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  • 4 weeks later...
Posted

A forest of 'Tornado Trees'. 

 

VS TIP: In 'Video Settings' you can adjust your 'field of view', which can give you are near panoramic perspective.

TornadoDawn00.png

TerraxenoA-002.jpg

  • Like 1
  • 1 month later...
Posted

This is a glacier, one of several I have experimenting in creating. A low level fog, god rays and shadows are set using both Creative mode GUI menu (accessed via key stroke @) and Setting [Esc]

Ice and snow Bridges, steep falls, waterfalls and plunge pools; all provide a challenge. I will post up a topic on creating ice scapes, to show some of the methods that can be employed by the VS engine.

 

 

Vintage_Story_landy1A.jpg

Vintage_Story_landy2B.jpg

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  • 5 weeks later...
Posted

My second attempt at an erupting Volcano. Embers rather than Lava is used to create the comic book style eruption plume, and bloom is set to about 80% to make it glow. The height is about 250 blocks. The plumes cloud is made from a mixture of lake and glacier ice to create a transparency. In my first attempt I used a mixture of dark creative blocks flecked with red torches, and that approach worked better.

Vintage_Story_Volcano13.jpg

Vintage_Story_Volcane50.jpg

  • Like 2
  • 2 months later...
Posted
On 2/21/2018 at 6:03 AM, Stroam said:

I wish you would make rare unique features that have a chance of appearing in biomes.

Now that Luke's story is starting to mesh into game worlds, I think unique locations and features are inevitable. But even in between story elements and mechanics, there should be room for varied and unique locations. Much will depend on worldgen.

  • 2 months later...
Posted

Yeah, I am a Dun e fan too. I did try a sand worm a while back, but it was not great. More and different blocks available now though, so might when I get the time. 

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