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Posted

Hear me out. I was pondering this for a while, and people don't seem to do this enough in games, but it would be hilarious to have ragdoll physics on death with a option to watch it.

End up getting mauled by a bear? You go flying off into the sunset.

End up taking fall damage? You're tumbling down. 

Ergo, hilarity ensues in multiplayer.

 

I like the idea, but I don't know if anyone else has had the same thoughts. 

  • Like 3
Posted
2 hours ago, EmperorPingu said:

On death sure. Was worries you were gonna suggest as per regular gameplay.

If you had ragdoll every time you just 2 blocks too high it would get annoying 😂

But on death this sounds like fun.

  • Like 1
Posted
3 hours ago, EmperorPingu said:

On death sure. Was worries you were gonna suggest as per regular gameplay.

Actually the getting torn up by by wolves and bears sounds kinda lit tbh. Bear and Wolf should heal when they feed on you.

They do gain weight after killing you...

  • Like 2
Posted

I agree that this should be toggleable, but given it's ragdolling on death it's not like it would hurt gameplay in any way. It's more about an aesthetic choice, of course: falling into a pit that's some fifty blocks down and dying on impact only to go from fear at the darkness around you to "oh, that's the Peter Griffin death pose" might break someone's immersion—assuming they care for that.

Would be a funny April Fools thing, at the very least.

Posted
On 1/22/2026 at 6:09 AM, EmperorPingu said:

On death sure. Was worries you were gonna suggest as per regular gameplay.

Actually the getting torn up by by wolves and bears sounds kinda lit tbh. Bear and Wolf should heal when they feed on you.

what about having mechanized/"rusted" bears and wolves do that?

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