The1Zorro Posted February 7 Report Posted February 7 As the title says. I don't know if ill have to make a new world after the 1.22 drops or not. I don't feel like plaing thinking that I will have to delete the work i put into my save file :C
Solution Robert Johnson Posted February 7 Solution Report Posted February 7 (edited) Other, more experienced players who've been through regular Vintage Story updates can chime in and correct me if I'm wrong, but I would think that, even if an update adds new stone or other generated block types or structures, that you don't really have to worry about having to restart once it comes out. I would think that, going by how Minecraft behaves, where new types of generated blocks and structures from an update just can't appear in already generated chunks, that a similar thing would apply here: that you have to generate new chunks to have the chance for those new block types and structures to show up. In Vintage Story, that would probably mean going outside the bounds of what is currently shown on your map, just like in Minecraft, but made much easier given you possess the map at the start, unless you're playing wilderness survival mode, of course. Edited February 7 by Robert Johnson
LadyWYT Posted February 7 Report Posted February 7 Probably not, but it depends heavily on what game version you created the world in, what's being added in the new update, and whether or not you used mods. Generally, the devs do their best to make sure that old worlds can be updated to newer versions, and will give plenty of advance notice if otherwise. I will note though, that the more game versions a world persists through, the more likely it is that something will eventually break. One thing to keep in mind is that you can save your builds as blueprints with the world edit tool, and then place them in a fresh world, which can be a good compromise between starting over from scratch versus holding on to the same world. Do note that worlds created in unstable game versions though are very likely to break between game versions. Release candidates are great for testing out new content, but are often riddled with bugs and go through many changes, and thus are not intended for long-term play. When it comes to modding, modded worlds may or may not be able to be updated to newer game versions. It depends heavily on what new content was added in the new game version, as well as how the mods themselves are updated...if they're updated at all. The bigger a modlist is, the less likely it is that the world can be updated to a newer game version. Just a personal rule of mine here, but when it comes to modded worlds I typically assume it's impractical/not possible to update the world to a new game version, and start over fresh. 59 minutes ago, Robert Johnson said: I would think that, going by how Minecraft behaves, where new types of generated blocks and structures from an update just can't appear in already generated chunks, that a similar thing would apply here: that you have to generate new chunks to have the chance for those new block types and structures to show up I think it depends on the structure. To my knowledge, story locations will get placed automatically, even in chunks that have already been generated. However, if there is a player structure(or something else) blocking the placement somehow, the player may need to manually place the location. Likewise, if a location is updated, the player may need to regenerate the chunks for that location for the new additions to be included. For minor structures like traders and ruins, those will need fresh chunks for new additions to take effect, I think.
Zane Mordien Posted February 7 Report Posted February 7 38 minutes ago, LadyWYT said: To my knowledge, story locations will get placed automatically, even in chunks that have already been generated. I do not believe that is true, because ever time I load up an old world I get the story location error for the new trader. I haven't built anything where the trader wants to load but I have generated that chunk. Also when the RA first came out there were instructions on how to generate the RA if you had already discovered the chunk.
LadyWYT Posted February 7 Report Posted February 7 21 minutes ago, Zane Mordien said: I do not believe that is true, because ever time I load up an old world I get the story location error for the new trader. I haven't built anything where the trader wants to load but I have generated that chunk. Also when the RA first came out there were instructions on how to generate the RA if you had already discovered the chunk. Which is why I said that, to my knowledge, the automatic placement fails if something is blocking the placement, whether that be a player structure or something else. The automatic location placement was something added for chapter two; prior to 1.20 story locations needed to be placed by hand. As for trader placements, I seem to recall there being some issues with the new treasure hunter structures generating when they were introduced, though I think those issues have been resolved.
Thorfinn Posted February 8 Report Posted February 8 If you are swimming in crop seeds, you are probably fine. If you are not, with the grain nerfs, you might have to explore chunks with the new mapgen. Depends on what point in the game you are.
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