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Posted

This idea might be a little fantastical, but I think it would be awesome if there was a new type of ram or goat species that could be tamed as a mount in the game! Maybe they can only be found in certain regions or something, but I would love to see new mounts in the game and I think a goat/ram could be useful for climbing steep terrain and offer more storage spaces at the cost speed!

  • Like 3
Posted

Goats might be a little small for riding, but they actually do make great pack animals in mountainous regions: maybe having the option to put saddle bags on them and a lead would fit the bill.

600x400-PACK-GOATS-ON-HILLSIDE.png.7f8f94e87583b840b0d363bc54152ed8.png

  • Like 7
  • 1 month later...
Posted

I wouldn't mind seeing goats as pack animals, but they shouldn't be mounts. Unless we're talking musk ox, as those are probably big enough. Goats and sheep aren't big enough to carry most adult humans, let alone seraphs that are slightly larger. It's partly why you only see children riding the sheep at rodeos for "mutton-busting", and the adults stick to riding horses and bulls.

  • Like 1
  • 3 weeks later...
Posted (edited)

Honestly call me boring but I just prefer horses which is why I always install mods that give me them, I do think it would be neat to have camels, oxen, mules, elephants and maybe ostriches if people want to pretend they are riding a chocobos from Final Fantasy series. But if we are going to only get a limited amount of choices to choose from I would go with the safe option of horse over something too exotic but that's just my personal preference personally. Camels and elephants would make settling in desserts and jungles more interesting.

Also if they add mules or any type of pack animal I hope they would include it alongside some type of cart system where we similar to our sail boat but we build a cart that can carry crates, chest, vessels, and people. 

Edited by Cedric the Silent
grammar errors
Posted

the muskox would be big enough to ride or just be a beast of burden BUT they are only really found in super cold areas like the glaciers. i think. i can't fully remember what the wiki said. oh here it is. found in areas -30 degrees usually.

  • Like 1
Posted (edited)
7 hours ago, ijkdenem said:

the muskox would be big enough to ride or just be a beast of burden BUT they are only really found in super cold areas like the glaciers. i think. i can't fully remember what the wiki said. oh here it is. found in areas -30 degrees usually.

WHAT??? The devs really like putting large ungulates in the coldest parts of hell… and it doesn’t help that elk only spawn at crazy altitudes.

Unless we’re talking about moose, which are for some reason found in warmer areas than elk???

Edited by Facethief
  • Like 1
Posted (edited)
On 6/16/2026 at 5:54 PM, LadyWYT said:

I wouldn't mind seeing goats as pack animals, but they shouldn't be mounts. Unless we're talking musk ox, as those are probably big enough.

9 hours ago, ijkdenem said:

the muskox would be big enough to ride or just be a beast of burden

Muskox aren't generally considered to be suitable for domestication as pack animals or mounts, since they tend to retain herd behaviors and aggressive instincts - size is not the only factor that matters here. According to Wikipedia, "muskoxen are occasionally semi-domesticated for wool, and rarely for meat and milk", but I can't find any mention of pack animals or mounts anywhere.

Admittedly, the elk that we have in the game don't tend to make particularly good mounts either. Though at least it seems like there are some documented examples, whereas for the muskox I haven't found any. Granted, that can also be influenced by the climate that muskox live in - whether an animal would make a good pack animal or mount can be difficult to predict for animals which have never seen large-scale domestication attempts.

 

9 hours ago, ijkdenem said:

found in areas -30 degrees usually.

The game doesn't even allow average yearly temperatures to go this low, as they are clamped to [-20, 40] °C. Muskox spawn at -10 °C and lower.

 

2 hours ago, Facethief said:

WHAT??? The devs really like putting large ungulates in the coldest parts of hell… and it doesn’t help that elk only spawn at crazy altitudes.

Unless we’re talking about moose, which are for some reason found in warmer areas than elk???

Muskox are native to the Arctic and they actually tend to live in colder areas than polar bears (which in-game spawn at -9 °C and colder), so I think it's pretty reasonable that they only spawn at or below -10 °C.

Elk spawn at Y = 139 and higher on standard settings, so it's not particularly crazy (it's less than several goat species which start at Y = 168, for example), although world generation can admittedly make them really annoying to look for since the game doesn't really know the word "highlands".

Moose spawn at temperatures [-19, -4] °C, whereas elk at [-14, -2] °C, so I'm not sure where you're getting the "moose are found in warmer areas than elk" part.

Frankly, I feel like a lot of the interesting animals spawning in cold regions would be easier to appreciate if these cold regions had anything really going for them. Warmer climates have a bunch of new things, whereas colder climates are largely just a self-imposed challenge of the "spend hours searching for extremely basic resources that you'd normally find in a couple minutes" variety, only made better by more aggressive animals.

Edited by MKMoose
  • Sad 1
Posted
32 minutes ago, MKMoose said:

Moose spawn at temperatures [-19, -4] °C, whereas elk at [-14, -2] °C, so I'm not sure where you're getting the "moose are found in warmer areas than elk" part.

I can't read, I'm a(n) [insert game] fan. I even checked the wiki, and still failed to correctly transfer the information.

  • Like 1
Posted
10 hours ago, MKMoose said:

Muskox aren't generally considered to be suitable for domestication as pack animals or mounts, since they tend to retain herd behaviors and aggressive instincts - size is not the only factor that matters here. According to Wikipedia, "muskoxen are occasionally semi-domesticated for wool, and rarely for meat and milk", but I can't find any mention of pack animals or mounts anywhere.

Admittedly, the elk that we have in the game don't tend to make particularly good mounts either. Though at least it seems like there are some documented examples, whereas for the muskox I haven't found any. Granted, that can also be influenced by the climate that muskox live in - whether an animal would make a good pack animal or mount can be difficult to predict for animals which have never seen large-scale domestication attempts.

 

The game doesn't even allow average yearly temperatures to go this low, as they are clamped to [-20, 40] °C. Muskox spawn at -10 °C and lower.

 

Muskox are native to the Arctic and they actually tend to live in colder areas than polar bears (which in-game spawn at -9 °C and colder), so I think it's pretty reasonable that they only spawn at or below -10 °C.

Elk spawn at Y = 139 and higher on standard settings, so it's not particularly crazy (it's less than several goat species which start at Y = 168, for example), although world generation can admittedly make them really annoying to look for since the game doesn't really know the word "highlands".

Moose spawn at temperatures [-19, -4] °C, whereas elk at [-14, -2] °C, so I'm not sure where you're getting the "moose are found in warmer areas than elk" part.

Frankly, I feel like a lot of the interesting animals spawning in cold regions would be easier to appreciate if these cold regions had anything really going for them. Warmer climates have a bunch of new things, whereas colder climates are largely just a self-imposed challenge of the "spend hours searching for extremely basic resources that you'd normally find in a couple minutes" variety, only made better by more aggressive animals.

i just quoted the wiki so i didn't know for sure. i had to SPAWN mine in cuz i could not ever find the frigging muskox anywhere.

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