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Posted

Hey y'all. I've been playing on a modded (I can post my modlist if necessary) single player world for roughly 13 hours now. I settled in an area with neutral temporal stability, and nowhere in the immediate area on the surface has negative stability. This has been the norm for the last 13 hours. Despite this, two days ago my base got hit by a light temporal storm, and now the entire area within a thousand blocks is constantly draining my sanity for seemingly no reason. Rift activity is calm around my immediate base, and I searched around, even on top of mountains, for any areas that wouldn't constantly drain my sanity. Fully closing and reopening the game changes nothing.

Does anyone know why this might be the case? Did something get changed in the latest update, or is this a bug?

It's incredibly frustrating since I was in the middle of upgrading my house and now I have to worry about a constant temporal storm.

Posted

I currently have a copper shortsword courtesy of better combat: armory, I'm assuming that might cause issues with reloading the world without any mods enabled? Or, is it possible to hide that in a chest and be able to load the world without it being a concern? If not, I have no qualms with getting rid of it and then spawning in a new one with creative

Posted
10 minutes ago, MateWhy said:

I currently have a copper shortsword courtesy of better combat: armory, I'm assuming that might cause issues with reloading the world without any mods enabled? Or, is it possible to hide that in a chest and be able to load the world without it being a concern? If not, I have no qualms with getting rid of it and then spawning in a new one with creative

Welcome to the forums! For testing purposes, you can make a copy of your world, rename it, and use the copy for testing, aside from making a backup just to be extra safe.

 

23 minutes ago, MateWhy said:

Does anyone know why this might be the case? Did something get changed in the latest update, or is this a bug?

As to the whys, I don't know. My best guess is that if you're playing with mods, there's probably some mod interference going on. I would check your modlist to make sure there's nothing in there that affects temporal stability, as those would be the primary suspects. Likewise, as @idiomcritter already noted, if you can't find anything amiss simply by looking at your modlist, the best way to figure out if it's a mod is to test the game with the mods disabled(don't test on worlds you intend to play, unless you've made backups/are testing on a copy). If you're still having issues even with mods disabled, it's likely you've encountered a bug, in which case you'll want to head over to the github bug tracker and report it. The only other thing I can think of to try here is reinstalling the game and testing again in vanilla(if you do this, you'll want to temporarily relocate your saves and mods to different folders, and then place the contents back into the appropriate spots upon reinstallation).

Posted
41 minutes ago, hstone32 said:

So I've seen people call temporal stability a "sanity meter" all the time. Why? Did it used to be called sanity at some point in development?

Doesn't look like it. I did a search for "temporal stability" and "sanity" and sorted by date. Temporal stability was added in 1.12 and was always called that even before we had full details of what "temporal stability" even was. 6 months later was the first time it was called "sanity." My guess is that given that this game takes lovecraftian cues, when people see the world warping around them their first thought goes to classic cosmic horror themes of forbidden knowledge and lost sanity. If you go on youtube, so many first-time vintage story videos call it sanity, which are then a lot more accessible of an entrypoint to the concept than the handbook.

Posted
14 minutes ago, Diff said:

My guess is that given that this game takes lovecraftian cues, when people see the world warping around them their first thought goes to classic cosmic horror themes of forbidden knowledge and lost sanity.

This, plus survival games in general tend to implement a sanity mechanic, Don't Starve being a notable example. It's also not until later in the story that temporal stability and its relation to seraphs starts to get explained a bit, so unless the player has read the handbook to know what the mechanic is, it's easy to just assume it's a sanity meter.

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