Liefeling Posted July 14 Report Posted July 14 (edited) I'm so glad to see progress is being made on this ! A VR mod seems like a super fun idea for vintage story, bears already scare me base game so this would make it even more immersive. I'm sorry i can't offer anything but support, you got this ! Edited July 14 by Liefeling didn't see you posted super recently so fixed the wording on my post to take it into account 1
Windwhistle Posted July 26 Report Posted July 26 I'm one of the guys that googled "vintage story VR mod" 1
Mathieu Ear Posted July 27 Report Posted July 27 to make it a lil easier u can take exemple of the Minecraft VR mod: Vivecraft. u can look at how it binds key for the Vr controller and do the same for VS idk if it will be hard to script, i know nothing abt that
CastIronFabric Posted July 28 Report Posted July 28 On 7/27/2026 at 6:01 AM, Mathieu Ear said: to make it a lil easier u can take exemple of the Minecraft VR mod: Vivecraft. u can look at how it binds key for the Vr controller and do the same for VS idk if it will be hard to script, i know nothing abt that I think the inventory control is what one should focus on first and foremost. I think for VR that is the main weak spot. For example, I have 7 stacks of something I want to put in a crate, ok, so I remove 7 things from my hotbar, put all 7 stacks into my hotbar from my inventory, then I Cntr+Shift (how I have mine set up) and put all 7 stacks away. Now..time that UI interaction, can it be done faster in VR? I doubt it but if I was to work on a VR project something like that example is what I would try first, before anything else.
Reva Revenant Posted July 28 Author Report Posted July 28 New Discord link: https://discord.gg/QaWpDWnvb (up for 30days 100 uses to prevent bot issues) Finally, v1.0.0 is now downloadable there. The full game should be fully playable, and I've added tons of stuff I haven't mentioned in the forum. I wanted to release it with trailer but due to russian attacks on my power-grid my premiere pro file got corrupted and I lost almost all progress 2 1 1
Dunduk666 Posted July 30 Report Posted July 30 (edited) My friend, the VR mode in Vintage Story is actually insane. Amplitude Studios would be proud of you! Edited July 30 by Dunduk666
shar_q Posted August 8 Report Posted August 8 Hey there, I recently bought myself a quest 3--- and oh god this looks amazing. Would it be possible to upload a new discord invite? The one you posted has already expired. Thank you!
Reva Revenant Posted August 8 Author Report Posted August 8 Hello! 1 hour ago, shar_q said: has already expired That's strange, I tested latest link ( https://discord.gg/QaWpDWnvb ) and it still works, can you try again? If that doesn't work DM me for personal invite
MCgendraft Posted August 27 Report Posted August 27 Nice! I read the entire thread, awesome you didn't give up on it! Thank you for your time and effort, I look forward to trying this out sometime! 1
Reva Revenant Posted August 27 Author Report Posted August 27 1 hour ago, MCgendraft said: I look forward to trying this out sometime! This thread is heavily outdated, a lot of stuff was introduced but it seems that I can't upload images on the forum anymore Curently I'm in the late stages of testing multiplayer support!
Reva Revenant Posted August 27 Author Report Posted August 27 Short list of most important stuff since v1.0 up to current v1.5.4 3 hours ago, Reva Revenant said: a lot of stuff was introduced Two-handed archery - Physical draw mechanics for all bows (simple, longbow, recurve, etc.) with custom VR bow models. Draw distance actually controls shot power. Spear & sling trajectory - Added a visual arc when aiming spears and slings so you can see where your throw will land. Throwing overhaul - Natural throwing mechanics for throwable items and weapons. Multiplayer VR hands - Other players can now see your VR hands and arm movements in real-time on servers. Volumetric clouds now have proper stereo depth and no longer look broken in VR. Moon & sun fix - Fixed the bug where the moon and skybox would bob up and down whenever you crouched. Block placement preview - Shows a ghost outline of blocks before you place them. Player skin matching - VR hands now match your character's skin color. HTC Vive & WMR support - Added dedicated controller profiles and button layouts for Vive wands and WMR trackpads. In-game controller legend - Quick visual reference screen in-game showing what every button does. Dual hand crosshairs - Added a second crosshair for your off-hand so you know what both hands are pointing at. Easier knapping & clay forming - Fixed raycast offsets so knapping flint and sculpting clay voxels is much more accurate and less frustrating. Block UI positioning - Chests, ovens, and workstations now anchor their menus neatly in front of the block instead of floating awkwardly. Better virtual keyboard - Layout and usability tweaks to make typing in chat easier. Clearer inventory text - Cleaner item stack numbers and fixed clothing icons on the character menu. Linux tooltip fix - Fixed WAILA and item tooltip text getting clipped on Linux. Performance optimizations - Reduced frame drops and CPU/GPU stalls for smoother overall performance. https://ibb.co/MyZ31B3N - vr bow gif 1
COMMANDER_GEB Posted August 27 Report Posted August 27 You my sir are AWESOME any way this would work on a quest 2? (I know im out of date with a quest 2 but i dont care)
Reva Revenant Posted August 27 Author Report Posted August 27 3 minutes ago, COMMANDER_GEB said: any way this would work on a quest 2 It should work, and if it doesn't, it will be working after a few iterations 1
COMMANDER_GEB Posted August 27 Report Posted August 27 Just now, Reva Revenant said: It should work, and if it doesn't, it will be working after a few iterations thanks ill check later (quest 2 is charging rn)
kaiw1001 Posted August 28 Report Posted August 28 For those of you on here wanting to see a slice of what the mod has to offer: Here's roughly an hour of me sounding schizophrenic because I forgot to capture Discord audio on Quest. 2 1 1
hstone32 Posted August 28 Report Posted August 28 I'd be very interested in trying this once Valve's new vr headset releases. I bought a Valve Index years ago, but the linux support on that thing is hopeless.
freelikegnu Posted Saturday at 04:04 PM Report Posted Saturday at 04:04 PM Is there an option to just use the SBS rendering and 3DOF head tracking? Case being using AR glasses and not full VR. Thank you!
Reva Revenant Posted Saturday at 04:44 PM Author Report Posted Saturday at 04:44 PM (edited) 41 minutes ago, freelikegnu said: Case being using AR glasses and not full VR I think technically it's possible (Mod already renders stereoscopic view) but because I don't have AR glasses I have no way to test features like that Edited Saturday at 04:46 PM by Reva Revenant 1
Thorein Posted Sunday at 03:13 PM Report Posted Sunday at 03:13 PM Hi discord link expired may I ask you to send one more, thank you for your work!!!
Reva Revenant Posted Sunday at 06:45 PM Author Report Posted Sunday at 06:45 PM https://discord.gg/bkPyNs4w4
WrenFox Posted Tuesday at 08:28 PM Report Posted Tuesday at 08:28 PM I do think it would be very interesting to play VS in VR (might also be more difficult), I always wondered if it was even possible to mod in VR support into Vintage Story. I do wish you all the best on development as this is really cool to see. 1
Demoncyborg Posted Wednesday at 05:20 PM Report Posted Wednesday at 05:20 PM you've been making some incredible progress holy shit, really nice work, good luck!!!
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