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Posted (edited)

I'm so glad to see progress is being made on this ! A VR mod seems like a super fun idea for vintage story, bears already scare me base game so this would make it even more ✨immersive✨.
I'm sorry i can't offer anything but support, you got this !

Edited by Liefeling
didn't see you posted super recently so fixed the wording on my post to take it into account
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  • 2 weeks later...
Posted

to make it a lil easier u can take exemple of the Minecraft VR mod: Vivecraft.

u can look at how it binds key for the Vr controller and do the same for VS

idk if it will be hard to script, i know nothing abt that 

Posted
On 7/27/2026 at 6:01 AM, Mathieu Ear said:

to make it a lil easier u can take exemple of the Minecraft VR mod: Vivecraft.

u can look at how it binds key for the Vr controller and do the same for VS

idk if it will be hard to script, i know nothing abt that 

I think the inventory control is what one should focus on first and foremost. I think for VR that is the main weak spot. For example, I have 7 stacks of something I want to put in a crate, ok, so I remove 7 things from my hotbar, put all 7 stacks into my hotbar from my inventory, then I Cntr+Shift (how I have mine set up) and put all 7 stacks away.

Now..time that UI interaction, can it be done faster in VR? I doubt it but if I was to work on a VR project something like that example is what I would try first, before anything else.

Posted

New Discord link: https://discord.gg/QaWpDWnvb   (up for 30days 100 uses to prevent bot issues)

Finally, v1.0.0 is now downloadable there.

The full game should be fully playable, and I've added tons of stuff I haven't mentioned in the forum.

I wanted to release it with trailer but due to russian attacks on my power-grid my premiere pro file got corrupted and I lost almost all progress :(

  • Reva Revenant changed the title to I’m attempting to make a VR mod (v1 already out 3rd page)
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