Tyron Posted September 6, 2025 Report Posted September 6, 2025 Dear Extraordinary Survivalists v1.21.1-rc.2, a unstable release, can now be downloaded through the account manager. More fixes for your peak chill moments. "I've reached levels of chill unknown by any man". Screenshot by "Nah, I'd ham.", shared in #screenshots on Discord Game updates Tweak: Various minor changes to the rarity of bears, elks, deer, goat and moose. In particular, deer are now more common Tweak: Female hares can now breed with adult male hares of any type, does not have to match their own type Tweak: Baby rabbits now also seek food to eat Tweak: In arrow descriptions, less confusing piercing damage modifier info Tweak: In cheesemaking, salt could previously only be added in increments of 10 liters of milk at a time, so that making cheese from 25 liters of milk was not possible. Salt is now added in increments of 5 liters, so that it is. (Also added links in the handbook cheesemaking guide) Tweak: Books now have limits: title cannot exceed 80 characters, text cannot exceed 80000 characters Tweak: In the Journal GUI, better spacing between chapters Tweak: Added /serverconfig modwhitelist/modblacklist to modify the mod black and whitelist Tweak: For commands specifying entities using e[], throw error if an invalid entity selector (or no selector) is used. To select all entities, use entity selector e[!]. Prevents accidental teleporting of all entities e.g. via /tp e[1231] tyron Tweak: For commands specifying entities, the help text is now correct for the updated gazelle entity type code Tweak: On Linux when using AMD or Intel GPUs let the mesa driver try to use the dedicated GPU if multiple are available Tweak: Disable "World Settings" button in the server dashboard - it is not supported at this point Fixed: Sometimes attack sounds were playing twice Fixed: Attacking drifters/shivers/bowtorn with a falx would sometimes open their inventory on death Fixed: Armor stand sometimes spawning with weird or invalid items on them in ruins Fixed: Some metal trapdoors had incorrect textures Fixed: Metal trapdoors made wooden sounds Fixed: Some metal blocks were not craftable Fixed: Female hares would not be baited by basket traps unless ready to mate Fixed: Bowl with meal had mis-colored bottom face. Also changed all bowl models to use full bottom face Fixed: Ground-placed seed bags were far too large Fixed: Silver/gold/iron/steel axe heads wrongly positioned when held in tongs Fixed: Hair and hats were showing through helmets, and other clothing conflicts Fixed: Typo in curly top bun hairstyle prevented it from hiding properly with clothing and armor Fixed: Pristine Nadiyan miner boots were using dirty miner boots texture Fixed: Attempt to fix issues with bees not spreading to empty skeps, until the area is revisited. Github #6924 Fixed: Angry bee swarm could attack the sailboat Fixed: Various unrealistic behaviors for snow-covered chiseled blocks when changing blocks above or below Fixed: Gaps in roofing models and removed z-fighting (note, clay shingles still have a twinge of z-fighting, but it should be much less noticeable now) Fixed: Faint black lines between some grassy topsoil blocks Fixed: Invisible chunks with saplings, if saplings in pots were seen previously. Github #6813 Fixed: Crash when breaking saplings, if saplings in pots were seen previously Fixed: Corruption of a single block mesh no longer makes the whole chunk invisible. Github #6813 Fixed: Corruption of a single player data no longer prevents the game from getting autosaved (we had this happen on TOPS) Fixed: Crash for Water Striders. Github #6915 Fixed: Client crash when server logging of block changes (LogBlockBreakPlace) is enabled and a chisel material with a stack size of 1 is added Fixed: Game crashing when opening a command block twice Fixed: Stainless steel items should have been excluded from handbook, but some had a typo in their entries, so were still showing Fixed: Small fixes to the Devastation tower Fixed: Minor visual bugs in the Vintagehosting dashboard Fixed: Shader compile warning Fixed: OpenGL errors at game start (usually due to graphics driver issues) were sometimes wrongly appearing as 'Context profiles only defined for OpenGL version 3.2 and above', potentially masking the true OpenGL error report API Fixed: Cooking pots now set their texture prefix code per variant in JSON rather than using a code solution API Fixed: For multiply behavior, eatAnyway setting was being ignored View full record 12 3
HalfAxd Posted September 7, 2025 Report Posted September 7, 2025 14 hours ago, Tyron said: Fixed: Female hares would not be baited by basket traps unless ready to mate Sounds like some dates I've had... 3
EnbyKaiju Posted September 7, 2025 Report Posted September 7, 2025 I really appreciate how much effort the team is putting in in these last few updates to improve a lot of older inconveniences. Being able to salt cheese properly so you don't need a full barrel has been a lingering issue, now sorted. The desire for mid-game use for obsidian now exists with arrowheads. It shows how much they are putting in to improving what is already there, not just adding new things (like some other voxel based crafting games). Just sending my love to the VS team and letting them know how much we appreciate what they do 9
yanlong Posted September 7, 2025 Report Posted September 7, 2025 The illustrated architecture looks great!
goblinx13 Posted September 8, 2025 Report Posted September 8, 2025 Hi a little question, in the description rc 2 ist called stable, in the account manager it is under testers and my client ingame says its unstable? so is it save to use ?
xXx_Ape_xXx Posted September 8, 2025 Report Posted September 8, 2025 3 hours ago, goblinx13 said: Hi a little question, in the description rc 2 ist called stable, in the account manager it is under testers and my client ingame says its unstable? so is it save to use ? Simple answer: Use at your own risk! It might break, it might not, and no guarantees are given either way.
Mladen Mihajlovic Posted September 8, 2025 Report Posted September 8, 2025 My items disappeared when I died in a storm. They dropped when I died, I went back (pretty close to home) and there was nothing there. Not sure this is new but it's an issue.
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