Trex_Crazy Posted Thursday at 08:48 AM Report Posted Thursday at 08:48 AM Here be spoilers, turn back now. Now I am sure more hostile fish are on the way at some point, but the "creatures" I am referencing would be on the "eldritch abomination" side of things. It is my understanding, so far, that the unnatural enemies are former humans (dont tell me if I am wrong, or if I'm right). And that would provide some difficulty in making them aquatic, however considering the mangled and altered state of shivers, bowtorn, and double headed drifters etc. I think a lot of alterations could be easily justified. (And there are other, presumably, non previous human creatures since you have greg (the giant giraffe looking monster in the distance during temporal storms, thats just what I call it) Though that also looks mechanical(?)) The question of what exactly it would be I don't know. But it would be interesting to have a threat crossing oceans (especially during high temporal rift activity), rather than nothing since the enemies can't swim very fast. Personally I'd love some sort of giant sea monster but considering the current stage of development something smaller and less mechanically involved would be a better option. 3
Rainbow Fresh Posted Thursday at 10:59 AM Report Posted Thursday at 10:59 AM His name... is DAVE! That aside, here is a consideration. I have learned just enough about the lore so far that concluding the current monsters being rotted/rusted? humans makes sense. That said, locusts are clearly man-made robots that also have gone rogue, and what the hell are bells supposed to be then? My point is - who says humans are the only thing affected? (If the lore DOES cover this already, let my find it out myself). You mentioned shivers and bowtorns being badly mangled and forced in unnatural shapes from their former selves. Well, what if e.g. fish would be affected the same way? Then you could have your horrific sea monsters. And even more terrifiying bears.
Trex_Crazy Posted Thursday at 12:20 PM Author Report Posted Thursday at 12:20 PM 1 hour ago, Rainbow Fresh said: His name... is DAVE! That aside, here is a consideration. I have learned just enough about the lore so far that concluding the current monsters being rotted/rusted? humans makes sense. That said, locusts are clearly man-made robots that also have gone rogue, and what the hell are bells supposed to be then? My point is - who says humans are the only thing affected? (If the lore DOES cover this already, let my find it out myself). You mentioned shivers and bowtorns being badly mangled and forced in unnatural shapes from their former selves. Well, what if e.g. fish would be affected the same way? Then you could have your horrific sea monsters. And even more terrifiying bears. No, no thank you. The bears are terrifying enough. lol Also my bad I didn't know he was dave.
williams_482 Posted Thursday at 02:34 PM Report Posted Thursday at 02:34 PM 3 hours ago, Rainbow Fresh said: what the hell are bells supposed to be then? My point is - who says humans are the only thing affected? (If the lore DOES cover this already, let my find it out myself). The origins of bells are strongly hinted at in one of the story locations.
LadyWYT Posted Thursday at 04:14 PM Report Posted Thursday at 04:14 PM Diving bell. 7 hours ago, Trex_Crazy said: The question of what exactly it would be I don't know. But it would be interesting to have a threat crossing oceans (especially during high temporal rift activity), rather than nothing since the enemies can't swim very fast. Personally I'd love some sort of giant sea monster but considering the current stage of development something smaller and less mechanically involved would be a better option. I don't think we need a giant sea monster, since it's not really a nautical game and I think sailing should be a somewhat peaceful experience(also saves the trouble of trying to account for naval combat). But some smaller monsters would absolutely be appropriate. They could be found near shipwrecks or submerged ruins, providing both a challenge and an indication that there's treasure to be had. They could also be located in the deep sea, since monsters seem to get spookier the deeper one delves, but this also requires some sort of diving equipment so the player can actually go that deep. On the case of deep monsters, I've sometimes thought it would be cool to have some kind of "lurker"; basically a small fish-like machine with flashlights for eyes that is attracted to players and watches from a short distance--just enough for it to be not quite clear what they are. They don't swim fast, they don't have a lot of health, and they don't do any damage, so they're harmless by themselves. However, there's never just one, and once the player has enough lurkers watching them then they discover the true purpose of the creatures--a guiding system for a much larger, hostile monster that lives in the area. The general idea is for the player to leave the area before too many lurkers show up and summon the big monster; fighting the big monster is a risky prospect(but could drop a trophy or some nice loot). Killing the lurkers could buy the player some extra time in the area before the big monster appears, but killing them too quickly will result in the monster showing up faster. Of course, for the water's surface, there's always a literal ghost ship option. Imagine some kind of ancient-looking steamship somehow still adrift...and finding out that it's not only moving of its own accord, but actively following you. 1
Trex_Crazy Posted Thursday at 06:52 PM Author Report Posted Thursday at 06:52 PM 2 hours ago, LadyWYT said: don't think we need a giant sea monster, Well I don't need a million dollars, but ai would like it. But in all seriousness I've just got a thing for the ocean. Been playing bioshock again (for like the 5th time) so just in the ocean horror mindset I guess.
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