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Posted

Maybe you have already found, but just in case, there is easy method to change direction of rapids or stop it: using full trapdoors working as sluices above a waterwheel.

As the most primitive method, you may simply stop the water from flowing, replacing brake or clutch in early game by single trapdoor (and also sparing self of noise of the flowing water or of the waterwheel itself when not necessary, if you feel it annoying).

If you want to be more fancy, you may make setup pretending that the rapids are filling a water reservoir above the waterwheel, or just go around the waterwheel by secondary trough.

( Made video on Tumblr too: https://www.tumblr.com/vrataf/816527092107902977/using-trapdoors-to-redirect-water-flow-and-to-turn )

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Posted
11 hours ago, Maelstrom said:

Install a transmission between

Well, yes, especially if you need to switch among multiple powered devices. It can be combined as the sluice may work as a main power switch - I take as big advantage that it makes the workshop much quieter when the water is turned off. 

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Posted
On 8/28/2026 at 6:42 PM, PhotriusPyrelus said:

the point of the upper two trap doors.

... is pure aesthetic. Usually IRL, the waterwheel water source goes from some kind of pond to have enough water stored when the stream itself lacks water. This setup shall look like it as you cannot have rapid going through water body in VS.

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Posted
1 hour ago, Vratislav said:

... is pure aesthetic. Usually IRL, the waterwheel water source goes from some kind of pond to have enough water stored when the stream itself lacks water. This setup shall look like it as you cannot have rapid going through water body in VS.

That's so cool!  Thanks for the explanation.

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Posted

That's such a cool build, an very clever too!

But I must ask, is there actually a benefit to turning the waterwheel off in game currently? I know irl people would shut it off simply to let the water basin replenish properly but in VS the water spawns out of nothing so that doesn't apply :P

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