Jacsmac Posted yesterday at 02:04 AM Report Posted yesterday at 02:04 AM Spoiler I am working my way through the Resonance Archives on a new world. A locust nest spawned in the reservoir room, which would be fine if it didn't place spikes directly in my path, in the only doorway to get in and out of the third level. Now I need to try really hard not to take damage in the mine, or these spikes will earn a solid reputation among the locusts. There is a cave opening right next to the entrance, and other things like glow worms are also generating. I didn't think it was possible for things to overlap like that. 2
williams_482 Posted 21 hours ago Report Posted 21 hours ago Thats a "swap into creative, break the spikes, swap back" situation if ever there was one. Mean.
OBAMFSpike Posted 20 hours ago Report Posted 20 hours ago Wow. There should be entities that do not count that we can break in claimed areas like this. Though Williams_482 has a great solution too.
Jacsmac Posted 20 hours ago Author Report Posted 20 hours ago Spoiler Well, the good news is that I completed the mines and barely missed the spikes on my way back by jumping over them. I made sure to grab everything I needed loot-wise so I wouldn't have to go back. Hopefully I don't fall down later! 54 minutes ago, williams_482 said: Thats a "swap into creative, break the spikes, swap back" situation if ever there was one. Mean. Yeah, I've kind of been giving myself the liberty of using /giveitem to get things like bandages. Especially after something like this: Spoiler I defeated the bell in the Bell Workshop and another one spawned in right after I collected the large gear. I gave myself bandages because that was ridiculously unfair. I also find myself using "/tpwp You died here" and dropping a temporal gear at the site of my death when it feels like something completely out of my control.
williams_482 Posted 13 hours ago Report Posted 13 hours ago It is odd that you are getting spawns there. I've never seen or heard of that happening before.
LadyWYT Posted 13 hours ago Report Posted 13 hours ago I agree with @williams_482--this is unexpected behavior. To be fair, I've never really paid attention to the ceiling in that area, however, the spawns in most story locations, with one obvious exception, are static. If there is a locust nest there, it shouldn't be spawning infinite locusts like other nests. It should either spawn a set amount, or none at all.
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