Jump to content

Ivan
 Share

Recommended Posts

  • 4 weeks later...
  • 1 month later...

This is a glacier, one of several I have experimenting in creating. A low level fog, god rays and shadows are set using both Creative mode GUI menu (accessed via key stroke @) and Setting [Esc]

Ice and snow Bridges, steep falls, waterfalls and plunge pools; all provide a challenge. I will post up a topic on creating ice scapes, to show some of the methods that can be employed by the VS engine.

 

 

Vintage_Story_landy1A.jpg

Vintage_Story_landy2B.jpg

  • Like 2
  • Thanks 1
Link to comment
Share on other sites

  • 5 weeks later...

My second attempt at an erupting Volcano. Embers rather than Lava is used to create the comic book style eruption plume, and bloom is set to about 80% to make it glow. The height is about 250 blocks. The plumes cloud is made from a mixture of lake and glacier ice to create a transparency. In my first attempt I used a mixture of dark creative blocks flecked with red torches, and that approach worked better.

Vintage_Story_Volcano13.jpg

Vintage_Story_Volcane50.jpg

  • Like 2
Link to comment
Share on other sites

  • 2 months later...
On 2/21/2018 at 6:03 AM, Stroam said:

I wish you would make rare unique features that have a chance of appearing in biomes.

Now that Luke's story is starting to mesh into game worlds, I think unique locations and features are inevitable. But even in between story elements and mechanics, there should be room for varied and unique locations. Much will depend on worldgen.

Link to comment
Share on other sites

  • 2 months later...
  • 1 month later...
  • 2 years later...
  • 10 months later...
 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.