could blindly hammer on a bloom without worrying about the right workmode. 4 hours ago, CoB said: Hide contents [Error] [xskills] An exception was thrown when trying to start the mod: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei XSkills.LatePatcher.AssetsLoaded(ICoreAPI api) bei Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:Zeile 613. 4.10.2022 09:19:39 [Error] Failed to run mod phase AssetsLoaded for mod XSkills.LatePatcher 1.17.5 Weird. I am working on it. 1 hour ago, RogueRaiden said: https://github.com/DArkHekRoMaNT/PlayerCorpse/issues/9 Yeah seems to be my fault. Seems to be related to the tweaks that make it accessible through the default backpack gui. 1 Link to comment Share on other sites More sharing options...
Tetsune Posted October 4, 2022 Report Share Posted October 4, 2022 6 hours ago, Xandu said: This seems to be the same issue that was already mentioned a few times. I still try to figure out why this happens. The current working hypothesis is that if you have xskills and expanded foods installed on a lan-server (at least i only heard the issue from there which is weirdly specific) something breaks the initialisation process. Than the game tries to access non existing data and crashes randomly. Yes, I believe this to be the case, since I had no problems previously! I even went back a couple of versions of XSkills and we were still experiencing this issue. Until my sister, the host, breaks the offending block (Skep or Bloomery, in my cases) I will consistently crash while looking at the block. Perhaps this is more of an issue with expanded foods, then? Link to comment Share on other sites More sharing options...
RogueRaiden Posted October 14, 2022 Report Share Posted October 14, 2022 xSkills 0.6.13 PlayerCorpse 1.5.0 Vintage Story 1.17.8 Soulbound Strongback items still get placed into the Corpse in my testing Link to comment Share on other sites More sharing options...
Xandu Posted October 14, 2022 Author Report Share Posted October 14, 2022 (edited) 32 minutes ago, RogueRaiden said: xSkills 0.6.13 PlayerCorpse 1.5.0 Vintage Story 1.17.8 Soulbound Strongback items still get placed into the Corpse in my testing Have you added the inventory from xskills to the player corpse config file? Edited October 14, 2022 by Xandu Link to comment Share on other sites More sharing options...
RogueRaiden Posted October 15, 2022 Report Share Posted October 15, 2022 15 hours ago, Xandu said: Have you added the inventory from xskills to the player corpse config file? Just checked, yeah its still there from my previous testing "Value": [ "hotbar", "backpack", "craftinggrid", "mouse", "character", "xskillshotbar" ] Link to comment Share on other sites More sharing options...
Xandu Posted October 15, 2022 Author Report Share Posted October 15, 2022 32 minutes ago, RogueRaiden said: Just checked, yeah its still there from my previous testing "Value": [ "hotbar", "backpack", "craftinggrid", "mouse", "character", "xskillshotbar" ] You should remove it. It makes Player Corpse remove the items out of the inventory. Link to comment Share on other sites More sharing options...
RogueRaiden Posted October 15, 2022 Report Share Posted October 15, 2022 55 minutes ago, Xandu said: You should remove it. It makes Player Corpse remove the items out of the inventory. yes, thank you. Link to comment Share on other sites More sharing options...
Joshua Crabtree Posted October 19, 2022 Report Share Posted October 19, 2022 We are having a client crash on our server when a player uses a copper pan on bony soil. It works once but the second panning then causes the client doing it to crash. Has anyone else experienced this before? Link to comment Share on other sites More sharing options...
Xandu Posted October 19, 2022 Author Report Share Posted October 19, 2022 3 minutes ago, Joshua Crabtree said: We are having a client crash on our server when a player uses a copper pan on bony soil. It works once but the second panning then causes the client doing it to crash. Has anyone else experienced this before? Do you have a crash report? Link to comment Share on other sites More sharing options...
Joshua Crabtree Posted October 20, 2022 Report Share Posted October 20, 2022 19:39:40 [Server Warning] Exception at client 10. Disconnecting client. 19:39:40 [Server Notification] Last player disconnected, compacting large object heap... 19:39:40 [Server Event] Player Juliustice got removed. Reason: Threw an exception at the server 19:39:40 [Server Error] System.InvalidOperationException: Coding error, no drops defined for source mat bonysoil-7 at Vintagestory.GameContent.BlockPan.CreateDrop (Vintagestory.API.Common.EntityAgent byEntity, System.String fromBlockCode) [0x00070] in <ebb4908813c540bd97b73507375b4a6c>:0 at Vintagestory.GameContent.BlockPan.OnHeldInteractStop (System.Single secondsUsed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel) [0x0003e] in <ebb4908813c540bd97b73507375b4a6c>:0 at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop (System.Single secondsPassed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, Vintagestory.API.Common.EnumHandInteract useType) [0x00013] in <5fff0bbd574f4532936c0f270e3c7cf2>:0 at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00338] in <888bec6fc06e4b95915767b40c47224f>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <888bec6fc06e4b95915767b40c47224f>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <888bec6fc06e4b95915767b40c47224f>:0 19:39:40 [Server Notification] All clients disconnected, pausing game calendar. > Link to comment Share on other sites More sharing options...
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