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Windmill Spacing


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Posted

I thought the new large windmills only needed to be 15 blocks apart to avoid turbulence. I have mine spaced 24 blocks apart (from rotor to rotor) on the east and west sides of a building to power seperate machines, but am still getting reduced power. 

Why? How far apart do these need to be? 

Are there any mods that get rid of the turbulence? I spent a LOT of time and resources (and died several times falling off the towers, lol) setting this up...

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Posted

Gotta love seeing the problem I anticipated pop up pretty much exactly.

 

16 minutes ago, Nathan Flaminio said:

How far apart do these need to be? 

The turbulence range is 1.5 times the windmill's radius. I don't remember whether the turbulence radii can't touch or just can't overlap, but I think they can touch based on the patch notes. In that case, full large windmills need 30 blocks of separation. If you want to be sure, you can test it in creative.

If you don't want to move the windmills, you can also remove some of the sails so that there's a total of 16 sets on both windmills, to match your 24-block distance.

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Posted (edited)
1 hour ago, MKMoose said:

full large windmills need 30 blocks of separation.  

Thank you! 

It seems a bit much, no? 

I fixed them, and now they kind of look like something out of Star Wars, so I guess it's alright. 

Still, it's a bit much... 

Edited by Nathan Flaminio
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Posted (edited)
22 hours ago, Nathan Flaminio said:

It seems a bit much, no? 

Realistically? Not really, real windmills should be placed further apart than that, especially in the direction parallel to the direction of wind.

In terms of consistency? Small windmills use the same system, and both need 1.5x radius, so I don't see issues there (although there are some caveats regarding the possibility of cheesing the system).

But balance-wise? The whole large windmills are underwhelming, to the point that I opened a bug report which was promptly labeled with "status: suggestion" by one of the devs but also given "priority: medium" by another, and it wasn't closed. Your two large windmills, even if they weren't cut short by turbulence, would produce the power equivalent of five small windmills (for context, a small windmill should give 100 kN) while costing the flax equivalent of eight of them, and 24 iron as well. Reduced in size to avoid turbulence, they give the power equivalent of four small windmills at the flax equivalent of 6.4 of them.

Edited by MKMoose
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Posted
5 hours ago, MKMoose said:

But balance-wise? The whole large windmills are underwhelming, to the point that I opened a bug report which was promptly labeled with "status: suggestion" 

That makes sense.   The game is working as designed so any changes would be a suggestion not a bug.

Posted (edited)
1 hour ago, Maelstrom said:

That makes sense.   The game is working as designed so any changes would be a suggestion not a bug.

The things that are actually working as intended are closed and labeled with "status: wontfix". There have been plenty of reports regarding, for example, clothing balance, which could easily be said to be "working as designed" and yet were not even labeled as suggestions. Do note that the standard procedure towards issues labeled as suggestions is to close them, which is why I was pointing out my issue not being closed despite getting the label as unusual. Also, it's not like a GitHub issue being both a bug report and a suggestion would be a paradox, you know.

And ultimately, when the way the game "working as designed" allows to objectively show that large windmills are flat-out worse than regular windmills in nearly every aspect, then I think it's also fair to call it a bug.

Edited by MKMoose
Posted
16 minutes ago, MKMoose said:

And ultimately, when the way the game "working as designed" allows to objectively show that large windmills are flat-out worse than regular windmills in nearly every aspect, then I think it's also fair to call it a bug.

Nope.  A bug is when something unintended happens, like the game crashes or the crafting result is wrong.  For windmills a bug would be the turbulence distance isn't right, 5 blocks instead of 15, for instance.  In your case the design is poor (according to your assessment) and should be reconsidered, in which reclassifying as a suggestion is the correct response from the devs.

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Posted
9 hours ago, MKMoose said:

Realistically? Not really, real windmills should be placed further apart than that, especially in the direction perpendicular to the direction of wind.

Perpendicular to the direction, they should have basically no effect, just as downwind windmills shouldn't have any effect on upwind windmills. I'd make the region of interference a downwind cone rather than a simple radius. But this would be the only way wind direction actually matters...

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