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v1.21.1-rc.2 - Story Chapter 2 Redux, Patch #1


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Posted

Dear Extraordinary Survivalists
v1.21.1-rc.2, a unstable release, can now be downloaded through the account manager.

More fixes for your peak chill moments. 
 

2025-09-05_01-05-41.thumb.png.c8d51f653367d3dce872e85f0c4814d8.png
"I've reached levels of chill unknown by any man". Screenshot by "Nah, I'd ham.", shared in #screenshots on Discord

Game updates

  • Tweak: Various minor changes to the rarity of bears, elks, deer, goat and moose. In particular, deer are now more common
  • Tweak: Female hares can now breed with adult male hares of any type, does not have to match their own type
  • Tweak: Baby rabbits now also seek food to eat
  • Tweak: In arrow descriptions, less confusing piercing damage modifier info
  • Tweak: In cheesemaking, salt could previously only be added in increments of 10 liters of milk at a time, so that making cheese from 25 liters of milk was not possible. Salt is now added in increments of 5 liters, so that it is. (Also added links in the handbook cheesemaking guide)
  • Tweak: Books now have limits: title cannot exceed 80 characters, text cannot exceed 80000 characters
  • Tweak: In the Journal GUI, better spacing between chapters
  • Tweak: Added /serverconfig modwhitelist/modblacklist to modify the mod black and whitelist
  • Tweak: For commands specifying entities using e[], throw error if an invalid entity selector (or no selector) is used. To select all entities, use entity selector e[!]. Prevents accidental teleporting of all entities e.g. via /tp e[1231] tyron
  • Tweak: For commands specifying entities, the help text is now correct for the updated gazelle entity type code
  • Tweak: On Linux when using AMD or Intel GPUs let the mesa driver try to use the dedicated GPU if multiple are available
  • Tweak: Disable "World Settings" button in the server dashboard - it is not supported at this point
  • Fixed: Sometimes attack sounds were playing twice
  • Fixed: Attacking drifters/shivers/bowtorn with a falx would sometimes open their inventory on death
  • Fixed: Armor stand sometimes spawning with weird or invalid items on them in ruins
  • Fixed: Some metal trapdoors had incorrect textures
  • Fixed: Metal trapdoors made wooden sounds
  • Fixed: Some metal blocks were not craftable
  • Fixed: Female hares would not be baited by basket traps unless ready to mate
  • Fixed: Bowl with meal had mis-colored bottom face.  Also changed all bowl models to use full bottom face
  • Fixed: Ground-placed seed bags were far too large
  • Fixed: Silver/gold/iron/steel axe heads wrongly positioned when held in tongs
  • Fixed: Hair and hats were showing through helmets, and other clothing conflicts
  • Fixed: Typo in curly top bun hairstyle prevented it from hiding properly with clothing and armor
  • Fixed: Pristine Nadiyan miner boots were using dirty miner boots texture
  • Fixed: Attempt to fix issues with bees not spreading to empty skeps, until the area is revisited. Github #6924
  • Fixed: Angry bee swarm could attack the sailboat
  • Fixed: Various unrealistic behaviors for snow-covered chiseled blocks when changing blocks above or below
  • Fixed: Gaps in roofing models and removed z-fighting (note, clay shingles still have a twinge of z-fighting, but it should be much less noticeable now)
  • Fixed: Faint black lines between some grassy topsoil blocks
  • Fixed: Invisible chunks with saplings, if saplings in pots were seen previously. Github #6813
  • Fixed: Crash when breaking saplings, if saplings in pots were seen previously
  • Fixed: Corruption of a single block mesh no longer makes the whole chunk invisible. Github #6813
  • Fixed: Corruption of a single player data no longer prevents the game from getting autosaved (we had this happen on TOPS)
  • Fixed: Crash for Water Striders. Github #6915
  • Fixed: Client crash when server logging of block changes (LogBlockBreakPlace) is enabled and a chisel material with a stack size of 1 is added
  • Fixed: Game crashing when opening a command block twice
  • Fixed: Stainless steel items should have been excluded from handbook, but some had a typo in their entries, so were still showing
  • Fixed: Small fixes to the Devastation tower
  • Fixed: Minor visual bugs in the Vintagehosting dashboard
  • Fixed: Shader compile warning
  • Fixed: OpenGL errors at game start (usually due to graphics driver issues) were sometimes wrongly appearing as 'Context profiles only defined for OpenGL version 3.2 and above', potentially masking the true OpenGL error report 
  • API Fixed: Cooking pots now set their texture prefix code per variant in JSON rather than using a code solution
  • API Fixed: For multiply behavior, eatAnyway setting was being ignored

 


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  • Like 12
  • Cookie time 3
Posted

I really appreciate how much effort the team is putting in in these last few updates to improve a lot of older inconveniences.
Being able to salt cheese properly so you don't need a full barrel has been a lingering issue, now sorted. The desire for mid-game use for obsidian now exists with arrowheads. 
It shows how much they are putting in to improving what is already there, not just adding new things (like some other voxel based crafting games). 
Just sending my love to the VS team and letting them know how much we appreciate what they do ❤️

  • Like 9
Posted
3 hours ago, goblinx13 said:

Hi a little question,

in the description rc 2 ist called stable,

in the account manager it is under testers and my client ingame says its unstable?

so is it save to use :) ?

Simple answer: Use at your own risk!

It might break, it might not, and no guarantees are given either way.

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