Ari Posted September 28, 2022 Report Share Posted September 28, 2022 Gotcha. Figured it didn't hurt to ask just in case. Sucks that it's giving you so much trouble! Fingers crossed you find the culprit. Link to comment Share on other sites More sharing options...
EreticKB Posted September 28, 2022 Report Share Posted September 28, 2022 N No cheeses were harmed in the making of this meal. Link to comment Share on other sites More sharing options...
Philippe J Posted September 28, 2022 Report Share Posted September 28, 2022 (edited) Hey @l33tmaan, the github link for A Culinary Artillery is dead and I can't find anything manually. Perhaps you could share the correct URL so I can go have a look at the source? Because a null ref exception on a list should be a pretty trivial thing to spot, usually. As for me I can reproduce the crash by simply putting 0.1 water in the first slot of the saucepan, then... well, I have not tested extensively, but it crashed when I put a piece of meat in the second slot, and again when I put a carrot in it instead. (I'm on 1.17.4 stable, EF 1.6.0 ACA 1.0.5 - just noticed I'm behind so will update to see if it's still reproducible) edit : updated to EF 1.6.1 and ACA 1.0.6 and reproduced the bug no problem. Saucepan, add 1 water to first slot, crashes as soon as I click with meat or veg on second slot Edited September 28, 2022 by Philippe J Link to comment Share on other sites More sharing options...
l33tmaan Posted September 28, 2022 Author Report Share Posted September 28, 2022 4 hours ago, EreticKB said: N No cheeses were harmed in the making of this meal. Is something wrong here, or should I congratulate you on making a tasty breakfast? 3 hours ago, Philippe J said: Hey @l33tmaan, the github link for A Culinary Artillery is dead and I can't find anything manually. Perhaps you could share the correct URL so I can go have a look at the source? Because a null ref exception on a list should be a pretty trivial thing to spot, usually. As for me I can reproduce the crash by simply putting 0.1 water in the first slot of the saucepan, then... well, I have not tested extensively, but it crashed when I put a piece of meat in the second slot, and again when I put a carrot in it instead. (I'm on 1.17.4 stable, EF 1.6.0 ACA 1.0.5 - just noticed I'm behind so will update to see if it's still reproducible) edit : updated to EF 1.6.1 and ACA 1.0.6 and reproduced the bug no problem. Saucepan, add 1 water to first slot, crashes as soon as I click with meat or veg on second slot The github link will be made public tomorrow. Vinter Nacht is the one who has main control over it, so I can't change that setting. Sorry! Link to comment Share on other sites More sharing options...
EreticKB Posted September 28, 2022 Report Share Posted September 28, 2022 (edited) @l33tmaanyeah, this is Scrambled eggs with cheese and mushrooms, which i made without any cheese. Edited September 28, 2022 by EreticKB Link to comment Share on other sites More sharing options...
l33tmaan Posted September 28, 2022 Author Report Share Posted September 28, 2022 Isn't that an XSkills thing? One of the perks adds in a random ingredient to meals when you cook them? Link to comment Share on other sites More sharing options...
EreticKB Posted September 28, 2022 Report Share Posted September 28, 2022 hm... forget about it. Sorry. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 28, 2022 Author Report Share Posted September 28, 2022 It's a genuine question, I haven't used XSkills in a while so I might be misremembering. Link to comment Share on other sites More sharing options...
EreticKB Posted September 28, 2022 Report Share Posted September 28, 2022 Nope, it was me who forget about this skill among all these update troubles. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 28, 2022 Author Report Share Posted September 28, 2022 Oh, good!! It's not my fault! Link to comment Share on other sites More sharing options...
EreticKB Posted September 29, 2022 Report Share Posted September 29, 2022 BTW, cooking vegetables in oven is vanilla feature or EF's? Link to comment Share on other sites More sharing options...
l33tmaan Posted September 29, 2022 Author Report Share Posted September 29, 2022 4 hours ago, EreticKB said: BTW, cooking vegetables in oven is vanilla feature or EF's? EF lets you cook MANY things in the oven. I believe vanilla just lets you cook bread and pies? Link to comment Share on other sites More sharing options...
EreticKB Posted September 29, 2022 Report Share Posted September 29, 2022 (edited) 14 minutes ago, l33tmaan said: EF lets you cook MANY things in the oven. I believe vanilla just lets you cook bread and pies? I found position troubles for turnips and carrots in ovens. They "hover" in it. But i dunno it's your responsibility or Tyron's. Also, all meats "fly" below meat hooks even after fully reinstall game (world still same). Edited September 29, 2022 by EreticKB Link to comment Share on other sites More sharing options...
l33tmaan Posted September 29, 2022 Author Report Share Posted September 29, 2022 I fixed the meat hook issues, but the oven, too? C'mon... it never ends, does it? Link to comment Share on other sites More sharing options...
EreticKB Posted September 29, 2022 Report Share Posted September 29, 2022 1 hour ago, l33tmaan said: I fixed the meat hook issues, but the oven, too? C'mon... it never ends, does it? Shit happens. 1 Link to comment Share on other sites More sharing options...
EreticKB Posted October 1, 2022 Report Share Posted October 1, 2022 I win EF, last boss falls: 1 Link to comment Share on other sites More sharing options...
Ari Posted October 2, 2022 Report Share Posted October 2, 2022 Wait, how is anyone making bone broth? Is there a way to make it without the saucepan or cauldrons? I can't seem to find a way to make it since putting two ingredients in those tools crashes the client, but I keep seeing people talk about using bone broth in their recipes... Link to comment Share on other sites More sharing options...
EreticKB Posted October 2, 2022 Report Share Posted October 2, 2022 Works fine, but it's singleplayer for me, crash seems to happen in multiplayer on client side. Link to comment Share on other sites More sharing options...
Ari Posted October 2, 2022 Report Share Posted October 2, 2022 Huh... Weird. It crashes for me even in single player. Link to comment Share on other sites More sharing options...
EreticKB Posted October 2, 2022 Report Share Posted October 2, 2022 (edited) 2 hours ago, Ari said: Huh... Weird. It crashes for me even in single player. Script: 1. Reinstall game. 2. Download LAST versions of CA and EF. 3. Create new world only with CA and EF. 4. If works fine - add mods step by step until crash occurs. IMPORTANT!!! When add mods fully restart game every step, exit to main menu not enough. 5. Try new world with only CA, EF and mod found in step 4. If trouble really in this mod, then good. P.s. if you use XSkills don't forget to get skills which can affect cooking. P.p.s. In worst case you have trouble with visual c++ redistributable on your PC. Edited October 2, 2022 by EreticKB 1 Link to comment Share on other sites More sharing options...
Ari Posted October 2, 2022 Report Share Posted October 2, 2022 Yeah, I've done that. I get the exact same crash with the exact same error log as I do on a multiplayer server, with only culinary artillery and expanded foods on a fresh copy of the game, in single player. I was under the impression that the same was true for all players. Just tried it again from scratch to check, and sure enough: Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.4 (Stable) 2-Oct-22 18:19:23: Critical error occurred in the following mod: aculinaryartillery@1.0.6 Loaded Mods: aculinaryartillery@1.0.6, game@1.17.4, expandedfoods@1.6.1, creative@1.17.4, survival@1.17.4 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs) at ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 690 at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141 at System.Action`1.Invoke(T obj) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 116 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 424 at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 103 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 979 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 772 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 If it were a problem with my system then why would it give me the identical crash report that I get in multiplayer? It is very odd that this doesn't happen to every player, and presumably there's some external factor that's making a difference, but I'm definitely not the only person who gets this in single player too. I've never had a problem like this with any other mod or with the game in general. In case it helps, my system info: Windows 10 Home 64-bit 16 GB RAM Intel i7-4770 CUP NVIDIA GeForce GTX 1650 SUPER Link to comment Share on other sites More sharing options...
EreticKB Posted October 2, 2022 Report Share Posted October 2, 2022 Quote If it were a problem with my system then why would it give me the identical crash report that I get in multiplayer? Coz your client tries to make same thing? Link to comment Share on other sites More sharing options...
Aarki Posted October 5, 2022 Report Share Posted October 5, 2022 Having the same issue on our server, everyone experiences it. It's weird because you can fill up the saucepan with water from the outside, but also put water in the input slots in the firepit. It just crashes as soon as a second item is inserted into the pan. Running on 64 bit Windows with 32 GB RAM Game Version: v1.17.6 (Stable) 05.10.2022 03:38:44: Critical error occurred in the following mod: aculinaryartillery@1.0.6 Loaded Mods: aculinaryartillery@1.0.6, composter@1.0.4, necessaries@1.1.3, primitivesurvival@3.0.5, visibleore@1.0.1, game@1.17.6, deathwaypoints@1.0.3, driftersounds@1.0.0, expandedfoods@1.6.1, hudclock@2.8.0, prospectorinfo@4.1.1, stepup@1.2.0, targetDotSmall@1.1.0, tprunes@1.0.5, creative@1.17.6, survival@1.17.6 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs) at ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 690 at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141 at System.Action`1.Invoke(T obj) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\Inventory\InventorySmelting.cs:line 116 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\ItemSlot.cs:line 424 at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 103 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 980 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 773 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\GuiComposer.cs:line 459 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 2251 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 05.10.2022 02:15:58, Site = , Source = Windows Error Reporting, Message = Fault bucket 2100478610470649050, type 4 Event Name: APPCRASH Response: Nicht verfügbar Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.6.0 P3: 633bf838 P4: KERNELBASE.dll P5: 10.0.22000.918 P6: b42fa627 P7: c0020001 P8: 000000000004474c P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.ede61fd1-2330-4d69-ba37-892c34f3c7d4.tmp.WERInternalMetadata.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_bd358b46a5ab8682db2b27e3a88ac8d554c5d643_9614c485_0d1a7d3b-80c8-431e-825a-111a5691642b Analysis symbol: Rechecking for solution: 0 Report Id: 428b068f-20e9-4865-902a-65b4f1f3f600 Report Status: 268566528 Hashed bucket: 1fdafad76c46d7be1d26662adb68bcda Cab Guid: 0 } -------------- { TimeGenerated = 05.10.2022 02:15:56, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.6.0 P3: 633bf838 P4: KERNELBASE.dll P5: 10.0.22000.918 P6: b42fa627 P7: c0020001 P8: 000000000004474c P9: P10: Attached files: These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_bd358b46a5ab8682db2b27e3a88ac8d554c5d643_9614c485_0d1a7d3b-80c8-431e-825a-111a5691642b Analysis symbol: Rechecking for solution: 0 Report Id: 428b068f-20e9-4865-902a-65b4f1f3f600 Report Status: 131076 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 05.10.2022 02:15:56, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.17.6.0, time stamp: 0x633bf838 Faulting module name: KERNELBASE.dll, version: 10.0.22000.918, time stamp: 0xb42fa627 Exception code: 0xc0020001 Fault offset: 0x000000000004474c Faulting process id: 0x3848 Faulting application start time: 0x01d8d845a04c5e21 Faulting application path: F:\NEO-GameSpekk XV Super Remastered\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 428b068f-20e9-4865-902a-65b4f1f3f600 Faulting package full name: Faulting package-relative application ID: } Link to comment Share on other sites More sharing options...
Philippe J Posted October 5, 2022 Report Share Posted October 5, 2022 I did a full clean install of Vintage Story just now, then only EF and ACA. Created a fresh creative mode world in single player. Put a saucepan on a firepit. Put some water in first slot. I tried to do a non existing recipe first, so I just tried to put water in the second slot and it instantly crashed to desktop. To be clear, this is on a different machine than my previous posts. My gaming rig which I just rebuilt. Do note that there seems to be something funky going on with 1.17.6 because with a completely fresh install I had a crash to desktop while loading a new creative world. It appears the Volumetric Shaders mod packaged with the clean install has some issues. I disabled it to do my test above. Spoiler Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.6 (Stable) 05/10/2022 10:38:57: Critical error occurred in the following mod: aculinaryartillery@1.0.6 Loaded Mods: aculinaryartillery@1.0.6, game@1.17.6, expandedfoods@1.6.1, creative@1.17.6, survival@1.17.6 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs) at ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 690 at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141 at System.Action`1.Invoke(T obj) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\Inventory\InventorySmelting.cs:line 116 at Vintagestory.API.Common.ItemSlot.MarkDirty() in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\ItemSlot.cs:line 449 at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\tyron\Documents\vintagestory\game\VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 63 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 980 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 773 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\GuiComposer.cs:line 459 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 2251 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 05/10/2022 10:32:22, Site = , Source = Windows Error Reporting, Message = Fault bucket 1803328326218897293, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.6.0 P3: 10.0.19044.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\fiboj\AppData\Local\Temp\RDR9575.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9586.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9597.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER95A4.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER95C4.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 71f58d24-5804-41e8-8564-5604ea7b37a7 Report Status: 268435456 Hashed bucket: 4ff05a281c8257f3e906b58ee9ad578d Cab Guid: 0 } -------------- { TimeGenerated = 25/06/2021 19:00:16, Site = , Source = Windows Error Reporting, Message = Fault bucket 1999085723610005733, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.14.10.0 P3: 10.0.19042.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\fiboj\AppData\Local\Temp\RDRB42C.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB43C.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB43D.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB457.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB478.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 105cc196-22de-4b72-be9b-1b0f4fc1fc38 Report Status: 268435456 Hashed bucket: ee3def5252484136fbbe2ddfbf5440e5 Cab Guid: 0 } Link to comment Share on other sites More sharing options...
EreticKB Posted October 5, 2022 Report Share Posted October 5, 2022 If i remember correctly CA and EF not updated and tested with 1.17.6. Link to comment Share on other sites More sharing options...
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