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melodelic

Very Important Vintarian
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Everything posted by melodelic

  1. Hi, I'm wondering what exactly "Ability: Heavy Hits Your heavy hits on slag works as a split." actually means because when I hit an iron bloom's slag, it doesn't look like it does anything.
  2. Is there a way to change the button from O to something else? Another one of my mods uses the O button. Also: I'm getting two mod dependencies from both xlib and xskills. I've got v0.6.10 for both. 13.9.2022 11:13:15 [Error] [xlib] Could not resolve some dependencies: 13.9.2022 11:13:15 [Error] [xlib] game@1.17.3 - Version mismatch (has 1.17.2) 13.9.2022 11:13:15 [Error] [xskills] Could not resolve some dependencies: 13.9.2022 11:13:15 [Error] [xskills] game@1.17.3 - Version mismatch (has 1.17.2) 13.9.2022 11:13:15 [Error] [xskills] survival@1.17.3 - Version mismatch (has 1.17.2) 13.9.2022 11:13:15 [Error] [xskills] xlib@0.6.10 - Dependency 'xlib_v0.6.10.zip' (xlib) has dependency errors itself
  3. Okay, so if you make it have 5 regular flume pieces in each cardinal direction (plus the output and input), they are all far away from each other to be placed down.
  4. Is there a reason that I can't place this waterwheel base here? It's got nothing above it and nothing to it's sides so I have no clue why it's refusing to be put there.
  5. Ah, well...I'll hope that more of my mods get updated to 1.17 then! Glad it's an easy fix.
  6. 3 of my partially worked iron blooms turned into tin bronze hammer heads. I know I can switch game modes and give myself iron ingots, but how do I make it so that this doesn't happen anymore?
  7. Actually, it seems like clicking anything without breaking it and replacing it makes the game crash. This was from trying to open the flume hatch. Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.2 (Stable) 9/5/2022 11:03:03 AM: Critical error occurred in the following mod: medievalexpansion@3.8.0 Loaded Mods: bettercrates@1.5.1, betterruins@0.0.2, extrachests@1.6.0, moreclay@1.0.0, moreminerals@1.0.3, leadroof@1.2.1, game@1.17.2, vshud@2.1.0, zoombuttonreborn@1.3.0, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, fromgoldencombs@1.3.14-pre.1, medievalexpansion@3.8.0, prospectorinfo@4.0.0, roadworks@1.0.1, creative@1.17.2, survival@1.17.2, workbenchexpansion@1.5.0, accessibilitytweaks@3.0.0, campaigncartographer@2.2.2, em@1.0.0, bricklayers@1.0.1 System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Nullable`1.get_Value() at medievalexpansion.src.block.mechanical.WaterWheelPenstock.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 890 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 536 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1176 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1364 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 204 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 711 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 615 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 132 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 9/3/2022 1:18:22 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: AppHangTransient Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.2.0 P3: 63120498 P4: unknown P5: unknown P6: unknown P7: unknown P8: P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE638.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE658.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE667.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE6A6.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 5eef9801-4b16-4124-b7ff-5ccea39ac545 Report Status: 2049 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 9/2/2022 11:59:35 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1883176495466600515, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.2.0 P3: 63120498 P4: KERNELBASE.dll P5: 10.0.19041.1889 P6: e9ede6d6 P7: c0020001 P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9988.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9B1F.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9B30.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9B3E.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9B6E.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f09074b69d2780248206727c76ccd6a4bfa9_84fbe18f_8771913f-fc7d-41f7-8afa-350a24d6dca3 Analysis symbol: Rechecking for solution: 0 Report Id: 4cb9fb19-0b12-4d40-a621-fa1ed1c0630d Report Status: 268566528 Hashed bucket: 7bf47298b594d6f8ba22630b8da6d843 Cab Guid: 0 } -------------- { TimeGenerated = 9/2/2022 11:59:34 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.17.2.0, time stamp: 0x63120498 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1889, time stamp: 0xe9ede6d6 Exception code: 0xc0020001 Fault offset: 0x0000000000034fd9 Faulting process id: 0x11374 Faulting application start time: 0x01d8beda18aeeef1 Faulting application path: C:\VSTEST\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 4cb9fb19-0b12-4d40-a621-fa1ed1c0630d Faulting package full name: Faulting package-relative application ID: }
  8. Just got the following crash while trying to put a waterwheel down on the waterwheel base before I broke the base up and put it back down. Replacing the base down and then placing the wheel did not give me a crash Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.2 (Stable) 9/5/2022 11:00:55 AM: Critical error occurred in the following mod: medievalexpansion@3.8.0 Loaded Mods: bettercrates@1.5.1, betterruins@0.0.2, extrachests@1.6.0, moreclay@1.0.0, moreminerals@1.0.3, leadroof@1.2.1, game@1.17.2, vshud@2.1.0, zoombuttonreborn@1.3.0, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, fromgoldencombs@1.3.14-pre.1, medievalexpansion@3.8.0, prospectorinfo@4.0.0, roadworks@1.0.1, creative@1.17.2, survival@1.17.2, workbenchexpansion@1.5.0, accessibilitytweaks@3.0.0, campaigncartographer@2.2.2, em@1.0.0, bricklayers@1.0.1 System.NullReferenceException: Object reference not set to an instance of an object. at medievalexpansion.src.block.mechanical.WaterWheel.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 890 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 536 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 86 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 201 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1174 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1362 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 202 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 709 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 613 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 9/3/2022 1:18:22 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: AppHangTransient Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.2.0 P3: 63120498 P4: unknown P5: unknown P6: unknown P7: unknown P8: P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE638.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE658.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE667.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE6A6.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 5eef9801-4b16-4124-b7ff-5ccea39ac545 Report Status: 2049 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 9/2/2022 11:59:35 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1883176495466600515, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.2.0 P3: 63120498 P4: KERNELBASE.dll P5: 10.0.19041.1889 P6: e9ede6d6 P7: c0020001 P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9988.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9B1F.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9B30.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9B3E.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9B6E.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f09074b69d2780248206727c76ccd6a4bfa9_84fbe18f_8771913f-fc7d-41f7-8afa-350a24d6dca3 Analysis symbol: Rechecking for solution: 0 Report Id: 4cb9fb19-0b12-4d40-a621-fa1ed1c0630d Report Status: 268566528 Hashed bucket: 7bf47298b594d6f8ba22630b8da6d843 Cab Guid: 0 } -------------- { TimeGenerated = 9/2/2022 11:59:34 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.17.2.0, time stamp: 0x63120498 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1889, time stamp: 0xe9ede6d6 Exception code: 0xc0020001 Fault offset: 0x0000000000034fd9 Faulting process id: 0x11374 Faulting application start time: 0x01d8beda18aeeef1 Faulting application path: C:\VSTEST\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 4cb9fb19-0b12-4d40-a621-fa1ed1c0630d Faulting package full name: Faulting package-relative application ID: }
  9. Ah! I'm glad there is a update planned that quickly!
  10. After the 1.17.0 patch, I am now getting the following error while loading the game with VSHUD enabled: Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.1 (Stable) 9/1/2022 12:58:06 PM: Critical error occurred in the following mod: vshud@2.0.31 Loaded Mods: bettercrates@1.4.2, extrachests@1.5.2, moreminerals@1.0.3, game@1.17.1, vshud@2.0.31, zoombuttonreborn@1.3.0, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, fromgoldencombs@1.3.14-pre.1, medievalexpansion@3.7.1, prospectorinfo@3.1.2, creative@1.17.1, survival@1.17.1, accessibilitytweaks@3.0.0, campaigncartographer@2.2.2 System.MissingMethodException: Method not found: 'Vintagestory.API.Client.GuiComposer Vintagestory.API.Client.GuiComposerHelpers.AddDialogBG(Vintagestory.API.Client.GuiComposer, Vintagestory.API.Client.ElementBounds, Boolean)'. at VSHUD.GuiDialogWaypointFrontEnd.OnOwnPlayerDataReceived() at VSHUD.WaypointUtils.<>c__DisplayClass16_0.<StartClientSide>b__1() at System.Action.Invoke() at Vintagestory.Client.NoObf.ClientMain.OnLevelFinalize() in VintagestoryLib\Client\ClientMain.cs:line 1044 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleLevelFinalize(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 219 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 1139 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 383 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 711 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 615 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 132 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  11. I know you said it'll take a bit, but as of 1.1.1 I can no longer put a waterwheel on the waterwheel base and the ones that I had working have vanished from the save file. I do not crash while trying to place it though.
  12. Could it be possible to add the twisting of everything during temporal storms? I know the motion is under "Waving Foliage", but it would be wonderful to not have to turn that on and off every time a temporal storm rolls around. Also, I absolutely love this mod!
  13. You also can dry lime to make quicklime in the oven.
  14. Yeah, I normally would use obsidian, but I'm in a granite/sand stone area and haven't been able to explore to find oby. I will try to find more flint if it's better than granite.
  15. So, if I do the granite knapping indoors, it's not a problem for me to see the voxels (you can see what I mean below). However, most of the time I need to knapp is outdoors where it's almost always bright. Is there a setting at all to be able to change the color (or the intensity)?
  16. Hello! I would love to know if you can change the color that the voxels are while knapping tools? Granite stones really suck for knapping because the voxels are basically the same colors as the stone. I've included a picture of a granite shovel to show what I'm talking about.
  17. I've got to say that I love this mod! I would also like to have a Body Temperature reading on the hud clock! It would basically make it so I never have to press C to see about temperature/time/etc.
  18. For anyone having this same issue, put the book in your hotbar, and then right click on a block and it should learn the book.
  19. Hello! I've got a book (screenshot included) that I cannot figure out how to learn. I've tried to right click, left click, open via the hotbar and nothing has worked so far. Can I not actually get this book into the journal page? Thanks
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